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Eh, I'm not fond of those games maker things. I prefer to build stuff myself using C# and the ogre3d engine. Much better quality and control.
If I had c++ skills, I'd offer to help with the Natural Born Keeper (Dungeon Keeper remake) project, in which Keeper does his brilliant 3d work. But since I do not, I'm glad to just look through the 3d model thread![]()
You would be correct. I remember first seeing the Game Maker stuff probably 8 years ago, and its basically a case of choosing some presets (eg. fps, rpg, etc) for a basic game, then you can do scripting stuff to modify it to what you want. I have no idea how far they have progressed since 2001 in terms of the graphics engine, but from what I remember it sucked big time.I haven't checked out the links but it sounds like there's little/no code involved.
I've thought of that, but don't usually have a lot of time available, especially not enough to get the same level of skill that I have in c#. I will likely do it sometime, but currently I'm spending my free time (apart from playing games and stuff) reading up on game AI.Why don't you learn C++. It's not that hard if you know Sharp already
If I had c++ skills, I'd offer to help with the Natural Born Keeper (Dungeon Keeper remake) project, in which Keeper does his brilliant 3d work. But since I do not, I'm glad to just look through the 3d model thread![]()
I remember reading that thread (I tend to lurk there every few days).We've now got a Guy that Replicates the "Mentor Voice" Almost perfectly!
Good to hear. Have they gotten the 0.2 release out yet? (I remember last seeing the teaser for it, with the imp capturing land)Coding development is moving swiftly, and the 3D models are coming along nicely too![]()
I agree. It's more fun to do the programming as well. I haven't checked out the links but it sounds like there's little/no code involved.
You would be correct. I remember first seeing the Game Maker stuff probably 8 years ago, and its basically a case of choosing some presets (eg. fps, rpg, etc) for a basic game, then you can do scripting stuff to modify it to what you want. I have no idea how far they have progressed since 2001 in terms of the graphics engine, but from what I remember it sucked big time.
Taking a quick gander at their site, while I might be misremembering the genre preset thing (could not see anything on the site that stated otherwise), most of my statements still seem to hold.It might just be a good idea to actually go and see what a program actually does before you decide to deride it on a purely fictional basisGame Maker NEVER worked off genre presets, that sounds more like Click-N-Play.
I once made a clone of the Spore cellular stage using XNA while waiting for the full game to come out. I lost it in a hard drive crash though a few months back.So, made any games yet?
It might just be a good idea to actually go and see what a program actually does before you decide to deride it on a purely fictional basis.
That means that any layman armed with time and an idea can make that shooter/slasher/shredder/schemer he envisioned. You don’t need to be a programmer or that nerdy guy with glasses who aced every Computer Studies exam in high-school – all you need is a bit of dedication and a willingness to learn. And a place to go for help when you get stuck.
So, made any games yet?
Unfortunately time is a problem- I'm not a fulltime, hobbyist game developer.
Taking a quick gander at their site, while I might be misremembering the genre preset thing (could not see anything on the site that stated otherwise), most of my statements still seem to hold.
Fictional basis? I based my opinion on the article. Particularly this:
I once made a clone of the Spore cellular stage using XNA while waiting for the full game to come out. I lost it in a hard drive crash though a few months back.
I've recently been making a dungeon keeper clone (with some changes) myself, mostly to get a grip on the Ogre3d graphics engine (I use MOgre for C#) and teaching myself better game design. I've been a bit busy lately on other projects, so that's been put on hold for now.
Nothing substantial. I've made a bunch of side scrollers and a 2d rts. Right now I'm focusing on OpenGL so hopefully soon I'll be able to make something meaningful. Unfortunately time is a problem- I'm not a fulltime, hobbyist game developer.
Same with me. Which is why I'd would not mind contributing towards another community project such as New Born Keeper, rather than spend time on my own stuff which I will never have time to complete to my satisfaction. Doing my own stuff is still useful for learning though as preparation.
Eh, I'm not fond of those games maker things. I prefer to build stuff myself using C# and the ogre3d engine. Much better quality and control.
If I had c++ skills, I'd offer to help with the Natural Born Keeper (Dungeon Keeper remake) project, in which Keeper does his brilliant 3d work. But since I do not, I'm glad to just look through the 3d model thread![]()
Is the project opensource amd if so where can I find the code?
I know c++ and want to see how they are going about it.
It is open source, though to make any changes you have to be a project developer (easy to get that status though). The current engine they use is NBKE, but its looks like there might be a new good looking engine incoming from a guy who has just joined (apparently does 3d engines a lot, and won an award for one, iirc).
Link to the forum. If nothing else, look through Keeper's model thread.
Am I correct in saying that they have changed engines from Ogre to NBKE to this new untried engine?
Who is the idiot who has decided to change engines three times?
This project sounds like it is going to fail.