Comrade Borris
Well-Known Member
Hi guys,
What sort of impact does playing games have on a network with regards to traffic. How much information is transmitted per a player?
I would imagine for a FPS its not that much (namely 3 axi for 3d location & information on 3d location of projectiles). On the otherhand a game such as C&C requires the same info for every unit on the field.
The reason i'm asking is because i want to know if 10 people playing on WiFi 802.11b (11mb) will be able to play throu an access point without LAG
Cheers
Borris
What sort of impact does playing games have on a network with regards to traffic. How much information is transmitted per a player?
I would imagine for a FPS its not that much (namely 3 axi for 3d location & information on 3d location of projectiles). On the otherhand a game such as C&C requires the same info for every unit on the field.
The reason i'm asking is because i want to know if 10 people playing on WiFi 802.11b (11mb) will be able to play throu an access point without LAG
Cheers
Borris