just started druid class

bergy

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lev 16 druid class.(ally)
going for the feral build

any advice?


how does the whole mod thing work?
where can I download...
 
lev 16 druid class.(ally)
going for the feral build

any advice?


how does the whole mod thing work?
where can I download...

Find all your adon info here.http://wowui.worldofwar.net/?p=browse&x=patch&pg=12

And enjoy Druid i find it the most fun class but stick too feral till lvl 40 atleast
Not alot of gear for for us bears till lvl 60 youll be making rogues angery :).
And in pvp you gotta use everything you have to win dont forget you got more than 1 form.

But till lvl 25 we suck and questing is hard.
I am starting allaince drood too.
lvl 19 ATM.
 
Do not use Mods from wowui as linked above! unless you have some serious trojan protection, just go read the official wow forums for all the problems people had with this site and hacking thereafter.
Best addons can be find via ACE www.wowace.com The addons on wowace is updated almost daily and they have a real nice auto-updater program. For adddons outside of the ace collection I prefer to use curse gaming wow.curse.com also well updated site with links to standalone addons such as Auctioneer and ctmod.
Usualy all these sites have search options to seek specific addons, and they have mods devided into druid, mage, caster, raid etc etc.

I have only played druid up to level 30 ish and hardly needed any mods for that, but some mods I would recomend are:
Decursive (addon to easily dispell curses from raid or party members)
Bartender2 (you always need more buttons and the default bars are just not good eneugh)
Onebag (allow all your small bags to be seen as one big bag, easier to manage)
Quartz (modular casting bar, with lag correction build in, even feral druids may find it usefull to heal now and then ;) )
Outfitter or Wardrobe (to switch between armour sets and weapons fast, since most druids will have a bag filled with a healing, tanking and dps set)

All other mods I would recomend is for endgame, so no need to go into that.
 
One small tip for everyone downloading Mods.

Never ever dowload a Mod that is not Zip'd
Once downloaded scan the Zip file by right clicking on the file and select scan for Virus (Make sure your anti virus is up to date) once done and there is no issues, extract to the interface/addons directory.

This will keep you safe on every Mod you download ;)
 
Morning,

A few tips:
Hot key your forms (One key shifting to other forms). This saves time and often your life (Example: You pulls too many mobs, switch from cat to bear, damage reduction, hit frenzied regen, gain some HP, switch back and finish mobs off)
You can heal a group all the way to 60 and higher if you have gear, harder but not impossible.

Once you get prowl, your life changes, you usually start off fights in prowl and behind the mob (ala Rogue style). Once you get pounce (lvl 35), it becomes even more easier to kill a mob. Time your attacks and by the time the mobs actually starts hitting you, you have dropped his HP's by 40 - 60%.

Lastly: Macros (sp?) like hotkeys, are your friends. Google druid feral macros.

I cannot think of anything else as I have been resto for ages now (Guild requirements and it's a lot fun trying to keep mages alive in raids ... )
=====
This was the cookie cutter build I used to get to 70. Things might have changed with all the patches although I don't it would be major changes. This build is by no means a 'you must have build'


Level 70 Druid (0/47/14)

Balance (0 points)
None

Feral Combat (47 points)
Ferocity - Rank 5/5
Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 5 Rage or Energy.

Feral Instinct - Rank 3/3
Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.

Brutal Impact - Rank 2/2
Increases the stun duration of your Bash and Pounce abilities by 1 sec.

Thick Hide - Rank 2/3
Increases your Armor contribution from items by 7%.

Feral Swiftness - Rank 2/2
Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 4%.

Feral Charge - Rank 1/1
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.

Sharpened Claws - Rank 3/3
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.

Shredding Attacks - Rank 2/2
Reduces the energy cost of your Shred ability by 18 and the rage cost of your Lacerate ability by 2.

Predatory Strikes - Rank 3/3
Increases your melee attack power in Cat, Bear, Dire Bear and Moonkin Forms by 150% of your level.

Primal Fury - Rank 2/2
Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.

Savage Fury - Rank 2/2
Increases the damage caused by your Claw, Rake, and Mangle (Cat) abilities by 20%.

Faerie Fire (Feral) - Rank 1/1
Decrease the armor of the target by 610 for 40 sec. While affected, the target cannot stealth or turn invisible.

Heart of the Wild - Rank 5/5
Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 20%.

Survival of the Fittest - Rank 3/3
Increases all attributes by 3% and reduces the chance you'll be critically hit by melee attacks by 3%.

Primal Tenacity - Rank 2/3
Increases your chance to resist Stun and Fear mechanics by 10%.

Leader of the Pack - Rank 1/1
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 5%.

Improved Leader of the Pack - Rank 2/2
Your Leader of the Pack ability also causes affected targets to have a 100% chance to heal themselves for 4% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec.

Predatory Instincts - Rank 5/5
Increases your critical strike damage bonus with melee attacks by 10% and your chance to avoid area effect attacks by 15%.

Mangle - Rank 1/1
Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 12 sec. This ability can be used in Cat Form or Dire Bear Form.

Rank 3 Mangle (Bear) 20 Rage 5 yd range
Instant 6 sec cooldown
Requires Dire Bear Form
Mangle the target for 100% normal damage plus 135 and causes the target to take 30% additional damage from Shred and bleed effects for 12 sec.

Rank 3 Mangle (Cat) 45 Energy 5 yd range
Instant
Requires Cat Form
Mangle the target for 160% normal damage plus 264 and causes the target to take 30% additional damage from Shred and bleed effects for 12 sec. Awards 1 combo point.

Restoration (14 points)

Furor - Rank 5/5
Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

Naturalist - Rank 5/5
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases the damage you deal with physical attacks in all forms by 10%.

Natural Shapeshifter - Rank 3/3
Reduces the mana cost of all shapeshifting by 30%.

Omen of Clarity - Rank 1/1Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 30 min.

Not much else floating in my noggin at the moment.
 
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