How does one get into HTML5?

  • Thread starter Thread starter Fudzy
  • Start date Start date
F

Fudzy

Guest
Got a feeling this is going to be the next big thing and I'd like to take a crack at writing HTML5 sites, what's the best route to go for a farily noob person who's interested in this development?
 
thinking of doing the same, I'm a designer with little HTML experience mostly CSS but want to take a crack at this...
 
Get into HTML and then just learn the new tags/updates being drafted for HTML 5. All it really is a few new tags here and there.
 
Some article I read a while ago probably summed it up best:

Get into HTML and then just learn the new tags/updates being drafted for HTML 5. All it really is a few new tags here and there.

What they said. HTML5 is backwards-compatible, so if you've been using XHTML or HTML4 strict, then changing your doctype to
Code:
<!doctype html>
is the very first step. Then simplify your language tag...
Code:
<html lang="en">
... and then your script and style tags...
Code:
<script>...</script>
<style>...</style>

(Above summarised nicely)
Right, now carry on as usual. Be sure to learn about the new form input tags, and look into a script such as modernizr to detect the new tag support. Apart from that, be aware that HTML5 allows both XHTML-type support (self-closing tags, etc.) and HTML4-type support (tags don't need the closing slash to be valid). Pick one of the other, depending on your preference, and continue. Be consistent.

Check out my list of HTML5 bookmarks for further study. My favourite jaunt is http://diveintohtml5.org/.
 
Last edited:
the spec is almost there.
the problem is the finer details and legacy support.
in fact, html5 imo will be the language of mobile and not the desktop so much.
with the lifecycle on mobile devices at under 2 years, they don't have the legacy issues that desktops have.
my prediction is that large js libraries like juery, mootools etc will fork a specialised mobile-optimised subproject which will have better html5 support and will have a leaner footprint to get around the mobile caching issues.
this will in turn get ported back to the desktop version of the tools.

i would expect adobe to provide a functionally limited html5 flash export tool in the interim and an eventual new project which integrates with dreamweaver for future html5 features to be added to a page.
i would expect apple to extend their mobile sdk with more html5 features in order to allow video / offline storage / canvas-based rendering and animation for apps using their web widget set.
there's probably more utilities already out there using svg and canvas (e.g. google maps, cufon etc) than you're aware of.

i think steve kind of jumped the gun a bit and now everybody expects everything to be using html5.
the point is that not every site or app needs svg, video or offline storage. html5 can be incementally added to the web as the need arises.
 
How To Use HTML5 Today

"InfoWorld's Dori Smith offers developers a hands-on guide to using HTML5 today. 'Many of the media reports about HTML5 have focused on the politics, the "not until 2022" sound bite, or on HTML5's prospects as a "Flash killer." The reality of HTML5 is simply that it's the long-needed and long-overdue update to HTML4 — and you can start to implement it today,' Smith writes. Video, semantic tags, smart form input validation — Smith steps through several HTML5 features that can already be implemented, while noting several other presentation features that will soon be on their way. Smith also discusses IE work-arounds, such as HTML 5 Shiv and Google Chrome Frame."

Original here
 
Nice find, dequadin. My feelings run quite close to this - HTML5 is not the answer to the web, it is simply a much-needed evolution of the HTML spec.
 
Top
Sign up to the MyBroadband newsletter
X