Game Updates 05/03/2009

lilDeath

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Updated Zaishen Rewards

* Updated the Zaishen Chest drops to replace the Searing Tonic with a new tonic for the month of March. More information on Zaishen Rewards can be found here.

[edit] Automated Tournaments

* Updated Automated Tournament map rotations.

[edit] Skill Updates
[edit] PvE and PvP
[edit] Assassin

* Hidden Caltrops Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
* Shadow Refuge Shadow Refuge: increased duration to 6 seconds.

[edit] Elementalist

* Aura of Restoration Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell."

[edit] Mesmer

* Ether Feast Ether Feast: increased Health per Energy drained to 20...56...65.
* Illusion of Haste Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.

[edit] Necromancer

* Gaze of Contempt Gaze of Contempt: increased casting time to 2 seconds.
* Rend Enchantments Rend Enchantments: increased casting time to 2 seconds.
* Wail of Doom Wail of Doom: increased recharge to 15 seconds.

[edit] Warrior

* Defensive Stance Defensive Stance: decreased duration to 1...4...5 seconds; decreased armor gain to +10.
* Disciplined Stance Disciplined Stance: decreased duration to 1...3...4 seconds; decreased armor gain to +10.
* Distracting Strike Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."
* Flail Flail: decreased duration to 1...12...15 seconds.
* Healing Signet Healing Signet: increased healing to 82...154...172.
* Primal Rage Primal Rage: increased recharge to 15 seconds.
* Shield Stance Shield Stance: decreased duration to 1...5...6 seconds.
* Soldier's Defense Soldier's Defense: decreased duration to 1...4...5 seconds.

[edit] PvP
[edit] Ranger

* Read the Wind (PvP) Read the Wind (PvP): functionality changed to: "For 24 seconds, your arrows move twice as fast."

[edit] Ritualist

* Ancestors' Rage (PvP) Ancestors' Rage (PvP): increased duration to 3 seconds; decreased damage to 1...25...31.
* Weapon of Warding (PvP) Weapon of Warding (PvP): functionality changed to: "For 5...9...10 seconds, target ally has a Weapon of Warding, granting that ally +2...4...4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."

[edit] Bug Fixes

* Fixed a bug that caused heal-reducing skills and heal-increasing to stack incorrectly.

* Fixed a bug that caused Eye of the North treasure chests in Hard Mode to not drop Skill Tomes.

[edit] Miscellaneous

* Xunlai Tournament Agents now offer prizes for the February tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
* Improved Hero AI for the Necromancer spell Death Nova to reduce the use of this spell when not in combat.

[edit] Guild Wars Wiki notes

* This month's tonic is the Abyssal Tonic.
* The description of Weapon of Warding is the same as the PvP version. The skill however is unchanged.
* Weapon of Warding ends if the target hits, not attacks as stated
 
* Aura of Restoration Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell."

This buff is making my ele's build very hard to counter if their is no enchant rip from the enemy, 9 pips hp regen and 65hp heal every 2-3 secs :)
 
Ripping enchantments is the most fun I have in Guild Wars to be honest. There's nothing like seeing a player heavily reliant on enchantments suddenly dying within seconds or becoming utterly useless!
 
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Ripping enchantments is the most fun I have in Guild Wars to be honest. There's nothing like seeing a playing heavily reliant on enchantments suddenly dying within seconds or becoming utterly useless!
Amen to that!
 
This update totally screwed my DoA Paragon... Now I gotta use AR again... hmmmm... I hate it when PVP screws PVE over... :( I thought they split skills for a reason...

And yeah Lydon, I so agree with you, Enchants in PVP are not to be relied upon, but more to be used for additional defense/attack...
 
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