First review in:
http://www.gamepro.com/article/reviews/207937/need-for-speed-undercover-page-1-of-2/
Final Score: 2.5/5
http://www.gamepro.com/article/reviews/207937/need-for-speed-undercover-page-1-of-2/
As a detective working with the Tri-City Bay Area police, Undercover puts you deep in an operation to route out a link between a local street racing syndicate and arms smuggling ring. The sprawling urban area serves as one gigantic raceway, allowing you to roam the streets and highways in search of events. You're encouraged to fit in with these cool criminals by winning challenges, destroying public property, and generally sticking it to the cops.
But pulling off asphalt heroics is made difficult by the introduction of the Heroic Driving Engine, which replaces the tight controls and responsive handling of previous installments for a set of decent yet poorly executed driving mechanics. The series' fine balance between arcade and simulation has been completely blown to smithereens. Also, events like "Cost To State" which emphasize crash-and-bash tactics over slick driving makes the game feel derivative of titles like Burnout and highlights just how inferior Need for Speed has become when racing head-to-head against the competition.
Call The Tow Truck
It's clear that the Need For Speed series is in need of a GPS unit so it can get back on track. It should go back to doing what it did best: Where are all the cool, varied events? Where's the fine-tuned handling? Where's the intuitive vehicle customization and tuning? Undercover fails to deliver the fundamental concepts that made the franchise enjoyable, relying instead on slick production values and a trumped up sense of style. The game does a good job of rewarding your skillful driving and there are plenty of options for people who want to venture online but this franchise has clearly driven itself off the side of the road. Hopefully, it'll find its way its way back in time for the next installment.
PROS: Lengthy single player campaign; new experience system rewards you based on ability.
CONS: Substandard driving mechanics; less variety in races and events; open-world design handled poorly.
Final Score: 2.5/5