Fable 2 Thread

You can probably pick up a 2nd hand copy cheap on Amazon or EBay.

I'm so amped for this, but at the same time I'm scared to even read a liner note for any articles I don't want anything spoilt, some site have already made some stupid blunders.

The only problem is ... Standard or Limited edition.
 
Fable 2

Combat
Melee combat takes place on the X button, ranged combat runs on the Y button and magic on the B button. Flourishes will be shown in a different perspective and time will slow down to show finishing moves. All combat is context specific, so that, if a player is on top of a tower, pressing 'X' may cause the player to throw an enemy off of the tower rather than attack with a weapon.

Additional features are included:

Positional advantage: if an enemy is above the player such as on stairs, they have a tactical advantage[5]
Skill increases: better combos and flourishes become unlocked as the character progresses
Weapon specific attacks: the character's combat style will change according to the kind of weapon they are using.
Ranged weapon targeting: while using a gun, the player can aim more accurately by using a crosshair.[6]
Weapons include: guns, axes, swords, hammers, pole arms and maces. Longbows will not be in Fable II due to the appearance of guns in Albion, however, crossbows will still be available.[7]


Dog
Early on in the game, the player will encounter a pet dog that will stay with him or her for the rest of the game. Every dog will be unique in some way and will change appearance depending on a variety of factors, including the player's alignment.

Obeying three built-in laws (do not irritate the player, unconditionally love the player and self-preservation), the dog features advanced AI. Behavior is context-specific; the dog will stay much closer in towns or when the player is hurt in battle, and if the player goes to a shop the dog will wait outside until the player leaves the shop. He is, to a degree, trainable using expressions.[8]

The dog will assist the player by performing a variety of tasks, for example:

The dog can alert the player to threats without alerting enemies of the player's presence; as such the dog has replaced the mini-map which was present in Fable.
The dog attacks whichever enemy the player is most vulnerable to. If there are two enemies ahead, one with a gun and one with a sword, a player wielding a sword would be vulnerable to the enemy with the gun, so the dog would attack the gunman.
The dog also uses hundreds of different barks, growls and whines each informing the player of something of particular interest or importance.
The dog will be programmed with advanced AI so it can gradually learn different behaviors. For example it will eventually know how to call the player's attention in a time of threat or to let the player know of any hidden treasures.
Some of the interactions players can have with their dog include buying toys, playing fetch, rewarding or punishing their dogs for their actions, and hiding from it.[9]


Death
On the 24th of June 2008, Dene Carter, creative director of Fable II, revealed the new design. Upon losing all health, the hero falls and loses an unspecified amount of experience; this experience is exchanged for a 'burst' of energy, allowing one last 'heroic struggle' in which the player rises to their feet and knocks all enemies away, leaving the player momentarily safe from harm.[10]


Co-op :D

Online
On July 14th 2008 at E3 2008 lead designer Peter Molyneux demonstrated 'Ambient Orbs'.[11] These orbs show where other players are in their respective worlds and allow you to, at the press of a button, bring them into your world to co-op with. The actions of visiting players are permanent in the game, unless the safety feature is activated. Players will be able to give items to visitors. The players' dogs will not accompany them into another player's game.

The mode of co-op is somewhat similar to that of Lego Star Wars: The Video Game; in that players will be able to drop in and out of other player's games at will. The host player can set certain rules; eg. how loot gained is split between the players and if friendly fire is active or not.


Offline :D
While on the same console, a second player with their own account can drop in and out as a "henchman" to the first player. If the second player on the same console does not have an account of their own, the henchman is made in a brief create screen that pauses the game. Henchmen created this way are not saved into the main player's game. The first player also decides how much bounty the henchman will obtain, e.g. gold and renown. The second player will also be able to port any experience, renown and gold to their own Fable II game via a memory card if they have imported their character and not created the henchmen from scratch.[12]

Family
The family aspect of the Fable series will be further built upon, it will be possible to get married, have sex and have children.

The sex aspect, relatively unimportant in the first game, has also been built upon significantly. Players will be able to choose to have protected or unprotected sex, and by extension choose whether or not to have a child. Female player characters will become pregnant, and they will undergo the relevant physical changes.[13] Sex will, however, fade to black as in Fable.[14] Same-sex marriages, as in the first game, will be possible.[14]

The player's child or children will look upon the player as an example and will also follow their alignment, looks, etc. A player's family can be killed by a co-op player but only if friendly fire is made active by the host player. If the player's spouse is killed the player's child will go to the orphanage.[15]

Fable II will also have sexually transmitted diseases (the player can choose whether to employ safe sex), and adultery will be "fully support[ed]".[16] Divorces will also be possible, as in the first game, but this time the former spouses will take half of what players have got in the game, and Molyneux confirmed that it would be cheaper if the players murdered their spouses instead.[16] Polygamy is also possible.


Character morphing
Fable II enhances the system of morphing one's character based on their actions introduced in Fable. Character morphing revolves around two main alignments: Good and Evil. New aspects of the character alignment system include corruption, purity, wealth, poverty, kindness, and cruelty which will enhance or degrade a character's features. The player can be good but cruel, or be evil yet pure, etc.[17]


Expressions
Like in Fable, there are a lot of expressions that can be used by the player in order to communicate to other people, these include dancing, laughing, taunting, etc. This feature has been improved as shown in E3 2008, the player can use a button to access the expression menu at any time, which is a circular set of buttons that each lead to a different category, new expressions are included like "Who Are You ?", that when asked shows some information about an NPC's personality, and their interests towards the player. For example, it may be shown that if the player can get a NPC to laugh, he will give him a reward, or if he can make her love him, she may marry him, and the way of making a NPC laugh or love is by using expressions. There is also an extended expression mini-game. Some expressions have been taken to yet a further level of depth. In an interview with Game Informer Magazine, for example, it was revealed that you could even adjust the duration and tone of belches and farts.

Content
According to an IGN preview, Albion will be about ten times the size as the world of the previous Fable title.[14] While Molyneux has stated that the player can complete the main story in 12 hours if they rush through it, it would take 100+ hours to complete everything in the game.[6]


Cutscenes
There will be both interactive and a few non-interactive cutscenes in the game.[18]

In the fully interactive cutscenes a player can use their expressions during the dialogue or even run away from the scene, thus skipping it.


Dynamic world
The world in Fable II will be fully dynamic, interactive and free roaming with no set quest path to take.

Since the game will take place over a hero's lifetime, many things will change; Molyneux gave an example of a trade camp that the player could either help or destroy. Trading in such camps would increase their profit, resulting in a small town growing around them, while stealing from the camp or massacring the camp will result in the abandonment of the area.

Additionally, every accessible property (properties that can be entered by the player) in the world is ownable, and ownership often unlocks further quests. Players will be able to furnish the houses with furniture and other items available for sale. In addition, titles will be awarded for buying property; if one were to buy every building and piece of land in a town he may become the mayor of that town; owning more land leads to higher titles such as king, and eventually emperor of the entire land of Albion.[19]

The environment in Fable II will feature trees with branches and leaves that are individually animated according to their own physics, each tree having roughly 120,000 leaves. There are also around 15 million poppies in Albion. [6]

Peter Molyneux also has revealed the "bread crumb" trail, a feature that shows glowing sparkles in a line in front of you to guide you back to the main story line. Peter also said players are free to turn off this feature at any time and venture on your own path to that quest or just completely ignore the quest and explore more of Albion or partake in a side quest.

In Fable II Pub Games, an unlockable concept art shows a map of a coastline unlike the one from the original game. Whether this is a new area or a revamp of the original is unknown.
 
Fable 2 - Pub Games!

Fable II Pub Games (Xbox 360)

Fable II Pub Games is a collection of three games of chance popular throughout Albion, the world of Fable. The games themselves will feel familiar to anyone with a passing knowledge of common gambling games, and on balance, they're mildly entertaining. Their real appeal lies in their eventual integration with your Fable II game. Any gold or items that you win (or debt you accrue) can be passed on to your hero in Fable II, for better or worse. If you're not excited about Fable II, these games aren't anything special. But for those counting the days until October, the thoroughly Albion-esque presentation and the two reasonably engaging games make Pub Games an appealing purchase.

If you think that you'll download this game and easily earn thousands of gold pieces to use as seed money for your plan to purchase every building in Bowerstone, think again. Unless you have a good knowledge of gambling strategy, you'll likely find yourself plunging into debt fairly rapidly. There is a silver lining to this, given that each coin you wager will earn you points toward your gambler's rating. As your rating grows, you'll be able to play on higher-stakes tables that have slightly better odds. In theory, this will let you earn your money back more easily, though it will take a calculated approach to keep from sliding further into pauperdom.

A higher gambler's rating will also earn you access to tournaments for each of the three games. There are 15 tournaments in all, and placing in the top five in the field of AI competitors in any given tournament will earn you gold and an item for use in Fable II. Some of these rewards seem fairly common, such as foodstuffs, tattoos, and a backflip trick for your dog, whereas others seem more precious, like potions that will permanently increase a given attribute. There are also items that you won't be able to buy in Albion, though you'll have to win the toughest tournaments to earn those -- and that's no mean feat.

The most entertaining of the games is Fortune's Tower, a card game akin to blackjack. After you place your bet, the dealer lays down cards in a pyramid, one row at a time. The sum of each row of numbered cards is the dealer's offer for that row, and you choose to either take that offer or risk another row. As the rows get longer, your chances of winning big increase, as do your chances of busting and losing your bet. You'll have to do well over time if you hope to profit, and this requires that you choose wisely when to push your luck and when to play conservatively. The more you play, the more nuanced your strategy becomes, and this can become quite engaging. It's easy to tell yourself, "Just one more hand...," and still be playing 20 minutes later.

There's also a dice game called Keystone that plays like a blend of roulette and craps. The betting table is shaped like a semicircle, and is ringed along the circular edge by 16 arch stones, numbered 3-18. Each roll removes an arch stone, and the game ends when two of the four keystones (specific arch stones) are removed from the table. At the outset of the game, you bet on which arch stones will be removed before the game ends, and then you can bet on a variety of outcomes (pairs, a range of numbers, diamonds or ovals, and so on) for each subsequent roll. There's some strategy to how much you bet and how far you spread it around, which is aided by specific odds that you can access with the pull of a trigger. Profiting here will require luck, as usual, and a measured approach to your betting strategy.

The lone dud in Pub Games is Spinnerbox, which is Albion's version of a slot machine. Although its spinning disks are aesthetically pleasing, they're all that's appealing about this game. It won't take long on this one before you begin to have chilling visions of yourself as a hunchbacked, visor-wearing casino rat feeding quarters into a one-armed bandit for 17 hours a day.

Consequences are light in Fable II Pub Games because ultimately you decide whether to merge your winnings with your Fable II hero. Even if you end up thousands of dollars in debt with a few neat items, it could still be worth merging just to see if brutish debt collectors come after your kneecaps or try to repossess your house. If that scenario sounds entertaining to you, then Pub Games is a solid purchase. However, if you're lukewarm about Fable II or gambling in general, then Pub Games doesn't do anything well enough to warrant your attention.
 
Ok, so I am looking forward to Fable 2 and I knew about the pub games on XBLA and was not quite sure whether I should get them or not.

Yesterday, I read that you are able to carry over any winnings (and losses) over to your Fable 2 game, this peaked my interest quite a bit but when I saw that you can win exclusive items, I just had to get it and that there is unlockable concept art is a bonus.
So some time later and 800 points lighter, I have the 3 pub games.

They are quite addictive as all gambling games are but there are certain perks to getting these games that directly relate to the Fable 2 game.

You can merge your current gambling character with your hero and all winnings/losses are merged with the hero, the gambling character is then lost.
However, all gambling levels/points (read: experience) are also merged with your hero and all the experience that he/she picked up is now part of the hero.


The real perk though are the exclusive items that you can win through tournaments, that will give you a head start in Fable 2:
- New hair style – Cornrows
- 2 Tattoos, 1 facial and 1 for the back
- A box of chocolates for a special someone (hmmm…this might wooing easier in the game perhaps)
- A somersault trick for your dog
- A sword
- A gun
- A Magically enhanced but cursed ring (are there other types of rings? )
- A coat

There are also pies and potions etc.

So if you are looking at getting fable 2 and want to experience the magic that is Albion, I suggest that you get this to wet your appetite.
 
Each to his own.
I'll play it in October and you can play it in April or June, if you are lucky enough that it comes out then.

Yeah, else I will just have to setle for Guildwars 2 and/or WAR and /or Hacked fable pc edition :p
 
Yeah I don't know about 360 PC ports anymore, Microsoft know it hurts their 360 sales. We know Gears won't port, so I don't think Fable 2 will make it to PC for at least 2-3 years, like they do with Halo.
 
Well, well, well...Fable 2 Achievements

I normally don't post achievements but in this case i am making an exception for 2 reasons:
1) This is Fable 2 - a highly anticipated game from Lionhead
2) The achievements are...well...interesting.

I hve highlighted the more interesting ones for your pleasure.
;)


Fable 2 Achievements Encourage Cooperation


Fable 2 is due on October 21st for Xbox 360 and Lionhead Studios has just revealed the Achievements list. It's not always interesting to read Achievements but occasionally they shed some light on the game itself. In the case of Fable 2, though, the Achievements show how important cooperative gameplay will be.

Take a look at the list. A huge chunk of the Achievements can be completed just by witnessing your coop partner do the required deed:
The Pooch Pamperer (5) - Play fetch with your dog, or see another Hero's dog play.
The Archaeologist (5) - Dig up something the dog has discovered, or see another Hero do so.
The Dog Trainer (5) - Teach your dog a trick, or see another Hero's dog learn one.
The Persuader (5) - Convince a villager to give you a present, or see another Hero do so.
The Show-off (5) - Impress a villager with a perfect expression, or see another Hero do so.
The Romantic (10) - Take a villager on a perfect date, or tag along to one. Location and expressions are all-important.
The Spouse (10) - Marry a villager, or attend the wedding of another Hero.
The Parent (10) - Have a child, or be there for the birth of another Hero's child.
The Hunter (5) - Kill a sweet, innocent, fluffy bunny rabbit (remember, safety's off!)
The Gargoyle (25) - Find the gargoyles' legendary treasure.
The Chicken Kicker (5) - Kick a chicken a good distance, or see one getting kicked.
The Cliff Diver (5) - Cliff dive 500 feet, or see another Hero do so.
The Workhorse (10) - A Hero must achieve a high-enough chain while performing a job.
The Hero of Many Names (5) - Change your Hero's title, or see another Hero change theirs.
The Teaser (5) - Make bandits respond to expressions with fear, anger, mirth, and confusion... during combat!
The Property Magnate (10) - A property must be sold for twice the price it was bought for.
The Rogue (5) - Steal something undetected from a building while there are people nearby, or see another Hero do so.
The Illustrated Hero (5) - Tattoo every part of your Hero's body, or see another Hero do so.
The Executioner (10) - Sacrifice ten people in the Temple of Shadows, or see another Hero do so.
The Gambler (10) - A Hero must win 500 gold at a pub game in one sitting, having tried each game type at least once.
The Bigamist (10) - Get married a second time, whilst already married, or attend the second wedding of another Hero.
The Swinger (5) - Take part in a debauched bedroom party with several participants.
The Pied Piper (10) - Start a party where at least five villagers are dancing, or see another Hero do so.
The Party Animal (10) - Get five villagers drunk in under three minutes, or see another Hero do so.
The Menace To Society (5) - Commit an act of public indecency, or see another Hero commit one.
The Black Knight (10) - Shoot the weapons from a hollow man's hands, blow off his head and then kill him for good!
The Duellist (10) - String together a full-speed chain attack, or see another Hero do so.
The Sharpshooter (10) - Hit three enemies with one shot, or see another Hero do so.
The Archmage (10) - A Hero must kill five human enemies with one spell.
The Ruler of Albion (100) - Amass a 2.5 million gold real estate empire, or be there when another Hero does.
The Hoarder (25) - Collect every silver key, or see another Hero do so.
The Goth (5) - A Hero must dye their hair black, and wear a black outfit and black makeup.
The Completionist (50) - Get all expressions, pet tricks and abilities, or see another Hero do so.
The Paragon (15) - Reach 100 per cent good or evil, or see another Hero do so.
The Extremist (15) - Reach 100% purity or corruption, or see another Hero do so.
The Celebrity (50) - Reach 50,000 renown, or see another Hero do so.
The Artisan (10) - Succeed at one job to Level 5, or see another Hero do so.
The Dollcatcher (10) - Collect all the Hero dolls, or see another Hero collect them.
The Muse (5) - Inspire the Bard to compose songs celebrating your great deeds.
The Companions (10) - Perform a perfect co-op expression.
The Double Threat (10) - Get a co-op combat bonus.
The Philanthropist (10) - Send a gift to an Xbox LIVE friend, or watch another Hero send one.
The Whippersnapper (25) - A child Hero must collect five gold pieces.
The New Hero (50) - The terror of Bower Lake must be defeated.
The Hero of Strength (100) - Complete The Hero of Strength.
The Hero of Will (100) - Complete The Hero of Will.
The Hero of Skill (100) - Complete The Hero of Skill.
The Sacrifice (25) - A Hero must choose 'The Needs of the Many'.
The Family (25) - A Hero must choose 'The Needs of The Few'.
The Egomaniac (25) - A Hero must choose 'The Needs of the One'.



Not completely sure what "The Companions (10) - Perform a perfect co-op expression" means. Farting in unison? It's pretty amazing how many Achievements you could get by piggy-backing on another, better player's game. It's probably the only practical solution for Lionhead - I mean it would discourage people from playing co-op if they had to play the whole game over again solo to get the Achievements.

Anyway, the Achievements really do convey the off-beat tone of the Fable games. I mean how many games let you earn Achievements for kicking chickens, committing acts of public indecency, or taking part "in a debauched bedroom party with several participants"?
 
I will not look at the achievements, I will not look at the achievements, I will not look at the achievements . . . .




Oh and btw according to Molyneux Fable 2 has gone gold!
 
Oh and btw according to Molyneux Fable 2 has gone gold!
Indeed it has!

We've just got off the phone with the Lionhead legend, who told us that the hotly anticipated upcoming Xbox 360 exclusive, out on October 24, went gold as of 7pm last night, and has been released for manufacturing. And now, in celebration of that fact, the Fable II development team is tonight heading straight to the pub. When asked if Fable 2 was finished Molyneux told us: "It is as of 7pm last night. We are now officially gold. It's released to manufacturing. Fable is absolutely finished and done and dusted. "There's a lot of people here who are going to want to celebrate. And I'll be honest with you, the reason I have to go at six is because we're all off down the pub."

So, how does Molyneux feel now that his game is finally out the door? Like he's just witnessed a miracle. "It always feels like a little bit of a miracle when you finish a game," he said. "This is the biggest game we've ever done. Lots of times it just seemed impossible that it was ever going to get finished." You'd assume that Molyneux would be up for a large one given how long the game has been in development. Not so, the hard working main man revealed. "The trouble is these things never stop. Just because we've gone gold.
 
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