Make some suggestion for a technology stack

Xamarin is royalty free.
Not for iOS the licensing is a definite there on iOS.

As I see it with Cordova he'll be able to get access apps up reasonably quickly and can expand as necessary for user own mobile devices.
Don't get me wrong I adore MS products on the whole and Azure is a good direction but I don't believe it can at the moment meet requirements where mobile devices that arent WP8 based are going to be used.
 
Xamarin is royalty free.
You sure about that?

If hes going to charge for software and there is a solution that will do the job, then i say purchase a license.
Yes, I have no qualms about buying lic where needed...

That sounds interesting. WIll def look at that...
 
Well we've given you a rather large amount of tools you can chose from. It up to you now.
Yes.. you're right! crapload of reading to do...

Learnt about lots of new tools that I have never heard of / considered....
 
Agree


I need to access GPS and camera so dont know if xamarin supports this



or Sqlite. I have used sqlite on other devices and it works great. Great benefit is that the db file is binary compatible with desktop. At least on the devices I used. So again, develop on desktop with abstraction and simply move over to device. I have a huge C# code library that is source code portable between Desktop, Compact Framework and Mono.

Jaydata supports sqlite

Code:
var todoDB = new TodoDatabase({
    provider: 'sqLite' , databaseName: 'MyTodoDatabase'
});

todoDB.onReady(function() {
    //Work with todoDB now
});


Would be pretty pathetic if it did not support GPS

http://docs.xamarin.com/recipes/android/os_device_resources/gps/get_current_device_location/

And camera is supported yes
 
Last edited:
nope according to Xamarin's website he will be looking at $1899 a year (because it will quickly fall to being an enterprise).


You do know the difference between subscription licensing and royalty right? Subscription's can be cancelled he will just not be able to get the updates and ticketing support, his license is perpetual and will still work.

Can I continue to use Xamarin when my subscription expires?

Yes. Your Xamarin license is perpetual. If you choose not to renew your subscription, you will no longer have access to new releases and support, and we will be very sad.

Royalty licensing is entirely different.
 
Correct, Xamarin licensing is simple per developer with royalty free distribution.

Sorry not entirely sure what you're trying to say there. Please elaborate. Not entirely sure you guys understand the difference between subscriptions or royalty licenses.

I have a devexpress subscription it allows me to use their components in my software royalty free. That is how Xamarin is license is. However each developer must have the license i.e. i have 3.
 
You do know the difference between subscription licensing and royalty right? Subscription's can be cancelled he will just not be able to get the updates and ticketing support, his license is perpetual and will still work.

Royalty licensing is entirely different.
yes I am well aware of the differences, which is why I said:
xamarin gets a person into licensing requirements and costs
the lack of a royalty requirement doesn't detract from the problem especially if the project is under constant expansion and change. I am responding to the first part of your complaint that the Apple Store is the point of introducing costs - that is a non-issue - the effect of the subscription fee is that you will be paying over a heck of a lot of money and be locked into a platform that demands a subscription. This is nothing short of an innovation royalty.
 
Sorry not entirely sure what you're trying to say there. Please elaborate. Not entirely sure you guys understand the difference between subscriptions or royalty licenses.
a royalty licensing regime is a fee per installation/device/whatnot of the created code
a subscription license is a license fee to have access to the platform itself

a lot of complex systems involve the payment of both. For accounting and legal purposes however a subscription that is constantly required for the product to be developed or used is a royalty.
Apple pays Nokia royalties on a per device basis on the iPhone and a general subscription for certain technologies; the total of the two is the annual royalty payment
 
yes I am well aware of the differences, which is why I said:

the lack of a royalty requirement doesn't detract from the problem especially if the project is under constant expansion and change. I am responding to the first part of your complaint that the Apple Store is the point of introducing costs - that is a non-issue - the effect of the subscription fee is that you will be paying over a heck of a lot of money and be locked into a platform that demands a subscription. This is nothing short of an innovation royalty.

Yes and you skipped his post where he said 90% of his code base is in C# or the .NET platform, or where he said licensing wont be a problem as its funded. You are not locked into a platform you pay for the tool to cross compile the platform is .NET at the end of the day. I dont agree its not innovation royalty you're paying for a set of tools you are not required to pay it the next year when your subscription lapses.
 
a royalty licensing regime is a fee per installation/device/whatnot of the created code
a subscription license is a license fee to have access to the platform itself

a lot of complex systems involve the payment of both. For accounting and legal purposes however a subscription that is constantly required for the product to be developed or used is a royalty.
Apple pays Nokia royalties on a per device basis on the iPhone and a general subscription for certain technologies; the total of the two is the annual royalty payment

I assumed you knew the terminology hence why i couldn't understand how you can label this royalty licensing when its clearly not. But calling it innovation royalty is still not accurate, perhaps in some deep dark recess of the legal jargon maybe. But point blank in our faces and on their website no. Because at the end of the day your code will compile with the version that you have even if you are not paying the subscription license.
 
except that you will continue to be paying in order to make modifications or move off the tool set which you've invested in. This is a silly cost to incur if you can avoid it altogether and direct those costs towards skills training on a longer term solution.

He quite specifically said that he does not have a "current stack" - which I'd assume includes a code base. By all means advocate Sharepoint and Azure but the moment you are looking at developing across for mobile devices to act as data gathering devices you aren't in a territory where Microsoft solutions are making the most sense and thats before the other draw backs.
 
I assumed you knew the terminology hence why i couldn't understand how you can label this royalty licensing when its clearly not. But calling it innovation royalty is still not accurate, perhaps in some deep dark recess of the legal jargon maybe. But point blank in our faces and on their website no. Because at the end of the day your code will compile with the version that you have even if you are not paying the subscription license.
No I am using the standard term for what an annual royalty per technology is. The statements from Xamarin are willfully misleading. The technology has a cost to use.
 
except that you will continue to be paying in order to make modifications or move off the tool set which you've invested in. This is a silly cost to incur if you can avoid it altogether and direct those costs towards skills training on a longer term solution.

He quite specifically said that he does not have a "current stack" - which I'd assume includes a code base. By all means advocate Sharepoint and Azure but the moment you are looking at developing across for mobile devices to act as data gathering devices you aren't in a territory where Microsoft solutions are making the most sense and thats before the other draw backs.

You will not need to pay to make modifications ? If you have a stable version that works properly and has no issues you will just continue to use that version, obviously if a new version comes out with much more advanced features then yes you will have to cough up. Xamarin has proved its in that territory, its paid for but its still there.

Go read a few posts back you will see his code is in the MS area. He neglected that in his first post fine but then bring it up.
 
The software I run my business on is a php/mysql/perl web application. It is hosted on the most reliable cloud service I could find. It can pretty much scale as my needs grow. I have clients and workers connecting to it from all around the world. I also have the android app for it so I can manage it from the beach :D

Having a web application means you can pretty much operate the application from most devices and most operating systems.

this. Web based beats anything
 
No I am using the standard term for what an annual royalty per technology is. The statements from Xamarin are willfully misleading. The technology has a cost to use.

You are nitpicking, the cost to use is to use their toolset which provides a service, which is that off cross native compilation.

Don't get me wrong i like cordova but i wont just dismiss a tool because it has a cost. It has a cost for a reason.
 
Last edited:
Top
Sign up to the MyBroadband newsletter
X