PS3 Servers, local or not?

doobiwan

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Maybe Lazygamer can do some digging if no-one knows the answer yet.

From what I gather all PS3 network games are server based, ie need an independent server to host a game (by comparison most 360 games are client hosted, ie peer to peer).

So my question is, "are Playstation South Africa / Ster Kinekor hosting servers locally? If so for which games? If not what servers are they using and what's the latency like."

PSN may be a completely unviable in South Africa.
 
noooo man.. they will use a proprietory Sony VPN client! :p
 
I'm also curious to how the whole "Always Online" PS3 thing will work. How will we play network games etc? Alot of the content for PS3 is available for free download. How will that work also? I'm sure in the US, they have the means of doing so. I wonder how that will all be done here.
 
Maybe Lazygamer can do some digging if no-one knows the answer yet.

From what I gather all PS3 network games are server based, ie need an independent server to host a game (by comparison most 360 games are client hosted, ie peer to peer).

So my question is, "are Playstation South Africa / Ster Kinekor hosting servers locally? If so for which games? If not what servers are they using and what's the latency like."

PSN may be a completely unviable in South Africa.

Its just like ps2 online, very poor from our side especially as games that support online have dedicated servers which will only be based overseas and Sony doesn't host servers for games unless its their games. To make it like xbox live every game that has online must make there own network code for match making on the other hand with xbox live Microsoft has servers which supply match making for all games that have online which makes it possible for us South Africans to host our own local matches, for ps3 I think even if you do host a game that game would be hosted overseas so local games will play like international, PS3 online is not viable for South Africa, Sony doesn't even see us as a market thats why Ster Kenikor handles playstation here instead of Sony SA, I guess thats what you get for paying R6300
 
Its just like ps2 online, very poor from our side especially as games that support online have dedicated servers which will only be based overseas and Sony doesn't host servers for games unless its their games.

...PS3 online is not viable for South Africa, Sony doesn't even see us as a market thats why Ster Kenikor handles playstation here instead of Sony SA, I guess thats what you get for paying R6300

Isn't it funny how people who haven't even used it can tell us how bad it is?

A "mini-review" from another SA forum:

I've been playing Resistance Fall of Man online all afternoon, and it works great! The netcode seems to be really tight and even though the servers seem to be hosted overseas, I haven't experienced any lag, nor any problems joining international matches like I do on the Xbox 360 Call of Duty 3 and Rainbow Six, for example.

My experience with that one is good so far. I've done a bit of Motorstorm, and that also seems to work quite well, but I haven't played enough to really comment in detail on that.

I do think games with less solid netcode might be horrible to play from SA, so I will get most multiplatform online games for the Xbox 360. However, the server-based approach also has some benefits - for example, there's no way you could have 40 people in a smooth match with Xbox Live style peer-to-peer hosting as you can on the Resistance servers.

Live is a better service in most respects, but I must say Resistance has some nice features I'd love to see in Gears of War. For example, you can set up a clan on the server, and the players stats functions are superb. You can very easily see detailed info kills, deaths, etc across ranked and unranked matches, more than I've seen from any Xbox 360 game to date.
 
I saw that this morning, and fair enough, but it doesn't say whether is on shaped or unshaped? Where was the host?

The fact that he said "I haven't experienced any lag" makes me dubious - it's a fact of Telkom network architecture that he couldn't experience a lag of less than 150-200ms at best which is definitely noticeable, but still playable.
 
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