Herr der Verboten
Honorary Master
I’ve been thinking about how people actually use save systems in games:
Some games lock you into checkpoints, others let you save whenever you want, and some barely let you save at all. But the way people use those systems isn’t always how they’re intended, and some people even set their own rules to make things a bit more challenging.
There’s also “save scumming”, reloading saves to avoid bad outcomes, retry choices, or just get better RNG.
So, I’m curious:
Some games lock you into checkpoints, others let you save whenever you want, and some barely let you save at all. But the way people use those systems isn’t always how they’re intended, and some people even set their own rules to make things a bit more challenging.
There’s also “save scumming”, reloading saves to avoid bad outcomes, retry choices, or just get better RNG.
So, I’m curious:
- What kind of save systems do you prefer?
- And do you stick to the intended challenge, make your own rules or… bend things a bit?