feo
Honorary Master
Even if it was called 'Free-roaming Mafia shooter IV' Rockstar's new GTA would still be the biggest game of the year. That's because even without the brand, the hype and the moaning lawyers, it's shaping up to be a bloody impressive game.
Ushered in to a dark room by half of Rockstar's PR department (they're protective of their baby), we're greeted by a giant leather sofa, a giant HD telly and a bowl of sweets big enough to give Ronaldinho serious toothache.
This is our second look at the game and we were promised a lot more action than what we saw (or didn't) in the first demo. This isn't the first mission in the game, rather the first mission Rockstar has shown anyone.
Read the full article (2 parts) here:
Part 1
Part 2
Pretty comprehensive for a preview, definitely worth a read.
Interesting titbits in the preview:
Now that we've got some fire power, Little Jacob takes off in his car and Niko's off to the local internet café to execute the second leg of the mission. The internet plays an integral part of today's modern life so it's no surprise to see it also playing a key role in GTA IV.
Paying a double fare will cause the cabby to put his foot down, and you can skip the whole journey if you wish, but Rockstar fancies giving us a good look at the Liberty City streets.
Graphically it's comparable to a grittier Saint's Row, but the magic really is in the detail. The road is no longer just a flat texture; there are random pot holes that dip and manipulate vehicles in a realistic way.
GTA IV's virtual web browser lets you surf a whole number of pages written by the same team who scribe the rest of Liberty's City's comedy billboards, shop fronts and radio stations.
At any point in GTA IV Niko can pull out his mobile phone and use it to his heart's content. The phone shows up in the bottom right hand corner of the screen and looks exactly how you'd expect a real phone to look, with a phonebook, buttons and all.
Outrunning the cops in GTA IV is a completely different affair to previous GTA games; this time around if they don't see you, they won't know where you are. This makes for a real game of cat and mouse; cop cars show up on your radar Metal Gear Solid-style and a round circle on your mini-map displays the cops' search radius. The higher the wanted level, the bigger the search radius.
In GTA IV you actually have to hot wire stolen vehicles, which takes a lot longer than simply pulling the driver out of a moving vehicle.
This one I love.
Combat has been completely overhauled for GTA IV and frankly, it's about bloody time. Gone is the on-rails lock-on system from GTA III and in its place is a visceral, Gear of War-style cover system that makes shootouts far more complicated than tests of button mashing.
Very good breakdown of the first unveiled mission and there's been a TON of improvement from the last game. This is shaping up to be a...dare-I-say...PS3 killer!
Oh, I forgot, it's coming to the PS3 as well.
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