Halazzi
Abilities
No Crushing Blows.
The fight consists of 3 phases that alternate between each other roughly every 25% and slightly changing again at 25%.
Phase 1
Mostly a tank and spank phase with the tanks just needing to make sure they are on top of eachother to split Saberlash. Periodically Halazzi will get a buff that will increase his attack speed (Frenzy).
Saberlash (12k damage split between 2 targets) - The Saber Lash is exactly like Mother Shahraz's but requires only 2 tanks to be on top of eachother.
Frenzy — Increases Attack Speed. Can be Tranquilized.
Phase 2
Phase 2 starts when the merged form of Halazzi is brought down to roughly 75%, 50% and 25%. Every time during the transition he will do a 4k AE to everyone and will stop saberlashing.
Keep the MT on Halazzi, and have the other tank pick up the Spirit Lynx. During this phase have all DPS on either the boss or the lynx. You should decide this before the fight so there will be no confusion, the lynx has about 10% less health, but the tank won't have maximum threat on it so you'll need to wait longer before nuking it. Halazzi on the otherhand only needs to be brought to 20% health to end the phase, unlike the Spirit of the Lynx that must be brought to 0%.
Halazzi will drop totems during this phase, all of which can be ignored, other than the Corrupted Lightning Totems. Make sure to have someone call out when they see a Corrupted Lightning Totem planted, and have ALL of your DPS switch to it as soon as possible. When it is destroyed, resume DPS on your determined target. Be sure to dispel magic from any who get the Flame Shock debuff.
The boss will switch back to Phase 1 when the Spirit Lynx reaches 0% or troll reach 20% health.
Phase 3
Phase 3 starts at 25% when Halazzi is back in his merged form. This phase is no different than phase 1 other than the fact he now drops totems all the time and starts enraging and doing more damage.