GTA IV (PC) - Latest News

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GTA IV PC Delayed to December
Rockstar releases official PC system requirements.
by Jimmy Thang

October 30, 2008 - Rockstar has delayed the PC version of Grand Theft Auto IV to December 2. Even though the console versions of the critically-acclaimed shooter were released back in April, the PC version was originally set for a November launch.

While Rockstar did not give any reasons for the delay, GTA IV for the PC will feature new enhancements and additions over its console counterparts. Not only has the game been configured for the mouse and keyboard controls, but the PC version will allow players to turn the city's traffic density up, and will feature graphical updates like better draw distances.

To take advantage of these new visual upgrades, Rockstar has released the official system requirements for the game. The Games for Windows web site previously posted technical specifications for the game back in September, but they were later removed. The previously posted requirements share a lot in common with the recommended system requirements. Specifications are posted below:

Minimum System Requirements

* OS: Windows Vista - Service Pack 1 / XP - Service Pack 3

* Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz

* Memory: 1.5GB, 16GB Free Hard Drive Space

* Video Card: 256MB NVIDIA 7900 / 256MB ATI X1900

Recommended System Requirements

* OS: Windows Vista - Service Pack 1 / XP - Service Pack 3

* Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz

* Memory: 2 GB (Windows XP) 2.5 GB (Windows Vista)

* 18 GB Free Hard Drive Space

* Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870


:( @ Release Date Slippage

US date now stands on 02/12/2008, I assume the EU/AU date of 18-21/11/2008 needs be changed still, to ~04/12/2008 if we are unlucky. BTGames is just being careful with their 12/12/2008 date, and Take2.co.za agrees with me as their date is 05/12/2008.


:D @ Requirements...It is gonna run smooth on my PC!

GTA IV PC Cheapest Pre-order Price (Delivery Incl.):
R354.51 Kalahari
R391.00 Take2
R398.00 BT Games

Seems Kalahari is the cheapest for now, unless their price is just old?

Can't wait :cool:
 
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Grand Theft Auto IV Hands-on

Grand Theft Auto IV Hands-on
We test out the controls, replay editor, and more.
by Charles Onyett

October 30, 2008 - Have you played Grand Theft Auto IV yet? No? Well, on December 2nd the game's coming out on PC with some extra features and enhanced graphics, something we got to check out at a recent event in San Francisco. We didn't get the opportunity to actually install the game on our own computers; Rockstar had it set up on their own rig, so we can't say much about performance, other than what we saw and played at the demo.

According to Rob Nelson, producer at Rockstar Toronto, the PC version has been working on GTA IV PC since January with a team of around 50 members. He gave us some perspective as to why the PC version is coming out later than with Xbox 360 and PlayStation 3 versions. "The earlier PC versions of Grand Theft Auto (since III) have always been put into production as soon as the console versions were complete; in this case, we've been working in concert with the console teams, and even a little before. The reason we're releasing six months later is due to the fact that we are building this as a pc game from the ground up and adding additional features to an already massive experience."

So what's been added since? There'll be custom match filtering for multiplayer games, though it sounds like there might be something else in the works. "At this time, all we're talking about is the custom match filtering," said Nelson. "You'll be able to create a multiplayer match with any number of specifications, and others can search for something that is just right." Players also get a built-in video editor to splice together replays, more control options and, as you might expect, better graphics.

But what about the downloadable content on the way for the Xbox 360 version? "The downloadable content is exclusive to the Xbox 360," said Nelson.

As far as content goes like missions and storyline, nothing's really changed with the single-player for the PC version. You'll still get the same kind of open-ended experience playing as protagonist Niko Bellic as, fresh of the boat, he prowls the streets of Liberty City, instigating chaos, committing crimes, and stumbling his way up from the metropolis's seedy underbelly. With the PC version, you naturally get a different input, the mouse and keyboard. If you want, though, it's entirely possible to play through with a gamepad. For our demo, an Xbox 360 controller was hooked up, and it along with the mouse and keyboard were active at the same time, meaning we didn't have to go into a control menu to swap between which input devices were active. This way, you can use the mouse and keyboard for aiming and the controller for driving, or whatever you prefer.

We can say that aiming, as might be expected, is far easier in the PC version. Making precision shots while barreling through crowded streets to blow out tires and the brains of drivers was far more practical, and should hopefully make for some more entertaining high-speed pursuits as you're more easily able to pull off desired actions. There's also a slider in the PC version to dramatically increase traffic density, which can lead to traffic jams of thirty or so cars. If you've got some explosives on you, like for instance a rocket launcher, this can lead to some serious fireworks that should be sure to please those gamers that play GTA games more for the random cop chases than the storyline and missions.

Even with all the graphics options cranked and the resolution set at a ridiculous 2560 x 1600 the game still ran well as we sped through the city and blew up as many things as possible. We checked out the specs on the rig and it turns out there was some pretty powerful hardware in there: a Core 2 Extreme X9650 CPU, GeForce GTX 280 graphics card, and 3 GB of RAM. At this setting, the game definitely looked better than the console versions, particularly with regards to the extended draw distance and less pop-up, though that shouldn't be all that surprising.

The one major difference with the PC version is the addition of a replay editor. At any time during play offline or on you're able to hit a key, F2 as default, to record a 30 to 60 second clip of gameplay. The length is determined by what's going on onscreen. You can hit F2 as many times as you want, and the game will record overlapping clips, so no worries about interruption. There's no limit on how many clips you can record, just basically as many as you've got room for on your hard drive. Once you think you've captured something you like, you can pop out to the replay editor to start customizing your clips.

The seems like a pretty useful tool, as it lets you do things like cut up and splice together different bits of clips. So if you've got five different explosions and want to string them together into a montage, you just load up each clip, set ins and out and, through a seemingly easy to use interface, string them together. For each clip you can also set a whole range of visual filters and camera angles to get the best view of the action. This way you can show shootings from the point of view of the victim, overlay a green-tinted or sepia toned filter, maybe adjust the audio levels, and add in some custom text for an added effect. Like, when the cop car explodes, you can have text pop up with some creative witticism such as "Look, this cop car is exploding."

In addition to setting your own camera angles, it's also possible to have the camera perform movements while a scene plays out. If you want the view to orbit around Niko Bad Boys II-style while he's unloading clips or set the camera to a shaky handheld setting while he's running and gunning, that's entirely within your power. Then you can slap on a song from the soundtrack for some music accompaniment, touch up whatever else you feel is necessary, and move on to exporting the final file in 640x480, 720p, and 1080p sizes to the Rockstar Social Club where others can take a look at your creation.

Overall it seems like an easy to use but powerful editor, and something that should definitely be pretty nice for players who want to capture those chance moments in the game that seem like they'll never happen again. You'll just have to remember to hit F2.

For multiplayer, the game uses Games for Windows -- Live, the integration of which Nelson was willing to elaborate on. "Achievements for single-player, friends lists, voice communication, multiplayer anti-cheating technology, and distributed worldwide servers for robust online play... you will have the exact same achievements available from the single-player and multiplayer on the consoles."


:D
 
Darn was waiting for the november release date... glad I opted for the quad now though.

Kalahari are not only the cheapest but the shipping is free at that price :)
 
Darn was waiting for the november release date... glad I opted for the quad now though.

Kalahari are not only the cheapest but the shipping is free at that price :)

Hehe, Actually their price is like R345.56 for GTA IV PC, so all you need to do is buy the cheapest thing they sell to just push you over that R350 mark... That would be a pack of crayons at R8.95 that you can Donate to charity or something. That is how I get to R354.51 (Delivery Incl) :D
 
* Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz

Wow that is a pretty high recommended requirement! But it is understandable if you take in to account the HUGE map there is:D Can't wait:D This game's multiplayeris gonna kick ass to
 
Wow that is a pretty high recommended requirement! But it is understandable if you take in to account the HUGE map there is:D Can't wait:D This game's multiplayeris gonna kick ass to

According to this PC version of GTA IV looks much better article, the PC version is way better re:GFX when compared to the console versions - Not that I trust what they are basing it on :rolleyes:

If it has proper multiplayer, it is indeed going to rock this world! I have already set aside a few days of LAN-ing with friends around the release date. :D
 
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I wonder how important having a quad core will be for this
 
I doubt quad core will have as much do with the extra 6 months of software and hardware development that seperate the console and PC versions. Overall, I don't think it will make that much of a difference though.
 
If it has proper multiplayer, it is indeed going to rock this world! I have already set aside a few days of LAN-ing with friends around the release date. :D

It will be great if they do allow the game to be played over a LAN but I think we'll probably see the same online only gameplay applied to this as to all the other pirate scared PC games see of late.
 
I wonder how important having a quad core will be for this

Don't know, as long as you have the minimum requirements (dual core), the game will still look good and run quite good from what I have heard. What system do you have at the moment?
 
Wow!

Big PC Requirements,
I'll have to get a whole new machine just for gaming now.

I got a Mac so does anyone know if I install it on parallels it will work?
 
Wow!

Big PC Requirements,
I'll have to get a whole new machine just for gaming now.

I got a Mac so does anyone know if I install it on parallels it will work?

Maybe if you fork out another R10000 on hardware upgrades, that equates to about R5000 in normal PC hardware.
 
Wow!

Big PC Requirements,
I'll have to get a whole new machine just for gaming now.

I got a Mac so does anyone know if I install it on parallels it will work?

Not likely. You'd have better luck using bootcamp.
 
Wow!

Big PC Requirements,
I'll have to get a whole new machine just for gaming now.

I got a Mac so does anyone know if I install it on parallels it will work?

If your mac model is about a year old or less, just use bootcamp to create a windows partition and you're set to boot up windows whenever you need a gaming session.
 
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