Hi guys
I'm currently doing my honours in Computer Science, for which my research is orientated around creating a tailor-made gameplay experience in tower defense games. In other words, altering of gameplay elements according to the player's proficiency in the game (play styles, choices made, that sort of thing).
I am currently at the stage of implementing an artificial neural network that will predict the difficulty of a map design (branching of paths, placement of towers, spawn points of enemies, etc.), however I need to gather training data so that my artificial neural network can learn what makes a map difficult.
If you guys would be so kind, please (voluntarily) answer a questionnaire I made regarding difficulty of map designs. It only records what you perceive your proficiency to be in tower defense games, and what you perceive difficulty of map designs - no personal information and stuff. Won't take longer than 1-2 minutes.
My Tower Defense Questionnaire
Just a few points regarding the questionnaire:
Your responses would be much appreciated!
I'm currently doing my honours in Computer Science, for which my research is orientated around creating a tailor-made gameplay experience in tower defense games. In other words, altering of gameplay elements according to the player's proficiency in the game (play styles, choices made, that sort of thing).
I am currently at the stage of implementing an artificial neural network that will predict the difficulty of a map design (branching of paths, placement of towers, spawn points of enemies, etc.), however I need to gather training data so that my artificial neural network can learn what makes a map difficult.
If you guys would be so kind, please (voluntarily) answer a questionnaire I made regarding difficulty of map designs. It only records what you perceive your proficiency to be in tower defense games, and what you perceive difficulty of map designs - no personal information and stuff. Won't take longer than 1-2 minutes.
My Tower Defense Questionnaire
Just a few points regarding the questionnaire:
- Only answer questionnaire once.
- Only answer if you have any (even a little) knowledge of tower defense games.
- You can safely assume any composition of enemies or towers, the focus is on the map design itself, not the compositions.
- There are three circles of different colour in the maps, green indicates locations of towers, red indicates locations of enemy spawn points and yellow indicates exit points for enemies.
- A single tower can only be built upon the green circle (like Kingdom Rush).
Your responses would be much appreciated!