need help for tactics on chimaeron heroic

Megamuffin

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my guild recently just started doing heroics, we've got halfus, atramedes down so far on heroic and we are trying to get chimaeron down this week, if youve got it down would be nice to see what tactic your using to compare it to what we are doing
 
10 or 25man?

For us on 25man its mostly the same as normal version, except we use 3 tanks on heroic.

1 Tank that tank all the time except during feud.
2 Tanks that rotate the double attacks, which ever one was doing soaking before the next feud, tanks that feud (when bot is offline).

When I say they rotate, they dont rotate every single double attack. The change happens after each feud the next soaking tank will take all the double attacks till the next feud.

So when Feud start, the next paladin on rotation LoH the tank that was soaking, and that tank uses shieldwall on the 1st double attack, which mean it should lasts long enough to take a 2nd double attack during the feud.

Other than that, rotate raid walls for feud and heal like crazy, and dps like crazy.

In our last kill on him, we managed that almost no DPS died after the 3 tanks during the final phase. I think thats pretty awesome.
 
10 man wise - you can do it 2 tank or 2 tank + 1 plate dps maintanking - we find it easier to do it with 2 tanks and a plate dps as MT

We start off with our dps DK is tanking - every double attack, the first of our proper tanks taunts Chimaeron and takes the double attack. The DK taunts him back immediately after the double attack.

As you go into the system shutdown phase - the proper tank taunts the boss and tanks him through the shutdown phase - he pops cooldowns after about 5 seconds to survive as he'll get a double attack and probably a stack of the break debuff. At the end of the system shut down phase - the DK taunts the boss back and the 2nd tank takes over taunting the double attack because the first tank will still have a break stack. The next system shut down phase the 2nd tank tanks that phase. After that phase - the first tank (who's break debuff has dropped off) takes over taunting double attacks again.

Rinse and repeat until the boss gets to about 22% or so and then stop all dps until the next system shutdown. At the system shutdown, make sure both tanks jump ahead of your dps tank's threat (hand of salv him if possible). Give the healers 8-10 seconds to top the raid up and then pop bloodlust and push the boss below 20% to start the final phase. We spread out but other raid groups don't and everybody including healers burn him. Possible exception being a discipline priest shielding people who are a bit low.

From a healer perspective - we have 1 healer (usually a druid) keeping the dps tank above 10k health (note that chimaeron has a 5 second attack swing - so you have 5 seconds to get the guy above 10k health - if you're a druid a full lifebloom stack and a rejuv will take him that much easily in 5 seconds) and topping up the double attacks offtank (note that if a massacre is about to hit - there is no point in topping up the double attack offtank - save the mana and just get him above 10k to survive it - otherwise you really need to get him 120k+). The other 2 healers heal people taking caustic slime - though if you have a paladin - he should beacon the dbl attack offtank. When the system shutdown massacre happens - before the healers bunch - all 3 of them land at least one big heal on the tank who's going to tank that phase and then one healer continues to spam him whilst the other 2 heal the raid for the green sludge.
 
I have not seen this, but I heard guilds that do not have a DPS DK to do the tanking in 10man raids, and have a warlock, lets the warlock void pet take the double attacks. Can't say how well that will work. Pet will die however and you will need to resummon him for every double attack.
 
10 man wise - you can do it 2 tank or 2 tank + 1 plate dps maintanking - we find it easier to do it with 2 tanks and a plate dps as MT

We start off with our dps DK is tanking - every double attack, the first of our proper tanks taunts Chimaeron and takes the double attack. The DK taunts him back immediately after the double attack.

As you go into the system shutdown phase - the proper tank taunts the boss and tanks him through the shutdown phase - he pops cooldowns after about 5 seconds to survive as he'll get a double attack and probably a stack of the break debuff. At the end of the system shut down phase - the DK taunts the boss back and the 2nd tank takes over taunting the double attack because the first tank will still have a break stack. The next system shut down phase the 2nd tank tanks that phase. After that phase - the first tank (who's break debuff has dropped off) takes over taunting double attacks again.

Rinse and repeat until the boss gets to about 22% or so and then stop all dps until the next system shutdown. At the system shutdown, make sure both tanks jump ahead of your dps tank's threat (hand of salv him if possible). Give the healers 8-10 seconds to top the raid up and then pop bloodlust and push the boss below 20% to start the final phase. We spread out but other raid groups don't and everybody including healers burn him. Possible exception being a discipline priest shielding people who are a bit low.

From a healer perspective - we have 1 healer (usually a druid) keeping the dps tank above 10k health (note that chimaeron has a 5 second attack swing - so you have 5 seconds to get the guy above 10k health - if you're a druid a full lifebloom stack and a rejuv will take him that much easily in 5 seconds) and topping up the double attacks offtank (note that if a massacre is about to hit - there is no point in topping up the double attack offtank - save the mana and just get him above 10k to survive it - otherwise you really need to get him 120k+). The other 2 healers heal people taking caustic slime - though if you have a paladin - he should beacon the dbl attack offtank. When the system shutdown massacre happens - before the healers bunch - all 3 of them land at least one big heal on the tank who's going to tank that phase and then one healer continues to spam him whilst the other 2 heal the raid for the green sludge.

thats what we're been trying so far. we got the boss down to the last phase but everone wasnt healed up before that phase so we wiped it. i am one of the healers and this is an anoying boss to heal >.> were using 1 disc priest, 1 holy priest. and a resto druid. seems like we always lose a tank to a fued (system shutdown)
 
thats what we're been trying so far. we got the boss down to the last phase but everone wasnt healed up before that phase so we wiped it. i am one of the healers and this is an anoying boss to heal >.> were using 1 disc priest, 1 holy priest. and a resto druid. seems like we always lose a tank to a fued (system shutdown)

Well there are three parts to surviving the feud phase on heroic.

Firstly most guys are conditioned to immediately bunching up on normal mode as the feud begins. You need to note that you have 10-15 seconds before the green aoe damage begins after the massacre but you only have 5 seconds before the feud tank takes his first hit. So after the massacre, before the healers even move, they have to get the tank up to 100-120k+ so he can survive the first hit. We do this by every healer popping something, as a resto druid I usually have a healing touch casting and then I land an NS heal if available or a swiftmend. If the healers move to bunch up before starting to heal the tank - the tank will probably die as you only have 5 seconds to get the tank up to 100k+. After that initial hit - you want one guy dedicated to topping the tank off, the other 2 helping out but getting raid high enough to survive.

Secondly the tanks need to manage their cooldowns carefully - most tanks have a small cd (e.g. barkskin, last stand etc) and a big cd (e.g. shield wall/survival instincts etc). What the tank wants to do is usually pop a small cd as the feud begins and then as then about 5 seconds before the feud double attack comes in - pop their large cd. If they pop their cds off the bat - the buff isn't always up when the double attack comes in which will kill them, especially if they have a stack of break by then. Sometimes you get unlucky in terms of the system shutdowns - like if you have 2 in a row that pop off the first or second massacre - the tank's cooldowns won't always be up by the next time they have to tank - in that case they need to communicate and get a pain suppression from the priest at the right time.

Thirdly you don't really need to but you should coordinate raid cooldowns for the feuding. Firstly if you have a hunter or dps shaman - make sure that they get an NR resist aura down for the feud phase. Secondly make sure that you have at least one raid cooldown available per phase - depending on dps you usually should have 4 feuds and then on the 5th feud I think push over the 20%. Typically we pop tranquility for the first feud (so it'll be available on the last one). Have lightwell down for the next. ToL + a dps cooldown for the third. In your case you could pop power word barrier for the 4th. For that final feud - you want to make sure that everybody has some healing cooldowns available to get the guys topped asap - we usually have everybody use their healthstones at that feud, our druid pops tranquility, priest pops hymn, everybody clicks lightwell etc.. and the raid is topped up super quick.
 
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