The_Assimilator
Executive Member
http://www.nature.com/news/google-ai-algorithm-masters-ancient-game-of-go-1.19234
This is a massive step toward computers that can actually think, as opposed to simply using brute force to figure things out.
A computer has beaten a human professional for the first time at Go — an ancient board game that has long been viewed as one of the greatest challenges for artificial intelligence (AI).
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DeepMind’s program AlphaGo beat Fan Hui, the European Go champion, five times out of five in tournament conditions, the firm reveals in research published in Nature on 27 January. It also defeated its silicon-based rivals, winning 99.8% of games against the current best programs.
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“This is a really big result, it’s huge,” says Rémi Coulom, a programmer in Lille, France, who designed a commercial Go program called Crazy Stone. He had thought computer mastery of the game was a decade away.
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But the game has long interested AI researchers because of its complexity. The rules are relatively simple: the goal is to gain the most territory by placing and capturing black and white stones on a 19 × 19 grid. But the average 150-move game contains more possible board configurations — 10^170 — than there are atoms in the Universe, so it can’t be solved by algorithms that search exhaustively for the best move.
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Rather than follow the trend of the past 30 years of trying to crack games using computing power, DeepMind has reverted to mimicking human-like knowledge, albeit by training, rather than by being programmed, he says. The feat also shows the power of deep learning, which is going from success to success, says Coulom. “Deep learning is killing every problem in AI.”
This is a massive step toward computers that can actually think, as opposed to simply using brute force to figure things out.