How to LAN Starcraft 2

Dareno

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this goes for any game with no LAN capabilities and is Internet only.

I've tested this with Forza 3 on Xbox Live, so the principle should hold for any other game as well.

To LAN, just connect all the PCs to a router connected to the Internet. The only data sent over your Internet Connection is the match making and the results. The actual game is handled locally, the data takes the shortest route between all the available PCs.

So as long as everyone in the game is sitting in a room connected to the same router, all the game traffic will be handled as if it was a LAN game. With the stats being uploaded to the servers afterwards.
 
I know this might be off topic, but is this the reason why I can send a HUGE files to my co-worker through skype in a few seconds? because it takes the shortest route?

Does it always know when two people are on the same router, or does it sometimes go all the way to the ISP and back towards the same router?
 
are you telling or asking? :confused:
 
Please dont post stuff like this until you have confirmed that it works with the game in question by using a packet sniffer to make sure that no game packets are going to the server.

This isnt necessarily the case. For one, XBox Live and Battle.net are different services - they may or may not work in the same way.. It depends on whether SC2 mandates that all traffic must go via Battle.net. For it to discover that all 3 LAN pcs are on the same network and then allow them to route traffic to each other might be asking for a bit much. But we will see, hopefully the reviews coming out later today will tell us more.
 
I know this might be off topic, but is this the reason why I can send a HUGE files to my co-worker through skype in a few seconds? because it takes the shortest route?

Does it always know when two people are on the same router, or does it sometimes go all the way to the ISP and back towards the same router?

Correct.
 
As I've said, the principle should hold. It is exactly how any other traffic is sent between two points - as far as I understand.

You connect to server, I connect to server. We decide to play. The server then joins us up and will create the shortest path between our two PCs to ensure the quickest and best route for communication. This will ensure a smooth game experience.

The systems might be different, but the way traffic is handled should be the same. I am sure some will test this later today, but I am also confident that the traffic passed will be minimal if two players are on the same router.

Roll on 10am...
 
Please dont post stuff like this until you have confirmed that it works with the game in question by using a packet sniffer to make sure that no game packets are going to the server.

This isnt necessarily the case. For one, XBox Live and Battle.net are different services - they may or may not work in the same way.. It depends on whether SC2 mandates that all traffic must go via Battle.net. For it to discover that all 3 LAN pcs are on the same network and then allow them to route traffic to each other might be asking for a bit much. But we will see, hopefully the reviews coming out later today will tell us more.

battle.net already confirmed that it only does the match making/logging in and connects the players directly with each other. Anyone who was part of the Beta would have figured out that battle.net chooses the person with the best connection to be the host and you (or your party member/opponent) then becomes the host. With their partying system it's pretty easy to join all your friends together for a 3vs3 (if you're 6 people) and then LAN together (however you still need internet connection which is the main problem for most lan's)
 
battle.net already confirmed that it only does the match making/logging in and connects the players directly with each other. Anyone who was part of the Beta would have figured out that battle.net chooses the person with the best connection to be the host and you (or your party member/opponent) then becomes the host. With their partying system it's pretty easy to join all your friends together for a 3vs3 (if you're 6 people) and then LAN together (however you still need internet connection which is the main problem for most lan's)

I havent seen any official confirmation of this, only speculation and vague statements from Blizzard saying they are looking into it. Any links?
 
But, what use is a scoring system that records LAN game results?
Obviously all the people who are lanning with their friends 24/7 who happen to be having an extended smoke break and kept being wiped out by 2 Zerglings will be top of the scoreboard.
That's why LAN play and online play always have separate scoreboards.

Oh well, scoreboards are not useful as an indication of skill anyway.
 
You cant choose who you play against in a ladder game so no you cant just pad your stats by owning your friend in the next room 184957 times in a row
 
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