John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

“C flavored C++” :thumbsup:

I'm doing game dev in Unity, so most of the time I'm doing C flavored C#.

Using proper LINQ and other things inside constructors (when loading and setting up the scene anyway) is a great time-saver sometimes, but after that you want to stay away from anything that allocates any memory.
 
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