Patch 2.3 notes

Now where does Zul’Aman come in??
I really hope its on par with karazhan
Which would allow some to gear towards 25man

If the instance is post SSC and The Eye ill probally never see it be4 the expansion:(
 
ZA will have no attunement, will offer badges like heroics

how it will work from wat ive read...

At the beginning, a boss will shout "YAARG", you'll have 20min to kill him. Once hes down, an npc prisoner will b released and offer u a chest (like Majordomo) with phat epix. As well as the next boss shouting "YAARG 2", and another 20min timer on that boss... and so on and so on. The timers apparently stack.

I believe the bosses still do drop loot, and each npc drops additional loot :p

Bear mount looks nice ;)
 
Sounds to be on par with Kara, with timers on it. If you do it faster the loot will be better, or something like that.
 
hehehe

I read up top somewhere someone was saying Rogues got a slight nerve :confused:
wonder if that person actually has a rogue past lvl 50 :o

Dude do you have any idea what Shadow-step is ? (41 tallent point skill in Subt.)
Do you know it can now be used even without being in stealth ?

That is a DPS move that will push up the rogue's DPS by about 30 - 50 %


No way they nerved rogues... TBH they just made rogues the best killing machine in wow ;)
 
Rogue nerve is on deminishing returns, in other words people can get immune to some of your abilities like stun
 
Rogue nerve is on deminishing returns, in other words people can get immune to some of your abilities like stun

oooooo ok now i get it. from that point I understand your statement.
But me playing a undead I'm immune to stun anyway :D. The chance on poison stays the same so cripling Poison FTW... That's all i need :D
 
Some issues regarding Fleet Footed increased to 15% speed increase and Deadly Throw aswell. Plus you cant use combo points anymore with a ranged attack or something like that :D
But then again I have not played my rogue(60) in 3 years :p
 
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