PlayStation 4 Pro vs GTX 1060 gaming PC

That is very debatable....

I could probably write several pages on the topic of 4k console gaming but it will be a waste of time.

Consider this though, a gtx 1080ti just scrapes the barrel at 4K gaming, it's a real native 4K at high fidelity and it really struggles to do so, many games it simply comes up as inadequate yet here we have a console with half the performance using pseudo techniques improvise 4K and everybody is jivedancing to the lower quality.

lol. You cannot compare the 1080ti to the very specific to DX12 GPU in the Xbox One X.

http://www.eurogamer.net/articles/digitalfoundry-2017-project-scorpio-tech-revealed

"The bottom line is that Scorpio's six teraflops will almost certainly go a lot further than an equivalent PC part. I asked Microsoft about this specifically, and they raise a number of good arguments that make the case strongly. Firstly, that their shader compiler is far more efficient than PC equivalents (think of shaders as native GPU code). Secondly, addressing the hardware directly via their API and with access to console-specific GPU extensions again adds to the advantage of a fixed platform box. And finally, they point to their optimisation software - PIX (Performance Investigator for Xbox) - as a tool that provides the path to console-specific optimisations that PC simply cannot get."

It is very easy to sit on the sidelines and pretend to know what you're talking about. The reality is you don't.
 
Not to mention game sharing on the Xbox so everything is half price.

Wait what?
How does game sharing equal half price?

Steam also has family sharing by the way, with up to 5 people I think.

Also, if you want the "free" game subscription thing, PC also has great options, the best probably being humble monthly. A difference being that you can keep playing what you got even after you stop paying the subscription. In the last 3 months the games included Rise of the Tomb Raider, Shadow tactics, Quake Champions, Dawn of War 3, The long dark, Quantum break, Elder scrolls online, Elder scrolls legends, H1Z1.

I've got both a PS4 and a gaming PC, and I enjoy both. I don't think I would go back to only having one. I think anyone saying that the one is much better than the other, or that a PC can't offer a similar gaming experience to a console for a similar amount (over a couple of years) is just silly.
If I want to buy a AAA title after 2 or so years, I think R400 or R350 on sale is a good price for PS4. On PC I seldom buy anything over R250.

Also, the idea that a console will win out on Rands per hour is just silly. Most games are on all platforms, so the amount of play time would be similar. The Uncharteds and TLOUs of the PS4 has the Divine Divinities and Pillars of Eternities of the PCs. The Star Citizens, the Civilizations and Endless Legends.
 
Got to love the silly logic in this thread.

Gamers: "We want to play games on our PC since it is more powerful than the console"
MS: "Sure, we'll make our games available on Xbox and Windows"
Gamers: "We hate Xbox since it has no exclusives"
 
Wait what?
How does game sharing equal half price?

One guy buys one game the other guy buys another. Ergo 2 games for same price or 50% off.

Isn’t Steam family sharing all on the same machine? Or requires someone to be online at the time or something. It’s also all linked to the parent account isn’t it? Been a while since I looked at it.

Besides that’s only a Steam. Not the entire PC platform.

Also, the idea that a console will win out on Rands per hour is just silly. Most games are on all platforms, so the amount of play time would be similar. The Uncharteds and TLOUs of the PS4 has the Divine Divinities and Pillars of Eternities of the PCs. The Star Citizens, the Civilizations and Endless Legends.

I never said console will win out.

I said if you want to compare costs you need to look at money spent for actual hours played.

Paying R92 for 16 games seems like good value expect if you played none of them or only some of them for an hour or two.

As opposed to the same R92 on one game you played for days.

It’s a quality over quantity argument.


And as for exclusives they are meaningless if you have no interest in those games on PC, and the same applies inversely.

Even though I spend most of my time on Xbox these days I still have a PS4 for those exclusives that appeal to me and I can’t have them any other way.

There is nothing on PC that draws me into wanting/needing one.

The only thing I play on PC now if Magic The Gathering : Arena which I’ll probably end up playing on Xbox the moment it opens up to that platform.


The point is that at the end of the day the pros/cons basically level out between the platforms and people will go to what appeals most to them. There isn’t really a wrong or right way about it.

To say PC always wins is a false statement because then consoles wouldn’t exist.
 
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It is very easy to sit on the sidelines and pretend to know what you're talking about. The reality is you don't.

You're welcome to go look at game comparisons across platforms, digital foundry does some good one.
 
One guy buys one game the other guy buys another. Ergo 2 games for same price or 50% off.

I see the logic, but imo that is just false. It will only really equate to 50% for a small subset of gamers.
As for steam family sharing, I finished the Witcher 3, which my brother bought. And he lives 400km away. The only limitation, which can be a big one, is that if he plays a game in his library, no one else can. It works out well for me, since I just play something else when he is playing something on steam.
 
It’s hardly what I would call minor. Instant jump from 1080p at 30fps to 4K@60fps for most titles.

Most games target 30 FPS for 4k. There is of course the odd exception.

You're welcome to go look at game comparisons across platforms, digital foundry does some good one.

The guy has his blinkers on tight, even when you give him proof. Perhaps we should get educated together?
 
I see the logic, but imo that is just false. It will only really equate to 50% for a small subset of gamers.
As for steam family sharing, I finished the Witcher 3, which my brother bought. And he lives 400km away. The only limitation, which can be a big one, is that if he plays a game in his library, no one else can. It works out well for me, since I just play something else when he is playing something on steam.

Yeah see on Xbox both players can play the games together at the same time.

And I would reckon (based on Xboxers I know) that more are sharing it than those that aren’t. It’s actually the reason I was convinced to buy one.
 
Most games target 30 FPS for 4k. There is of course the odd exception.

Not that I have any issue with 30fps.

The games I’ve played so far have been 60fps.

Others give the option of Quality (4K) vs Performance (60fps with Dynamic Resolutions).

As with most things it differs from one dev to another.

As I said earlier though console geeks are not stuck on benchmarks.
 
Not that I have any issue with 30fps.

The games I’ve played so far have been 60fps.

Others give the option of Quality (4K) vs Performance (60fps with Dynamic Resolutions).

As with most things it differs from one dev to another.

As I said earlier though console geeks are not stuck on benchmarks.

If we go down this road we really need to dig in very deep statistically and look at the cost per hours played of a given game.

Sure if you got 16 games for next to nothing that awesome, but meaningless if you put one hour into each before forgetting about them.

Granted I almost never buy stuff at launch any more and as such I rarely spend more than R250 on a game I bought digitally a few months after launch.

Not to mention game sharing on the Xbox so everything is half price.



Most people have a TV anyway. I’m still on a 1080p TV with no major rush. If anything I want HDR more than 4K.



I know it’s a sour point for people not paying it at present. For me it’s so little money in the greater scheme of things and I get multiple free games from it every month of which at least one usually justifies the cost.



Actually it will. All my saves are on the cloud so if it dies I just re-download and carry on.

Bizarrely I have never had a console hard drive failure, and I’ve had them all.

Meanwhile my NAS has eaten two hard drives in the last few years.



Fair comment in a pure numbers game, but I’ve never needed a longer warranty as I’ve not had a console fail on me out of warranty.

I’m sure it happens though, but maybe the PC’s just work harder?



Agreed it’s not a zero sum game.

Personally, consoles will always win.

But you are still playing at 1080P as you said yesterday, so you are playing 1080P at 60fps, not 4K @ 60
 
But you are still playing at 1080P as you said yesterday, so you are playing 1080P at 60fps, not 4K @ 60

I’m playing 4K supersampled to 1080p.

The output from the Xbox remains the same. It doesn’t have special 1080p profiles or configurations.
 
Very very few Xbox One X titles will hit 4k@60fps.

Well that’s a matter of perspective.

Are you saying Pac-Man and Tetris can’t hit 60fps at 4K?

It’s pretty easy for some games to manage it.

It all really depends on the type of game and the sacrifices they are willing to make.

So far we have...

Call of Duty WWII
Cuphead
Diablo 3
Doom
F1 2017
Fifa 18
Forza 7
Gears of War 4
Halo 5
Minecraft
Path of Exile
Project Cars 2
Rocket League
Super Lucky’s Tale
Titanfall 2

It certainly can be done.

That being said resolution and for that matter frame rate isn’t everything and not always relevant to all games.
 
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