From the website:
•Create advanced games without the need to learn code
•Learn the tools used by major game studios
Hmm.. These "you too can make games" courses totally rub me the wrong way. They're so predatory in nature - essentially appealing to people's love for playing games, telling them that there's an awesome career ahead of them, and glossing over how brutal and soul destroying the reality of the industry is. I know quite a few people who have been successful in the industry, but they are the minority, and are all exceptionally good (programmers, artists, designers), and none of them ever did any game specific design/dev courses - most people just end up grinding for low pay for 3-10 years, or shipping (or not shipping) one crappy indie game after the next (I love
good indie games, but there is a really high volume of crap ones) and then give up, and do something else.
@OP: If you have a flare for game dev or design, I suggest looking at online tutorials, videos, etc. There is tons of free things online that others above have mentioned. Try making small games: as many as you can, using as many different mechanics as you can. I don't think that any of these courses (especially this budget one) is likely to be the catalyst you need. If you want to work on the programming side, learn to code (tons of online stuff, best to do a degree in CS if you can), and do some maths. On the art side, there are a lot of 3D digital art/animation courses (and even degrees) around - I don't know which course is the best is in this field. If you just want to do design, you probably have to wait in line

, most designers start out as either game artists or game programmers - it takes a lot of street cred to get a full-time design gig (even in the indie scene).