Fallen_Angel
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- Apr 26, 2009
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I'm planning on doing a 3D game in java3D. The game is just a mutiplayer LAN only shooting game just to make it a little bit simpler every one is a balloon ( i not sure how to animate a person i can make all the objects using maya any help with animating pls so when the person moves his leg will) Also can sprite files be created and used just like .obj files
I am planning on using a udp connection to send positions and in each packet there will be a number which if greater than the last will be accepted or just thrown away but there shouln't be much loss right cuz its LAN and it quite stable and i gonna use tcp if the user must download a map or any other files each map will be check to be the same to prevent cheating and also guys walking through walls. I am going to have a client game and a dedicated server game just easier my first java3D game... i am bit puzzled with how to send constantly and recieve constantly and then "inject" the data recieved to update peoples positions as if the game ends and the on user doesnt recieve that is has wat can be done i no of thread wait() and notify() methods which i think is what must be used am i right...
This is my matric project for next year all help appreciated I have a year but i am learning java3D from scratch i no that in basic you just must create a scene and add objects to it and update them as they move just with the person moving around the whole map rotates so positions sent will have to take this into consideration right? and with the users view they cans just turn the camera where they want they can look down but not past it or else its like a back flip and also with up they can basically only move 180 degrees verically and 360 degrees horizontally how can i do this?
THE END
I am planning on using a udp connection to send positions and in each packet there will be a number which if greater than the last will be accepted or just thrown away but there shouln't be much loss right cuz its LAN and it quite stable and i gonna use tcp if the user must download a map or any other files each map will be check to be the same to prevent cheating and also guys walking through walls. I am going to have a client game and a dedicated server game just easier my first java3D game... i am bit puzzled with how to send constantly and recieve constantly and then "inject" the data recieved to update peoples positions as if the game ends and the on user doesnt recieve that is has wat can be done i no of thread wait() and notify() methods which i think is what must be used am i right...
This is my matric project for next year all help appreciated I have a year but i am learning java3D from scratch i no that in basic you just must create a scene and add objects to it and update them as they move just with the person moving around the whole map rotates so positions sent will have to take this into consideration right? and with the users view they cans just turn the camera where they want they can look down but not past it or else its like a back flip and also with up they can basically only move 180 degrees verically and 360 degrees horizontally how can i do this?
THE END