HTC Vive reveals standalone VR headset

rofl, look as long as there is hope, let a man dream. All I'm probably gonna have under my Christmas tree is an old piece of biltong.

Don't call your wife that, it's offensive.

Would you want a 3D thingamabob? What would yo do with it?
 
Would you want a 3D thingamabob? What would yo do with it?

VR is about to explode: there are a lot of developers working in that space now.

I've got a super long flight coming up: wouldn't it be great just to pop on a VR headset and be able to watch videos in a simulated cinema environment? Just one example.
 
Hmm I haven't done any research or reading up on VR - so you can watch movies in VR hey? What's the difference? Other than no environmental interference obviously. Do they look any different? Isn't it an issue having your eyes focus so closely for such a duration?
 
I find the simulated cinema the silliest application. I would rather play 3D video full screen.

If you watch on a tablet - your eyes will focus at that fixed distance.

With a VR headset, the focal distance is really short but the angle of your eyes would vary normally (eyes would be looking straight ahead for a distant scene).

Both are unnatural.. so not sure which is worse.
 
Not enough info - so hardware is built into the headset, so where does the software go?
 
I find the simulated cinema the silliest application. I would rather play 3D video full screen.

If you watch on a tablet - your eyes will focus at that fixed distance.

With a VR headset, the focal distance is really short but the angle of your eyes would vary normally (eyes would be looking straight ahead for a distant scene).

Both are unnatural.. so not sure which is worse.

Um not sure, but the pictures for VR are fuzzy when you look at them outside a device. Aren't they simulating distance accurately, so your eyes still focus in the distance and not on the screen?
 
Um not sure, but the pictures for VR are fuzzy when you look at them outside a device. Aren't they simulating distance accurately, so your eyes still focus in the distance and not on the screen?

Yes your eyes are angled correctly.
But there is a second mechanism where your lens changes shape to focus light... your lens is going to stay in a specific shape for current headsets.
 
Yes your eyes are angled correctly.
But there is a second mechanism where your lens changes shape to focus light... your lens is going to stay in a specific shape for current headsets.

Ok, that's because the lens has to change shape the further away something is? But wouldn't that be pretty much the same thing anytime you look at something that doesn't move away from the same distance for prolonged periods of time: for example, television, business Powerpoint presentations or movies in cinema houses? A lot of our entertainment these days is essentially 2D, so shifting the same thing across to VR won't result in any more stress.
 
So what do you feed it with?
 
The issue that in real life and when staring at a screen, there's a fixed correlation between the distance and your lens focus. In VR your brain figures out to focus at a different distance... So you might be confusing your 'auto focus'. It's called vergence-accommodation conflict.
 
So what do you feed it with?

Google already has a lot of apps in the Play Store that are 'Google Cardboard' enabled (their free cardboard VR frame you can use with your cellphone). I'd imagine all of those would work with this, and then HTC also has their own ecosystem to support Vive (which has existed prior to this configuration).
 
Google already has a lot of apps in the Play Store that are 'Google Cardboard' enabled (their free cardboard VR frame you can use with your cellphone). I'd imagine all of those would work with this, and then HTC also has their own ecosystem to support Vive (which has existed prior to this configuration).
So you can run apps without a pc or phone?
 
So you can run apps without a pc or phone?

I'm pretty sure that's what they mean when they say "standalone" lol. They've just basically sucked the Daydream software onto their headset hardware. Which sounds awesome: that's the future of VR right there, portable and go-anywhere. Personally I think Hololens is gonna give VR a good run for its money.
 
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