Online gamers plagued by severe harassment - Study

Jamie McKane

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Online gamers plagued by severe harassment - Study

The Anti-Defamation League's Centre on Technology and Society has released the results of a survey which found that over 70% of online gamers have experienced some form of harassment.

Most of these respondents - around 65% - added that they had experienced "severe harassment," including physical threats and stalking.
 
Oh its called harassment. I thought it was part of the game which was entertaining.

But now that we have given it a name I must retreat to my safe space and not get gud.

*Googles safe space best practices
 
BS out and out. Actual online gamers would not have time to do such a pile of sht survey.

So who exactly did fill in their so called survey ? I suspect it is just a bunch of leftist pussies trolling their way from twitter to see an industry bend over backwards for their ideology.
 
90% of this would be solved on console if people just knew how to set their privacy controls correctly and didn't allow every Tom, Dick and Harry to send you private messages.
 
Only 70%? Did the other 30% only complete their profiles and never played, or did they perhaps not play with other people.

The rule of online gaming is to have a think skin because you will hear all the insults there are in a very short amount of time, you learn to deal with it and move on with your life
 

ADL Online Gaming Leaderboard​

The ADL Online Gaming Leaderboard evaluates video game companies on their efforts to curb antisemitism and hate through robust policies and proactive, in-game safety features. This assessment serves as a comparative audit of the industry's leading platforms and games to identify critical gaps in moderation and player protections.

This Leaderboard evaluates the safety of online games as digital social spaces and not as forms of media. It evaluates the in-game safety tools available to users and the hate prevention policies that each game uses to prevent antisemitism and other forms of hate during in-game interactions. It does not assess or opine on the artistic and other media aspects of games such as the accurate portrayal of characters of various identities, the presence of realistic violence or swearing, or the appearance of different gameplay mechanics.

Alongside this Leaderboard, we’ve developed a Best Practices Guide designed to provide these companies with actionable strategies for combatting antisemitism and hate.

This Leaderboard is co-produced by the ADL Center for Technology and Society (CTS) and the Ratings and Assessments Institute (RAI).

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From the FAQ:

Who can benefit from using the ADL Online Gaming Leaderboard?​

The ADL Online Gaming Leaderboard is designed to be a versatile, accessible resource for the entire gaming ecosystem. It provides insights to a range of stakeholders, including parents, gamers of all ages, gaming companies, policymakers, government, press, law enforcement, and others.

This is a 'leaderboard' to be used by lobbyists.
 
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