I thought it was obvious, guess not; so let me help you with a bit of maths.I detect dangerously high levels of Apple's Reality Distortion Field. I think the point is very clear to every one "iOS Apps Crash More Than Android" based on data. Android is not as laggy and prone to crashes as popular sentiment suggests. BTW, where are you getting your data on the variance? Care to share, or are these thumb-sucks? Whats is the relevance of the crappy apps and variance :wtf: .
From the article:
- Google's KitKat (4.4), Jelly Bean (4.3), and Ice Cream Sandwich (4.0) have a tendency to crash about 0.7 percent of the time.
- iOS 7 is at 2.1 percent.
Again fairly obvious, it's based on a probability, causality to be specificThis statement. :wtf:. Do you have data on "compiled & runtime languages"? How did you calculated the variance?
i.e. it's a well known fact that compiled languages (for example: C++, Objective-c, ...) whilst being faster and enjoying a small resource footprint (vs. runtime languages); come at a cost of extra complexity which in turn makes it far easier for developers to make mistakes; mistakes that lead to app crashes.
Ps. If you still don't believe me, then hear it from the lips of Google:
http://google-styleguide.googlecode.com/svn/trunk/cppguide.xmlC++ is the main development language used by many of Google's open-source projects. As every C++ programmer knows, the language has many powerful features, but this power brings with it complexity, which in turn can make code more bug-prone and harder to read and maintain.
So in the end, it's more likely the only person being affected by some type of reality distortion field is probably you.
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