New Expansion Details

Wavelength

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World of Warcraft: Cataclysm


World of Warcraft: Cataclysm is the next expansion for World of Warcraft. Dark and forgotten threats that have long stayed out of sight have finally arrived on our shores, unleashing a cataclysmic event upon Azeroth and now preparing more nefarius plans to take it back.

Level Cap
The level cap in the next expansion will be slightly lower than expected this time around; 85.

This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike.

Leveling from 80-85 should be a much bigger deal, the idea is to make sure that gaining a level really means something and doesn't make you feel like you just have 4 more levels to go.

New Classes
Cataclysm doesn't introduce any new classes to the game. Instead, Blizzard have offered more race and classes combinations to players. The Some of these have alreadly been datamined from the 3.2.2 Test Realms. The An Injured Colleague quest and it's new Night Elf counter-part help to introduce the lore for these new race and class combinations, so we can probably expect to see more of these for some of the less traditional ones.

Human Hunter
Orc Mage
Night Elf Mage
Dwarf Mage
Blood Elf Warrior
Dwarf Shaman
Undead Hunter
Tauren Paladin
Tauren Priest
Gnome Priest
Troll Druid


New Races
The events of the cataclysm has caused two new races to seek new allies. The Goblins for the Horde and the Worgen for the Alliance.

Goblins
Deathwing once again sought the services of the goblins, as slaves. Unable to refuse such an offer, the goblins were enslaved by him. A large group have resisted however. With their previous homes devastated by the cataclysm, they escaping to an island off the coast of The Barrens. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins' shift from neutrality.

Worgen
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing thme to retain their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.

Gilneas will make extensive use of the phasing system (much like the Death Knight starting area), to show what happened while the kingdom was cut off from the rest of the world and lead up to present day.

Worgens will have two forms, a Worgen form and a Human form. Players will be able to customise the look of both forms.

New Content
Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.

Classic Azeroth Revamp
A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. With the revamp, a greater narritive and sense progression will be offered to players. Some zones and dungeons will change drastically to fit this, e.g.,

The Barrens will be split into two separate zones of two different level bands.
Azshara will become a low level (~10-20) zone.
Some of the zones like the Thousand Needles will be flooded.
Durotar is wrecked and apparently Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.
Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)
Wailing Caverns will be become a lush tropical area as a result of the druid's magic.
The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.

In the aftermath of the cataclysm, and the new conflicts on the horizon relief efforts can be found in many zones and new open PvP areas similar to Lake Wintergrasp.

Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.

Classic Dungeon Revamp
Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.

Unreleased Zones & Dungeons
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,

Hyjal (present)
Gilneas - The Worgen starting Zone.
Uldum

It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclyms with the revelation of the goblins' plight, but several new islands have also been risen from the seas by the events of Cataclysm, some on the backs of giant sea turtles and whales, with the addition of several underwater zones.

Characters and Events

Deathwing
Deathwing the Destroyer / Neltharion the Earth-Warder will play a major role in Cataclysm. Having been driven mad by Old God whisperings and turning against his own kind only to be fail in his attempts, Deathwing has sunk into the shadows. While the Horde and the Alliance were busy fighting back the Burning Legion only to then be beset with the Scourge, he has been lurking and moving things into place. After Lady Sinestra's failed attempts to create a Twilight Dragonflight, he again retreated to Grim Batol and succeeded where she failed. With his results seen in the Obsidian Sanctum, he has finally created the supreme Dragonflight he sought and plans to unleash it upon the world. But what of the Old Gods' sway over him?

Azshara
Queen Azshara will also play a major part in Cataclysm. Unknown to many mortal races, long forgotten by others, and believe to be dead by her own kind, she has not been dormant in depths of the Maelstrom. Having those around her transformed by the Old Gods into Naga after her failure in the War of the Ancients, she has become far more powerful and a greater threat than she once was. Not content with just Nazjatar and the depths of the sea, Azshara seeks to reclaim power and reign once again. With the true plan behind Lady Vashj's support of Illidan remaining a mystery we do not know what hand Azshara has yet played. The big question remains, is she now serving her "saviors", the Old Gods?

The Cataclysm
I'm still not sure who is the true end boss of Cataclysm is, but the cataclysm appears to have been caused by attempts to incantation to summon extremely powerful beings using an ancient incantation by Deathwing and Azshara. They're both very powerful, but the cataclysm itself suggests something more powerful is behind it, perhaps their shared past of Old God influence?

The Guardian of Tirisfal
Malfurion Stormrage will be returning to Azeroth to aid in the creation of the new Guardian of Tirisfal - Thrall! Med'an's role in these events is currently unknown.

The New (New) Horde
Thrall will hand over the leadership of the Horde to Garrosh Hellscream, while he serves as a coordinator for both the Horde and Alliance forces in and effort to combat the new threat of the Naga and Black Dragonflight. Without Thrall to keep Garrosh in check, he declares open war on the Alliance. In the political upheaval Cairne Bloodhoof is implicated as a traitor to the Horde and murdered by Garrosh. Cairne's son Baine takes over as the new Tauren chieftan. This could explain why Baine was removed from the game in Patch 3.2.2, you can find more information about this in Ahmo Thunderhorn - replacement for Baine Bloodhoof?
 
Alot of this is speculation, but they say some of the sources are reliable.
 
How are areas going to be flooded .. like the Thousand Needles area... for people without the expansion?
 
I don't know. Some of those changes seems kinda iffy, especially if you start considering lore.

I'm not a lore-buff, but I do like some consistency in the lore (or story). AFAIK, Nightelves transform (painfully?) into high elves when they use arcane magic, which is the reason why there isn't any NE mages.

I'll just wait for an official statement from Blizzard about a new expansion. Seems like a beter option than QQ'ing :P
 
Erm, first i hear about that. AFAIK Night Elves eschew arcane magic purely because they see it as malevolent or unnatural. But there are exceptions to every rule.

Thing is, when they announced that any race could be a DK in Wrath, it also didnt really make any sense lore wise (DK's should have been limited to humans and forsaken imo), and yet today we don't seem to be too bothered with all these Gnome, Nelf and Tauren Death Knights running around.
 
I don't know. Some of those changes seems kinda iffy, especially if you start considering lore.

I'm not a lore-buff, but I do like some consistency in the lore (or story). AFAIK, Nightelves transform (painfully?) into high elves when they use arcane magic, which is the reason why there isn't any NE mages.

I'll just wait for an official statement from Blizzard about a new expansion. Seems like a beter option than QQ'ing :P

Well, you could argue that times change and lore didnt end when we started playing. It adapts. The night elves have been allies with humans and gnomes and there is many a ne warrior who thought that pyroblast would be really cool from out of shadowmeld.....
 
How are areas going to be flooded .. like the Thousand Needles area... for people without the expansion?

Thousand Needles is awfully quite. Could do with a bit of a crowd of swimmers .... haha
 
sounds quite messed up to me... tauren pala and priest?? and wtf - goblins? they could have done alot better, such as satyr or centaur perhaps.
 
Hey, if they get the water level right maybe there will be some gnome-free zones. Awesomeness :)
 
I don't know. Some of those changes seems kinda iffy, especially if you start considering lore.

I'm not a lore-buff, but I do like some consistency in the lore (or story). AFAIK, Nightelves transform (painfully?) into high elves when they use arcane magic, which is the reason why there isn't any NE mages.

I'll just wait for an official statement from Blizzard about a new expansion. Seems like a beter option than QQ'ing :P

The lore about arcane-using Night elves has been there for a long time now. About 1000 years back during the sundering there were only two night elves trained in the druidic arts where as all other night elves used arcane magic. The upper caste (the high class elves) were named the high elves and along with their Queen performed quite a bit of magic. During the sundering the high elves changed into either Naga or Xavians and those that did not change left kalimdor in shame. So High elves were originally night elves.

[edit: My 1st post yay! :P ]
 
I assume you meant Satyrs instead of Xavians. Xavius was the first Satyr and I think Xavians are one of the satyr towns/tribes/families/whatever they group as.

Also, the sundering wasn't a 1000 years before, it was 10000. the high elves were exiled after they unleashed a magical storm over ashenvale. They reached the eastern kingdoms but I'm not sure what caused them to transform. It could be because they were cut off from the world tree or because they started becoming active during the day and worshipping the sun.

Another thing, using arcane magic is illegal for nightelves and punishable by death. They consider it reckless and dangerous.
 
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