FFXIII

BinaryJack

Spam
Joined
Feb 6, 2008
Messages
27,559
Reaction score
5,579
Location
100110010
March is nearing very soon and I am in anticipation for the latest installment of FFXIII.

Here is an English review of a Japanese Copy of FFXIII.
Electronic Theatre

Launched yesterday in Japan and arriving across Europe and North America in March 2010, Final Fantasy XIII is undoubtedly one of the most anticipated releases on the current-generation of home consoles so far. Originally announced at the Electronic Entertainment Expo (E3) in 2006, Final Fantasy XIII was initially revealed to be a PlayStation 3 exclusive release. However, many of Electronic Theatre’s regulars may remember our predictions as far back as that original unveiling that the increased cost of developing for current-generation systems and the continued success of the Xbox 360 in the US and UK would result in a multi-format release, a belief that has since come to fruition. For eastern gamers though, Final Fantasy XIII remains a PlayStation 3 exclusive.

“System-seller” is a phrase that’s bounded about far too often these days, when really only a handful of titles could ever make such a claim. Gears of War may have been the first true title to push hardware sales for the Xbox 360, with Wii Sports showing many consumers that Nintendo’s Wii has a lot to offer those who are less likely to associate themselves with videogaming as a hobby. Halo 3, Grand Theft Auto IV, KillZone 2 and Call of Duty: Modern Warfare 2 could certainly make such a claim, but the likes of Mass Effect, Assassin’s Creed II and Uncharted 2: Drake’s Fortune, for all their respectable qualities and indisputably progressive gameplay, are most certainly titles that appeal to an already knowing fanbase. Final Fantasy XIII, however, is possibly the greatest argument for such a label yet produced for the PlayStation 3 and Xbox 360. With the fans hanging on every rumour and titbit to have come from Square Enix since 2006, and a more mainstream audience readily taking on-board previews and examination articles for almost as long, Final Fantasy XIII has earned its’ reputation as one of the most anticipated titles on the current-generation. But with that anticipation breeds expectation, of course, and the fans of the Final Fantasy series are widely known for being particularly vocal with their opinions.

Thankfully, Square Enix has suitably taken this expectation on-board, and delivered one of the most addictive videogame experiences ever created. Cast as Lightning, a former soldier of the Cocoon military, the player will meet one of the largest selections of memorable characters ever seen in a videogame. Regardless of language barriers, each of the game’s stars’ personalities shines through by way of their actions, facial expressions and body language. Plot advancement is handled through a combination of cut-scenes and in-game story telling, and even lesser, almost inconsequential characters are defined as individuals in a densely populated world. Even before taking into account the addictive nature of the gameplay, Square Enix has achieved a more than commendable feat in videogame engineering through the creation of such an intriguing and complex world, capable of ensuring suspension-of-disbelief for more than a few hours. Final Fantasy XIII marks the attainment of new milestones in creating believable virtual societies.

Though Electronic Theatre would be reluctant to reveal any plot details in this review so far ahead of the European launch, it must be said that we’d have difficulty in doing so in any case. With the Japanese release, unsurprisingly, containing only Japanese text and voice acting, and our available translation being of inconsistent quality, deciphering the storyline would be just as demanding an exercise as completing the incredibly lengthy game itself. That said, bar a few errors in which the lack of interpretable events saw a number of hours wasted in searching for the correct path to take, the game is far from incomprehensible to those not fluent in Japanese. Progress was slow and numerous events occur without any discernable forewarning (though, many may of course had been pre-empted within the story line), yet exploration of new areas and continuation of the adventure remain compulsive.

Unsurprisingly for such a vast game, many different locations are visited featuring very different environments, and each is as meticulously detailed as the last. There’s the occasional fumbling into deep Science-Fiction convention and bland industrialisation, but even these areas contain more character than the entire structure of any number of First-Person Shooter (FPS) releases. Where Pulse’s fal’Cie lie is a densely cluttered series of gangways and steel work; a distinct contrast to the beauty of the exterior world or the striking ruins of Mount Yaschas. The Phantasy Star Online inspired colour scheme in Nautilus pleasantly ends a chapter, and as would be expected, each location has distinctive qualities in their inhabitants, as well as the enemies they present.

A truly mixed batch of all kinds of demonic and frenzied beings imaginable, Final Fantasy XIII’s enemies are visible throughout the world at all times. However, unlike Final Fantasy XII, the fights are cut-away experiences. The combat uses a renovation of the Active Time Battle system, in which players command a party of up to three characters taking direct control of one at any time. Direct control, of course, in that as far as Final Fantasy has ever been. Combat is negotiated as a series of manoeuvres selected from a menu, and finding the right combination of turn-to-turn schemes for single-character and strategic use of the entire party is key to success. Players can input multiple commands per turn forming combos (with the number allowed growing as the character gains experience) and receive significant attack bonuses, even dazing an enemy through high level combos known as “break attacks”. The combos are limited by way of a points cost for each available command, each taking from the pool available in that turn. The new Optima Change mechanic (to be known as the Paradigm Shift in the European release) is the finest addition to the Active Time Battle formula Final Fantasy XIII offers, allowing the party to change roles mid-battle. This, combined with the ability to line-up successions of moves, creates fights of a swift tempo with player’s strategies changing at a moments’ notice.

Final Fantasy’s “Summons” feature has been a big part of the series since the incredible success of Final Fantasy VII propelled the series into mainstream culture. They had of course featured in earlier titles, but were never given the same level of impetus previously. Here, they return under the name Eidolons. Each character has only one Eidolon, which when summoned will either replace or, through the new “Driving Mode”, work with the character throughout the battle. The favourites Odin, Shiva and Bahamut return, presented with new guises as is the tradition.

Final Fantasy XIII features a revision of the traditional Role-Playing Game (RPG) levelling system, although refuses to describe it as such, modelled on that seen in Final Fantasy X. The players will still earn new abilities and increased stats through combat in the newly titled “Crystarium System”, though the implementation of the fruits of your labour is slightly different. Instead of gaining experience points through battles, characters gain Crystarium Points which can then be spent on abilities and increased attributes. The refinement of the system is minor at best, but many would argue that Square Enix would be wrong to tamper with such an important aspect of the game when it’s far from broken in the first place. The hunt for new items and hours of level-grinding in pursuit of greater abilities is as addictive here as it ever was, and with the varied up-tempo combat rarely missing a beat, the hours spent in battle will rarely feel wasted.

While the game is undeniably a success in near-every respect, there are a few minor niggles. There appears to be somewhat of an oddly paced exploration sequence midway through the game, and though only a small irritation, a few areas are poorly measured in terms of the resistance provided, which may have been a consideration for newcomers when developing the option to restart botched battles. On occasion the game chooses to deliver so much information at once that the screen layout proves itself to be rather cumbersome, and it’s likely that newcomers to the series will frequently find themselves near-overwhelmed within the first few hours.

The technical quality of Final Fantasy XIII is simply astounding. For all of its’ fifty-or-so hour main plotline, there are very few moments when the visual and aural superiority fails to astound. While the characters retain Final Fantasy’s typical cartoon-fresh appearance, their animation and relationship with the environment results in some of the most lifelike figures to ever appear in videogames. The soundtrack has been composed by Masashi Hamauzu, the composer for Final Fantasy X as well as Dirge of Cerberus - Final Fantasy VII-, and provides enough sweeping orchestral movements to warrant the expected CD release.

Final Fantasy XIII has been a long time coming, and the anticipation is becoming more palpable with every month. Thankfully then, Square Enix has delivered a stunning videogame experience worthy of such attention, and one that’s likely to be commanding of much more as the western release approaches. Many have cried the death of the Japanese RPG within recent years - a belief that many more lament – but if Final Fantasy XIII proves anything, it’s that there’s still plenty of life in the well explored formula. Final Fantasy XIII is a blockbuster in every sense, and upon it’s western release early next year is almost certain to earn itself that reputation as a system-seller.
 
More news!

The biggest bombshell of the 2008 E3 gaming expo was that then PS3 exclusive would be released on the .

Final Fantasy XIII, which was released only on the PS3 last December in Japan, will be released as a multi-platform title this spring in the West. While many games these days are multi-plat, many of these titles also have a "lead" platform.

Take Bayonetta. It's available on both the PS3 and the Xbox 360, but the lead platform is the Xbox 360 — comparison .

In the case of Final Fantasy XIII, the lead platform is the PS3 — the game was originally conceived and designed as a PS3 title. That's not good or bad, it's just the way things are. But does that mean Xbox 360 users will be getting an inferior version?

Not necessarily so, says game site 1Up. The site was able to check out the Xbox 360 Final Fantasy XIII demo and had this to say:

It was...a pleasant surprise when I discovered FFXIII runs just as smoothly on 360 as it does on PS3. It's a brisk, action-packed RPG with tons happening on the screen at any given time (and the series' requisite flashy visuals cranked up to full throttle), yet I didn't see a hint of slowdown or choppiness or screen tearing or any of the other visual hiccups that serve as hallmarks of a sloppy port. Admittedly, I didn't see the two versions running side-by-side — the bus set them apart with a looping trailer dividing the kiosks — but I honestly saw no tangible difference from my time with the PS3 version.

That disclaimer is important. Both versions were not compared running side-by-side; however, according to 1Up, there does not seem to be noticeable differences between the two versions to the naked eye. Does that mean there are differences? There could be. There just doesn't seem to be.

Smart of not to run the machines right next to each other.

In the coming weeks and months, stay tuned he inevitable side-by-side comparison.

[1Up]
 
Famitsu Review Impressions (Translated)



Final Fantasy XIII Famitsu Review Leaked Early - Update: Confirmed
Date: 8 Dec 2009 Author: Kitmitsu Views: 42849
News Category: Final Fantasy XIII
It looks like Famitsu's review of Final Fantasy XIII has been leaked early in Hong Kong. Famitsu is reprinted and released in many countries across Asia but for some reason a Hong Kongese forum has the Japanese review scores before everyone else. Although it hasn't been confirmed it looks like the games been given a score of 39/40. The individual summaries of each reviewer can be seen roughly translated below.

Update: The full scan has been released confirming the score. I don't think anyone can dispute that the scan is real. Read the now updated fully translated review below.



Reviewer 1 - 10/10
"Although the game is linear until the midway point, the story is substantial, like no FF before it, with its own distinctive appeal. The battles based around changing characters' roles is radical, and highly strategic. The tempo is speedy and you get very excited when fighting strong enemies. Being able to restart battles is a user-friendly feature I'm happy about.

Reviewer 2 - 9/10
"Unquestionably the highest echelon of event and movie scenes. Moreover, changing Optimas on a dime, the varied abilities and being able to use multiple magics at once bring real exhilaration to the battles. That high quality is unfortunately offset by a story that stays linear until the midway point. The lack of gimmicks during the middle of the game also worried me."

Reviewer 3 - 10/10
"The overwhelming graphics expressing every nook and cranny of this unique world, along with the praiseworthy direction, moved me!! The battle system is applicable both to beginners and micro-managers. They progress quickly, and have ratings, so you never grow tired and can always fight with a feeling of urgency. The melancholic story is also so dramatic, you can't tear your eyes away from it."

Reviewer 4 - 10/10
"I doff my hat to the overwhelming graphics and story. Since the game's various systems become denser as the story progresses, you find yourself pulled ever deeper into the experience. The summon battles take careful planning and strategy, so I was frustrated a few times, but the feeling of achievement when you win is something special. You'll be sorry if you don't play this!"

Total: 39/40
 
Even more news!

Final Fantasy XIII Xbox and PS3 Diffences RevealedJanuary 5, 2010, By Radimir Bobev in Gaming


The thirteenth installment in the legendary Final Fantasy series will be released next spring, and Square Enix have revealed some of the differences between the game’s PS3 and Xbox 360 versions.


The details were revealed to the Japanese magazine Famitsu in an interview, and some of them may surprise you, although we can understand why they’d make the decisions, considering the differences between the two platforms.

Xbox 360 fans will have to play the game with compressed audio and video data, in order for the game to fit on DVD – while on the PS3, which has a Blu-Ray disc drive, the game will be shipped in an uncompressed format.

Additionally, the Xbox 360 version is likely to be sold on several discs because of its size; the PS3 version won’t need to be split up and is estimatedto be about 25 GB in size, making a Blu-Ray disc more than enough to fit it.

Considering the reputation of the previous games in the series, we expect this to be nothing short of an absolute hit.

[ Via FinalFantasy-XIII.net ]
 
What !!!

No way !!!!

Those Chinese chicks are so hot, they make the 'man love, Shepard' dude look so.... old hat.

Seriously, the chicks are big puller..
Problem is the guys look just like the chicks, halfway through you find out you thought a 15 year old boy was a hot chick
 
Last edited:
LOL @ Nd.

Thatsw true - but most of the characters in FFXIII is decidedly male.
Remember that the audience of FFXIII has dramatically changed now with the release of the FFXIII for the 360.
They have to cater for a decidedly larger western Audience.

It is a current trend that a lot of JRPG's have been doing for the last few years.
They will always include a decidedly Western looking guy - either through him being the villian or a close friend of the protagonist.
A good example is the villian from Last Remnant - Very Western.
 
LOL @ Nd.

Thatsw true - but most of the characters in FFXIII is decidedly male.
Remember that the audience of FFXIII has dramatically changed now with the release of the FFXIII for the 360.
They have to cater for a decidedly larger western Audience.

It is a current trend that a lot of JRPG's have been doing for the last few years.
They will always include a decidedly Western looking guy - either through him being the villian or a close friend of the protagonist.
A good example is the villian from Last Remnant - Very Western.

So therefore, Japanese men are too 'Girlish'?

:D
 
Ok.
So reviews have been coming in and WTF?
The reviews are low and I do mean low - the latest review from Play Magazine is 79%!!!


play1.jpg

play2.jpg

play3.jpg
 
Definitive version confirmed? :D

PS3 and Xbox 360 versions of Final Fantasy XIII side-by-side

Filed under: Gaming, Sony Playstation 3, Xbox 360 | By: Daniel Chubb
Posted on: February 1, 2010 | No Comments



In most circumstances, games on the Xbox 360 and Sony PS3 are almost the same graphically but this view will not be agreed with by some gamers that are not open minded. Yesterday, San***u Complex reported that Final Fantasy XIII’s Xbox 360 graphics are said to be “Inferior to PS3?.

Final Fantasy XIII has been tested side-by-side with the PS3 and Xbox 360 versions. Players, game journalists, and developers have all given opinions after having some gameplay time. San***u Complex said in their article that players find the PlayStation 3 version better, quoting one person who said that they “know it’s DVD vs. BD” but they did not expect the graphic difference to be “noticeable”.

Does the Xbox 360 being DVD really matter? This question has been raised over and over; although it’s a fact that DVD is faster than Blu-ray and many DVDs may need to be used when one Blu-ray would be sufficient. But should this really affect graphics?

The website also quotes a game journalist who apparently said that both the 360 and PS3 versions were shown side-by-side, and that the “360 version was noticeably less crisp”. You can read more on this in their article here, and also what developers recently said.

Read more from the above links, and then share your thoughts in the comments.

http://www.product-reviews.net/2010...-versions-of-final-fantasy-xiii-side-by-side/
 
Top
Sign up to the MyBroadband newsletter
X