Ive been doing some research on both of these cards and is seems the 9600GT is keeping up with the 8800GT, now the 96 is 512mb and the 88 is only 320. Yet it still outperforms the 96gt. And seeing as the 88GT has DOUBLE the shaders of the 96GT it and with the launch of 96gt the 88gt's prices will come down. With games to come in the future, they will be shader heavy thus choking the 9600GT. Money wize now the 9600GT is the bette option. But according to nvidia itl release at about +-R1700 - R2000. So why not rather w8 for the 88GT price to come down, ensuring your place in future games as the 96GT cannot provide..
An interesting fact : the 9600GT does not launch with dx10.1 support.. Wont make a huge diff, but it is just surprizing. Thats my views on the situation. Id rather w8 for the 9800 series with the proper core clock and shader modules than go get the 9600GT now. Any1 care to comment?
Hmm, there are a few things that need clarifying I think at least as far as GT/GTS cards go
8800GTS 320Mib (G90 96 Stream Processors/ 20 ROPS 320-Bit Memory)
8800GTS 640MiB (G90 96 Stream Processors/ 20 ROPS 320-Bit Memory)
8800GTS SSC 640MiB (G90 112 Stream Processors/ 20 ROPS 320-Bit Memory) -OEM
8800GT 256/512MiB (G92 112 Stream Processors/ 16 ROPS, 256-Bit Memory)
8800GTS 512MiB (G92 128 Stream Processors/ 16 ROPS, 256-Bit Memory)
9600GT 512MiB (G94 64 Stream Processors/ 16 ROPS, 256-Bit Memory)
9800GTX 512MiB (G92-450 128 Stream Processors/ 16 ROPS, 256-bit Memory)
9800GX2 1GiB (G92-450 128 Stream Processors/ 16 ROPS, 256-bit Memory) X2
9800GX2 > 9800GTX > 8800GTS 512MiB > 8800GT 512MiB > 9600GT 512MiB > 8800GTS 640MiB > 8800GTS 320MiB
All parts are DX10.
*DX10.1 doesn't fix anything in DX10, it makes 4xMSAA pattern compulsory instead of optional for the most part. DX10.1 doesn't add anything significant to the spec at all.
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As for DX10 performance, as an API DX10 is significantly faster than DX9 there's no question about it. What people end up comparing is operating systems, and driver versions.
PCGH: Will the DX 10 visualization differ substantially from the graphics that are rendered with DX 9 hardware? What are the visuals that can only be rendered with shader model 4 hardware? Can you supply us with a visual proof via screenshot too?
Charles Beauchemin: No new content has been added to the DX10 version.
PCGH: How much of a performance hit will the improved optics of DX 10 incur? With all details maxed out is a typical first gen DX 10 card already running at its limits?
Charles Beauchemin: No performance hit occurs, since no improved optics are implemented. However, when running on Vista, DirectX 10 version speed will be much faster than its DirectX 9 counterpart (also running on Vista).