Extending RAID resets in 3.2

Dusk

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Very interesting development with this change. This means that we can progress through further into Ulduar without having to clear everything all over again. At the moment I doubt we will use it but once we have the gear from the first couple of bosses we can choose to leave the raid ID open and then continue next week from where we left off.

3.2 patch notes

•Dungeon and Raid ID Extensions


In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.

Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.

The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul’Gurub instance ID will add 3 days to the instance lock time).

An ID can be extended more than once.

An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.
 
I guess that will make Algalon easier to get to :rolleyes:
 
Yep but you will still have only 1h on him per reset. 1h per 2 weeks is not gonna help you progress much then
 
If you need 2 weeks to get to him, then I cant see you downing him in the hour you have.
 
I think it is more for the non hardcore raiders. Guys that only get to play once or twice per week. Having to play ever night for 6 hour gets hard for the guys that play casually.

I like the idea.
 
If you need 2 weeks to get to him, then I cant see you downing him in the hour you have.
Your logic is flawed. Not all people live in Warcraft.

I am a much better raider than most hardcore people i know , our current group has some very talented raiders. The fact that we wont get to Algalon in one week wouldnt be lack of skill but lack of time as we do not raid a lot.
When we do raid we do very well in what we choose to tackle.
 
I think its a good thing for the more casual guilds.

For us who are more serious, well its only like 2 raid nights to complete u10 hardmodes and 2 raid nights to do u25 normals anyway. Thou for newer progression raids it could also help maybe.

Nice idea imo anyway
 
Why not make it really damn simple:

You are locked to an instance until you decide that you no longer want to be locked to that instance. Each instance has a minimum time-period that you have to be locked for.

Gee, it's the exact same effect, Blizzard likes to overcomplicate stuff.
 
Why not make it really damn simple:

You are locked to an instance until you decide that you no longer want to be locked to that instance. Each instance has a minimum time-period that you have to be locked for.

Gee, it's the exact same effect, Blizzard likes to overcomplicate stuff.

This wont work. Imagine on new content. A hardcore guild can then just wipe on a boss until it is dead, securing a world first or whatever. Resets add to fairness and competitiveness.
 
This wont work. Imagine on new content. A hardcore guild can then just wipe on a boss until it is dead, securing a world first or whatever. Resets add to fairness and competitiveness.
How is what you've just said being prevented by the change that is going to be implemented?
 
Well it is limited to 2 weeks max, not to "until you decide that you no longer want to be locked to that instance". Currently Algalon progression is limited to 1h per week, and I am sure that in the future Blizzard will some throttling mechanism, like with Sunwell with the gates or some other thing. Nothing else that I know of atm.
 
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