I've read all the posts about latency, and other issues affecting good "real time" performance... Most of these posts date back to 2003-2004 though, and I was wondering if anything constructive has been done since then?
As far as I'm concerned, not much has changed, as ping times are still high and "spikey", and packet loss is still prevalent.
VOIP and of course online gaming (both of which I try using, with a lot of frustration) are quite important (and growing exponentially) internet activities, and are becoming more so every single day... In fact a lot of games are becoming online only (multiplayer), and VOIP (Skype) is becoming ever more popular.
So...here we are with pings that don't really allow for "real time" usage, anyone on the forums know if anything can/will/is being done?? It seems Sentech is focussing more on package development and expansion than improving on such issues?
Anyway, if anyone can shed some light on this "old" issue, it would be great!
As far as I'm concerned, not much has changed, as ping times are still high and "spikey", and packet loss is still prevalent.
VOIP and of course online gaming (both of which I try using, with a lot of frustration) are quite important (and growing exponentially) internet activities, and are becoming more so every single day... In fact a lot of games are becoming online only (multiplayer), and VOIP (Skype) is becoming ever more popular.
So...here we are with pings that don't really allow for "real time" usage, anyone on the forums know if anything can/will/is being done?? It seems Sentech is focussing more on package development and expansion than improving on such issues?
Anyway, if anyone can shed some light on this "old" issue, it would be great!