networking 101 question? :)

collisions? Ur kidding me right?

Collisions
Ethernet is a shared media, so there are rules for sending packets of data to avoid conflicts and protect data integrity. Nodes determine when the network is available for sending packets. It is possible that two nodes at different locations attempt to send data at the same time. When both PCs are transferring a packet to the network at the same time, a collision will result.
Minimizing collisions is a crucial element in the design and operation of networks. Increased collisions are often the result of too many users on the network, which results in a lot of contention for networked bandwidth. This can slow the performance of the networks from the user's point of view. Segmenting the network, where a network is divided into different pieces joined together logically with a bridge or switch, is one way of reducing an overcrowded network.
 
Collisions
Ethernet is a shared media, so there are rules for sending packets of data to avoid conflicts and protect data integrity. Nodes determine when the network is available for sending packets. It is possible that two nodes at different locations attempt to send data at the same time. When both PCs are transferring a packet to the network at the same time, a collision will result.
Minimizing collisions is a crucial element in the design and operation of networks. Increased collisions are often the result of too many users on the network, which results in a lot of contention for networked bandwidth. This can slow the performance of the networks from the user's point of view. Segmenting the network, where a network is divided into different pieces joined together logically with a bridge or switch, is one way of reducing an overcrowded network.

2 words
Full duplex
 
How can people get to 200+ network ip's without splitting them?

The collisions on the poor network equipment must be worse than rush hour in JHB. :)

Collisions
Ethernet is a shared media, so there are rules for sending packets of data to avoid conflicts and protect data integrity. Nodes determine when the network is available for sending packets. It is possible that two nodes at different locations attempt to send data at the same time. When both PCs are transferring a packet to the network at the same time, a collision will result.
Minimizing collisions is a crucial element in the design and operation of networks. Increased collisions are often the result of too many users on the network, which results in a lot of contention for networked bandwidth. This can slow the performance of the networks from the user's point of view. Segmenting the network, where a network is divided into different pieces joined together logically with a bridge or switch, is one way of reducing an overcrowded network.

You obviously still live in the dark ages and work with hubs and not switches, yes? You do realise each port on a switch is it's own collision domain? Switches kinda made the concept of collision domains redundant if I can put it that way.


Back to introduction to networking for you guys :p :D
(That or we fscked up when designing campus LANs using huge subnets)
 
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