Mathematical Wizzes with top notch Calculators required please (Challenge)

newklear

Expert Member
Joined
Apr 15, 2008
Messages
1,826
Reaction score
812
Location
Cape Town
Hi myBB'ers, I have a mathematical problem, looking for a solution please.

I am busy playing a text mmorpg game with an unknown formula used in Sabotage missions and would like to find out what the formula used is.

The short explanation of what a sabotage mission is; an opponent will sabotage your weapons(attempted weapons during a sabotage mission will be depleted from the opponents armoury in a successful sabotage attempt), which is dependant on the following factors/attributes;

Sabbers Sell off Value (sabbers-SOV)
Sabbed Victims Sell off Value (sabbed-SOV)
Number of spies used by Sabber (used spy amount range is 1 - 25) The higher the spy level:sentry level ratio, the more spies can be used successfully and vice versa for a lower spy level: sentry ratio.

Factors:
Weapon Type/Cost
Amount of Weapons sabotaged
AAT == Amount/quantity of Sabbed weapon at a time compared with Sabbers SOV. (Higher Sabber SOV:Sabbed SOV incurs less weapon quantity sabbed than a Lower Sabber SOV:Sabbed SOV)
Strike Attack weapon % random factor = 100%
Defensive Attack weapon % random factor = 80%
Spy Attack weapon % random factor = 80%
Sentry Attack weapon % random factor = 60%

Here is what I know so far and below is a recent example:
Sabbed-SOV: 79,477,612,800
Sabbers-SOV: 1,677,285,883,200
Sabbed Weapon Amount: 23,503 ( 1 x successful sabotage mission)
Weapon Type in sabotage mission: Defensive Attack weapon (80%)
Weapon Value: 1000 each
Spies used by Sabber: 1
Total Weapon Value sabbed: 23503000

NB: If the sabotage mission is successful, the sabbed victim will not have any record of the attempt.

If the sabotage mission is unsuccessful, the victim will see a failed log, example: 2 hours 40 minutes ago Sentry Vicious-Hunter tried to sabotage you with 1 spies and FAILED.
You can make up to 10 sabotage missions within a 24 hour period. So if you see 2 failed sabotage attempts in your logs, it is fair to presume the sabber was successful 8 times. However some sabotagers will bluff in making you think they were more successful once caught.

Question: using the above information, how could I come up with a formula to get an idea on sabbed weapons from each failed attempt visible in my logs ?

I realise this is probably the most whack question to ask someone on an online forum so can expect many questions or confusion with the above post. Please free to clarify any misunderstandings.

Any help to the above would be greatly appreciated as I would like to use said formula in a webhook between mmorpg's website and discord.
 
Last edited:
Top
Sign up to the MyBroadband newsletter
X