KS: Divinity original sin II

Necuno

Court Jester
Joined
Sep 27, 2005
Messages
58,566
Reaction score
3,437
edit: link to kickstarter for divinity original sin 2


Announcing Divinity: Original Sin 2

It is with great excitement that we can announce our most ambitious project ever - Divinity: Original Sin 2!

For a long time, we've dreamed of making something even bigger, better, and more engaging than Divinity: Original Sin, and now it might finally be within our reach. However, we can't reach that dream without your help. As Swen says in his latest blog post, "Divinity: Original Sin wouldn’t be the game it was without the input from our Kickstarter backers ... without having that same community on board, it’s going to be very hard for us to achieve the goals we have for Divinity: Original Sin 2".

On August 26th we'll be returning to Kickstarter with Divinity: Original Sin 2, but you don't have to wait to have your say. We'll want a lot of feedback as we progress, and right now we want to know what YOU want from the Kickstarter campaign. Head over to our Divinity: Original Sin 2 page to suggest what rewards you'd like to see, and vote on the rewards that others have suggested!

075dce753ffbd9b28c32eb28c62e36c6_original.png
 
Last edited:
It's on!

https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2

GO GO GO

7d1f142e2d2e31409ede5794696107d0_original.jpg


Thank you for taking the time to check out Divinity: Original Sin 2, our biggest and most ambitious RPG to date!

A couple of quick facts about the game:
  • Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom.It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.
  • Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations. Winner of GameSpot’s “PC Game of The Year 2014”.
  • Divinity: Original Sin 2 is currently in development for PC in English. Subtitles will be available in German, French, and Russian. Other platforms and languages may be announced at a later stage, once development is more advanced.

ca00c161a404548f5085d33ca22e4225_original.jpg


The theme of Divinity: Original Sin 2 is how your origins affect who you are and what chances you get in life.

At the start of the game, you pick a single character and determine your starting stats, race, and origin story.

You'll be able to recruit up to three companions, each of whom is just as detailed as the character you're playing, with their own origin story and motivation to help you in your quest.

This makes it possible for each companion to become a player character in multiplayer mode; every party member is equally important to the whole.

In multiplayer, up to 4 players can play together, either cooperatively or competitively.

During competitive questing, you’ll pursue different plot-lines from other players, often because your personal motivations are in conflict with those of the party.


...read more at KS :cool:
 
Update 1: tldr: funded withing 12 hours

[video]https://youtu.be/pAr3SSMx3XY[/video]

You are all amazing!

Who would’ve predicted that a pitch built around adding extra dialog options & origin stories to a complex RPG would be capable of mobilizing so many people so fast? For RPG developers like us it's like a dream come true. You are allowing us to create deep complex RPG experiences that we love to make and we're so very grateful to all of you!

Where Divinity: Original Sin took 12 days to reach its funding goal, Divinity: Original Sin 2 was funded in less than 12 hours. Nobody at Larian, except Eric that is, could imagine that we would meet our goal so fast and now that we’ve reached this point, we’re incredibly motivated to take D:OS 2 as far as we can.

Thank you!!!

Since things went a lot faster than we anticipated, we’ll need a little bit more time to prepare our first big update, but rest assured, it’s coming.

44982676d236aedc65557b864a6ebeaf_original.jpg


We’re currently in Seattle, prepping for showing the D:OS 2 prototype at PAX Prime (Booth #6011, Level 6), and our best case scenario was actually that we’d be talking about what’s next near the end of the show ;)

But you’ve caught us of guard and showed us there was an even better scenario. We’re very happy that you did!

As a little teaser for PAX, rumour has it that we found a cosplayer who'll be doing the rounds as a wood elf. We haven't spotted him yet but once he pops up, we'll be sure to share a picture with you.

92bf79e8a98d6098d6e04ce83ddb1e17_original.png


Divinity: Original Sin 2 in the press

Prior to launching our Kickstarter campaign, we've been showing Divinity:Original Sin 2 to the media, and a lot of impressions popped up today.

"I can't help but think that another Kickstarter success could help make Divinity: Original Sin 2 one of the most engaging RPGs to date." - PC Gamer

“This sequel has some wild new ideas and ambitions far beyond the scope of the already-impressive first game” - Polygon

"It’s exactly what I wanted from a sequel" - Rock Paper Shotgun

"If successful Original Sin II is poised to shake up not just isometric RPGs but the whole RPG genre" - PC World

"Divinity: Original Sin 2's narrative is fuelled by dizzying, twisted multiplayer" - Eurogamer

We've also invited the RPGWatch & the RPGCodex to our offices, and they did extensive write-ups.

Finally, if you speak German, French, Russian or Polish, you may want to check out these hands-ons: PC Games, GameStar, JeuxVideo.com, Igromania.ru, Gry-Online.pl

Thank you!

We'd also like to extend a big thank you to our fellow developers who gave us a shout-out today - Harebrained schemes, inXile Entertainment, King Art Games & the Aquanox Team, you guys rock!

In closing - Have a look at take 1

For the last couple of days the hardware gods have been pretty harsh on us, cursing us with broken laptops, hard drives and burned ...things, and they continued their curse today just as we were filming the big moment. Here's the footage as it happened, but you'll notice we had quite a few problems :)

That's it for today. We'll be back tomorrow with more, stay tuned. A lot more is coming your way!


Stats at time of post
17,949 backers
$800,798 pledged of $500,000 goal
33 days to go
 
Update 2: Stretch Goals! New tiers! Behind the scenes of a PR tour!

[video=youtube;wxyNHn3kBlo]http://www.youtube.com/watch?v=wxyNHn3kBlo[/video]

It is that glorious time of the year -or in this case: day!- when our project is fully funded and we can start sharing some exciting new stretch goals with you all. We've been giving these a lot of thought, so check out what we have in store for you if these stretch goals are met! The best part? The first one was met before this update was even sent out. And it looks like the second one is close by! That is how hard you all rock! Seriously. ROCK!

Now without further ado, read 'em and... start discussing how you'll vote for the...polymorph skills!

c9ee20af9be59ad31efbbf44a2efee77_original.jpg


$700,000 Stretch Goal: Strategist Mode
Akin to Divinity: Original Sin- Enhanced Edition's Tactician Mode, Original Sin 2 will feature a brand new difficulty called Strategist Mode. Rest assured this difficulty tier will consist of much more than a simple numbers game. Yes, your enemies will hit harder, but that is far from all! Each and every fight in the game will be redesigned for Strategist Mode so that enemies are smarter, often come in greater numbers and use a host of skills and tactics they won't use in lower difficulty modes. If we reach this stretch goal, the fights in Original Sin 2 will receive this epic treatment from the get-go.

$850,000 Stretch Goal: Pick a Skill Tree, I
Divinity: Original Sin is rife with spectacular skills, and besides the many new ones we've already planned for Original Sin 2, we want to add even more unique skills to the repertoire. We have quite a list and will let our the backers pick a brand new skill tree, featuring at least 16 skills each, from among a host of new proposals when the campaign ends. New proposals, you say! Such as?

Well, here are a few to tickle your imagination:

Polymorpher - As a polymorpher, your body is your oyster. Grow sharp-as-swords horns, poisonous tentacles (with the bonus of further reach) or even wings that allow you to dash and dive across the battlefield. You can even change completely into - what? Something monstrous, that's for sure...

Trap Master - Craft mines, place them in strategic positions and lure the unwitting enemy (or "ally") into your traps! At higher levels you'll be able to toss your deathtraps into groups of foes; taunt them so that they run blindly into your snares, and even craft bombs that you can sneak into an enemy's pocket. Tick. Tock. BOOM!

Bard - Inspire your allies to perform even greater feats of magic and carnage, then pacify, confuse or lull to sleep your enemies with songs and music. Of course, you don't have to be the party's unwavering champion. You can also weave lies into your tales, which can influence the attitude of NPCs in various ways. Sing your own praises and see them cheers you; paint your friends as cowards and see them be hailed with contempt!

Unarmed Combatant - This is for the hands-on fighters that don't want to dance around their targets, but get down and dirty by going for chokeholds and body throws. Wrestle your foes with bare fists, or go for some extra piercing power with vicious knuckles and claws.

Summoning Master - To be able to summon allies is a very powerful skill, but as a master you'll be able to summon more than one extra ally. Other skills will include redirecting incoming damage to your summons; sacrificing them to heal you, or blowing them up to wreak havoc among massed enemies.

Juggernaut - If you want to role play a bloodthirsty maniac that thrives on gore and pain, this is the one to get. Get stronger as your health drops; swing mighty great-swords or dual-wield axes; drown your enemies in spilled blood. You can even sacrifice your own hitpoints in return for massive, area-shattering blows. Beware of friendly fire though - if you even care, that is.

Guardian - A born protector, this sword 'n' board wielding warrior prioritizes a strong defense over offense. Your shield will become a wall behind which you -and your allies- can close in on the enemy unharmed. Your provocations will also turn your foes' attention toward you, but that's ok because other skills include becoming nigh invulnerable for brief amounts of time.

Alchemist - The powers of alchemy become as weapons in your hands! Throw potions like grenades; coat your weapons with poisons and curses; control clouds of steam, lightning, miasma and more; bask in the vastly superior effects of every potion you can get your hands on!

$1,000,000 Stretch Goal: Racial Skills

ba922dbe72b0cd9fa3ba3ea67797d6bc_original.jpg


In Divinity: Original Sin 2, your unique origins will radically change the way you experience the world around you. Of course, since combat is one of the central ways in which you’ll engage with this world, it’s only sensible that your origins and your skillset should intertwine.

When we reach the $1M mark, we’ll develop a set of race-specific skills, abilities, and talents reflective of each race’s background and strengths.

Imagine: a Wood Elf able to summon an army of shambling trees; a Lizard recalling the devastating powers of his draconic ancestors; a Dwarf with the authority of the Empress; a human so good at pickpocketing, he can even catch his own party mates unawares...

$1,200,000 Stretch Goal: Undead Origins

8a333cd19749f143281bc38836bb6a84_original.jpg


In Original Sin 2, no longer will you have to be human all too human alone. You can be a dwarf too, an elf, yes even a proud lizard! But if we reach this stretchgoal, you'll be able to tell the tales of the dead with undead origins! That's right: at this point we will add the undead as a playable race, complete with origin stories. Let us give you an example! Imagine, if you will, a story that goes something like this:

Adelard has been a warrior since his early teens, first in the armies of the Divine; later as a sword for hire. There wasn't a force in the world that could best him, or so he thought! Because one day an orc with a temper did a number on him and his crew, and he ended up dead in the grass, speared through the heart.

That is how he was found by a necromancer, who, impressed by the muscle on Adelard's dead body, decided to resurrect him and use him as a puppet-warrior to do his bidding. But there is something different about undead Adelard. Unlike any other victim of necromancy, he remembers who is and he knows what he has become.

Horrified, disoriented, he flees from his vile enslaver and sets out on a journey home, a journey which he realises will be fraught with danger. He may be more or less welcome among the scattered bands of Black Ring, but his travels will take him through Divine Order territory where he'll be forced to mask himself or be challenged by every Magister he meets.

All he longs for now is the comfort of home, a place where he will be welcome; where he can learn to live, perhaps, with this waking nightmare. But with each step closer to his goal, doubt and fear assail him more and more. What will they say? His wife; his mother; his brother... For who is Adelard now?

If Adelard still...

$1,350,000 Stretch Goal: Pick a Skill Tree, II
With all the fantastic skills we've dreamt up, we'll need plenty of manpower to implement them. At this mark, we'll again open up a vote to let the backers decide which other of the skill trees listed at the $700,000 tier you would like to see in the game. Voting will be done by backers after the campaign ends.

$1,500,000 Stretch Goal; The Hall of Echoes
Some Rivellonians live in fear of it; some write songs of it; others still are sent there far before their time. When we reach $1,500,000, we'll send you to the Hall of Echoes, land of the dead.

You, unique among the living, will be able to travel to and from this spirit world, where you'll uncover mysteries never before discovered by mortal eyes. You'll gain access to occult wonders, and you'll come face to face with those you've lost-- and those you've dispatched.

The best part - you'll be able to make this your home base!

And wait: we've got more good news!
Due to the high demand for some of the tiers, we've introduced a few more to give more folks a shot at the rewards they're after!

Because of this, every backer who already pledged $125 or more (i.e. the "Kickstarter Collectors Edition" tier, or any higher tier) will ALSO receive downloads of our Digital Developer's Diary materials, including design documents, notes on story and world-building, and an art pack.

And that's not all! Every backer who pledges more than $200 (i.e. the “Signed Kickstarter Collector's Edition” tier, or any higher tier) will ALSO receive a signed piece of concept art delivered to their door!

In closing...
It's been a whirlwind of a press tour in the US so far, full of fun PvP gameplay, long days, and... a whole world of technical problems. Of course, everything is funnier in retrospect, so check out the good, the bad, and the funny below:

Divinity: Original Sin 2: Kickstarter Extra Update: Press Tour
http://www.youtube.com/watch?v=fnPtq1U4K0Y


Stats at time of post
21,112 backers
$953,220 pledged of $500,000 goal
31 days to go
 
Top
Sign up to the MyBroadband newsletter
X