Enhance shammy question

Oculate

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Another shaman thread :)

EJ doesnt have what i want... stacking AP... how important is it?

Would getting Shattered Sun Pendant of Might (Aldor) with Shard of Contempt with Hourglass of the Unraveller be worth all the effort?

And i've read if your MH is slighty faster (2.5/2.4) than your OH (2.6/2.7), you decrease the time between WF procs? True/False?

(For discussion's sake, i've got 250 hit rating)

Can an experienced shaman shed some light?
 
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Optioncarduser. I can't help but do you mind if I ask a few questions about stacking ?

Ok AP would be for bigger hits. So that is a must.
Then I would guess +hit once you get over lvl 40 as you will dual wield.

But what else does one stack on a Enchancement shaman ?

+ Crit ?

I also read somewhere that after one or another patch, that some stat will also improve your AP or something like that. Pls I'm completely new to the Shaman world. Make this thread good and very detailed ;)
 
For rogues 1 agi = 2 ap?

For Warriors/Shamans its 1 str = 2 ap

AFAIK, the stats to stack are Strength, Ap and Crit... Once you get over the 1000ap fence, you wont need 2 drink ever again :p Shamanistic Rage will do that for you in combat :)

With talents, shamans can get a +9% hit, which will cap your melee spells (Stormstrike is 1?), while 28% hit is the melee cap? (300 hit with talents if I read EJ correctly)
 
For rogues 1 agi = 2 ap?

For Warriors/Shamans its 1 str = 2 ap

AFAIK, the stats to stack are Strength, Ap and Crit... Once you get over the 1000ap fence, you wont need 2 drink ever again :p Shamanistic Rage will do that for you in combat :)

That is what I wanted to know.

Thanx mate.

I'll keep reading this thread, and learn from it :)
 
I'm not too sure about the SS Pendant due to the Aldor 200 AP Proc.
AP is important as it scales all your DPS, WF and White but there are several other neck options that might be better, such as the Trash drop from SSC.

Shard of Contempt is Awesome. Get it now. 44 Expertise and a very nice Proc makes it one of the best Melee trinkets in the game.

For Enhancement Shammies, Hourglass is an excellent trinket as it can Proc off your WF Crits and you are very Crit based to begin with.

That MH faster thing is BS though. Basically you want both weapons to be as slow as possible.
Typically that will be 2.60 speed weapons but from time to time you can get 2.7 or if u in BT/MH 2.8 speed ones.

Stats wise, until u get 25% unbuffed Crit you should prioritise Crit over Hit as you will Hit Cap your Windfury with your Talents alone.
On Shammies Hit is nice but it's not as important as it is for a Rogue. You'd rather push up your Crit and AP and then your Hit.

On a Rogue 1 str = 1agi = 1 AP but on a Shammy 1 Str = 2AP so whenever possible get +Strength rather then +AP as in a Raid you'll most likely have Kings.
 
Thanks for the info Shogun, if i get to exalted SSO before we do SSC, ill use the pendant of might till I get the animalistic neck
 
Mining and Blacksmithing

Any good for a Shaman ?

That is what I have currently :o

Dule Wield Wicked Edge of the Planes baby! :P

If you not into the whole pvp grind, and it has better damage range better than that of the S02 weapons, S03 would scale better, but thats a given :P throw some 20 str (if u want some bigger wf hits) or even Mongoose for some extra crit or even Exec for the raiding/S03 pvp scene.

For the other posts, 200+ hit rating is overkill. par 100+ would be best since u are then able to force loads more stats into much needed str + crit.

AP will come with STR, so all ur sockets should be str gems, or str + crit gems.

Both weapons shouldnt pass 1.5 attack speed, this is with EVERYTHING! INC Flurry! after that u will start to gimp ur dps
 
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Dule Wield Wicked Edge of the Planes baby! :P

If you not into the whole pvp grind, and it has better damage range better than that of the S02 weapons, S03 would scale better, but thats a given :P throw some 20 str (if u want some bigger wf hits) or even Mongoose for some extra crit or even Exec for the raiding/S03 pvp scene.

For the other posts, 200+ hit rating is overkill. par 100+ would be best since u are then able to force loads more stats into much needed str + crit.

AP will come with STR, so all ur sockets should be str gems, or str + crit gems.

Both weapons shouldnt pass 1.5 attack speed, this is with EVERYTHING! INC Flurry! after that u will start to gimp ur dps

Actually, it's better to Dual Wield Dragonstrike. It doesn't have the passive stats of Wicked Edge but that Haste Proc is so incredible that it beats out Wicked Edge unless you are an Orc due to the Expertise Racial.

I'll bold this because people seem to keep missing it: There is not Haste Plateau for Enhancement. More Haste is ALWAYS good.
That old myth about weapon speed dropping below 1.5 adversely affecting you is a complete fallacy.

I'd recomend Blacksmithing for an Enhance Shammy, especially with the changes so you can Dual Wield the Master Weaponsmith items.
Even before that it was worthwhile.

As for weapon enchants, +20 Strength fails. Mongoose is the best, with Executioner trailing behind it. If you want a cheap enchant that pwns grab 2xCrusader. For a Shammy it's 140 AP proc and a small heal.
 
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Actually, it's better to Dual Wield Dragonstrike. It doesn't have the passive stats of Wicked Edge but that Haste Proc is so incredible that it beats out Wicked Edge unless you are an Orc due to the Expertise Racial.

I'll bold this because people seem to keep missing it: There is not Haste Plateau for Enhancement. More Haste is ALWAYS good.
That old myth about weapon speed dropping below 1.5 adversely affecting you is a complete fallacy.

I'd recomend Blacksmithing for an Enhance Shammy, especially with the changes so you can Dual Wield the Master Weaponsmith items.
Even before that it was worthwhile.

As for weapon enchants, +20 Strength fails. Mongoose is the best, with Executioner trailing behind it. If you want a cheap enchant that pwns grab 2xCrusader. For a Shammy it's 140 AP proc and a small heal.

Personaly, i've tested the whole Dragonstrike x2 and my weapons reached below 1.2 seconds (flurry, mongoose etc.)
Sat in Blastedlands with a Paladin, Warrior, Myself and a resto shaman, started beating on those servants that dont die.

10mins of bashing keys, blowing all cooldowns, hero's, totems everything! i then did the same with S02 Mace with mongoose
waited untill everything had coold down, rebuffed. and started the whole thing again.

In the end i had better WF with HIGHER damage and not to mention more of them. My white damage was also very high
in the end, the haste was bad, it did gimp my dps and i didnt get anything better than what i was getting without them.

As for the 20 Str where u said it was crap, again you wrong, not one of those chants are wrong, ready EJ's Posts. and i did say that 20 Str would help on high WF hits, wich it does. also helps if u have low AP.

Problem is, how much gp will that set you back? to make the Wicked, you need 5 vortexes (300g each on my realm)... dual wielding, ouch thats 2,5-3k gp straight on some of the mats

Daily quests net u like 300gold a day :P if not more.
but like i said, its only if u dont like the whole PvP Grind
 
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Mining and Blacksmithing

Any good for a Shaman ?

That is what I have currently :o

not really
Your gear is gained through leather working (mail and leather) while the BS weapons are usualy to fast to be worth the trouble. Enchanting for rings enchats are not bad, imho. Or Gem cutting for the trinkets. But in general you will be doing PVE so your gear will be mostly from instances.
 
I always stacked as much crit as possible 1st, then AP, and I controlled my +hit to be around ~110 max, dont need as much as people thought in the past. I buffed myself in raids along with LoTP, agi food, etc to sometimes reach 50% crit. Damage train! I also switched to buffing on AP and then the dps would still be mad, but somehow I found that more crit rating and agility always gave me better results. 6.7k WF hits on Magtheridon is pure <3.

So for me it has always been and will always be: Crit > AP > Hit
 
I would focus on getting arena weapons, or weapons purchased through badges. These are worth the effort
 
Im going 2 aim at getting the badge fists, might pickup a runic hammer in the meantime
 
Personaly, i've tested the whole Dragonstrike x2 and my weapons reached below 1.2 seconds (flurry, mongoose etc.)
Sat in Blastedlands with a Paladin, Warrior, Myself and a resto shaman, started beating on those servants that dont die.

10mins of bashing keys, blowing all cooldowns, hero's, totems everything! i then did the same with S02 Mace with mongoose
waited untill everything had coold down, rebuffed. and started the whole thing again.

In the end i had better WF with HIGHER damage and not to mention more of them. My white damage was also very high
in the end, the haste was bad, it did gimp my dps and i didnt get anything better than what i was getting without them.

As for the 20 Str where u said it was crap, again you wrong, not one of those chants are wrong, ready EJ's Posts. and i did say that 20 Str would help on high WF hits, wich it does. also helps if u have low AP.



Daily quests net u like 300gold a day :P if not more.
but like i said, its only if u dont like the whole PvP Grind

I haven't had a chance to test 2x Dragonstrike as I stopped playing my Shammy before u could DW them but I've seen from Raiding full SSC/TK that the Haste plateau thing is indeed Crap.
You directed me to EJ regarding the +20 Strength but while u were there u must have missed the part where they said there is no Haste cap.

The majority of your Damage is White so any Haste is an improvement.

The same EJ topic says that +20 Strength is bottom of the food chain for Enhance enchants.

http://elitistjerks.com/showthread.php?t=13297
The Collected Works of Theorycraft, Vol I

Also, Blasted Lands mobs should only be used for rough testing as the Mob Level skews data quite a bit.
 
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I haven't had a chance to test 2x Dragonstrike as I stopped playing my Shammy before u could DW them but I've seen from Raiding full SSC/TK that the Haste plateau thing is indeed Crap.
You directed me to EJ regarding the +20 Strength but while u were there u must have missed the part where they said there is no Haste cap.

The majority of your Damage is White so any Haste is an improvement.

The same EJ topic says that +20 Strength is bottom of the food chain for Enhance enchants.

http://elitistjerks.com/showthread.php?t=13297
The Collected Works of Theorycraft, Vol I

Also, Blasted Lands mobs should only be used for rough testing as the Mob Level skews data quite a bit.

yeah, for sure. but couldnt find any other mob in outlands where u can unleash ur rage at :P

+20 Strength is still used if u low on cash, and still need a little oomph never the less

although they claim there is no haste cap, i still found out that too much is not good in any case. the chance of throwing the wf proc on offhand is ugly.
anyways, ive tested the weapons, and thats whati found, maybe ill do some more extensive research on it. with graphs and stuff :D whats that mod called again .......:confused:
 
Reading up on the Wowhead.com forums, the suitable amount of +hit is roughly 100-120, at this point, focusing on crit/str/ap would be a good idea

Makes my life a bit easier not worrying how the hell i need +200 hit :sick:
 
Hit rating is important because of dual wield - I keep mine around 100. Crit chance is important because enhance Shammy's are so crit and attack power focused. Would much rather have agility than strength because of the crit (and dodge is also nice for melee).

I would say hit rating > attack power > crit strike > agility > strength > ... > Intellect > MP5

Expertise is also nice but I'm not sure how it compares head to head with hit rating on dual wield.

I got the hourglass :-) We'll see how my DPS in Kara is.
 
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Hit rating is very important because of dual wield. More important than crit chance I'd say.

This has been proven time and again to not be the truth. I will dig up the resources when I get some spare time.
 
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