Samsung Galaxy S6

Just trying out different suggestions to see what can prolong battery life without negatively affecting my phone experience.

remember, change one things at a time. if you change 10, you don't know which one is actually making the difference.

background apps do not use a lot of battery, they are mostly on a pause state, just to be ready when you switch to them. killing them constantly while they constantly restart themselves will probably end up in using more battery.
 
O, and keep one thing in mind. This is not Windows. Android is incredibly awesome at managing memory. Constantly killing apps goes against how Android was designed to work.
 
remember, change one things at a time. if you change 10, you don't know which one is actually making the difference.

background apps do not use a lot of battery, they are mostly on a pause state, just to be ready when you switch to them. killing them constantly while they constantly restart themselves will probably end up in using more battery.

I agree. Will try it without ShutApp.
 
O, and keep one thing in mind. This is not Windows. Android is incredibly awesome at managing memory. Constantly killing apps goes against how Android was designed to work.

I think this is the only post ever on mybb which I don't agree with you on.

Android is by far the worst thing when it comes to memory.

Hence why we have Samsung's with 3Gb ram and our iOS brothers kicks our ass with 1Gb.
 
I think this is the only post ever on mybb which I don't agree with you on.

Android is by far the worst thing when it comes to memory.

Hence why we have Samsung's with 3Gb ram and our iOS brothers kicks our ass with 1Gb.
You obviously still think about memory management like windows do it. Think of it more like Windows's swap file... It's a place where Android keeps apps that are used a lot so it can start it quick quick when you need it.
 
You obviously still think about memory management like windows do it. Think of it more like Windows's swap file... It's a place where Android keeps apps that are used a lot so it can start it quick quick when you need it.

Ahh okey that makes more sense so it sort of hold the app "running" so it's fast when asked to be used
 
Ahh okey that makes more sense so it sort of hold the app "running" so it's fast when asked to be used

The app isn't actually running. If you understand the states of an app you will know that when it is not in focus, it is in a "pause" state. But ya, the rest of your sentence is what I'm trying to say.
 
Cool cool guess it makes sense now, but then how come ios achieve similar with less?
 
Isn't IOS also a superior programming language, so the applications themselves are more efficient?

I also suspect developer skill might be involved, where IOS developers on average are better than Android beginners (the platform has simply had the benefit of being around longer, and because the phones are premium the client demands in terms of quality are far more stringent).

Android is more about 'anything goes', with a lot of resulting crap.
 
Cool cool guess it makes sense now, but then how come ios achieve similar with less?
IOS doesnt do "true" multitasking. If you minimize an app and open another, the minimized app is frozen.
On Android if you open up YouTube, pause a video and switch to another app and then come back to YouTube you will find the video will be done buffering.
On IOS if you try the same thing you will find the YouTube video exactly where you left it, it won't buffer while you switched to another app. Its like youtube was frozen while you switched apps.
So no real multitasking from what I seen, must be how they keep performance running so well on their dual core procs and 1 gig ram.

I don't know if this is still the case on IOS8 as I haven't a tried an apple device running it yet.
 
Isn't IOS also a superior programming language, so the applications themselves are more efficient?

I also suspect developer skill might be involved, where IOS developers on average are better than Android beginners (the platform has simply had the benefit of being around longer, and because the phones are premium the client demands in terms of quality are far more stringent).

Android is more about 'anything goes', with a lot of resulting crap.

Completely disagree with all of this.
 
IOS doesnt do "true" multitasking. If you minimize an app and open another, the minimized app is frozen.
On Android if you open up YouTube, pause a video and switch to another app and then come back to YouTube you will find the video will be done buffering.
On IOS if you try the same thing you will find the YouTube video exactly where you left it, it won't buffer while you switched to another app. Its like youtube was frozen while you switched apps.
So no real multitasking from what I seen, must be how they keep performance running so well on their dual core procs and 1 gig ram.

I don't know if this is still the case on IOS8 as I haven't a tried an apple device running it yet.

You right. Also the "paused" state I was talking about doesn't mean the app can't do anything. It just means that the code defined in that state is executed. If the programmer wanted to let the app continue as per normal, he could. Not recommended, but he could.

I think you are right about Apple's "freeze" state though. This is the operating system freezing the app, and the app, even if the developer wanted to, can't do anything about it.
 
Completely disagree with all of this.

Do you honestly think the programming standards employed by developers to reach the unwashed masses with their Samsung Galaxy pockets is going to be the same as IOS developers employ when their customers all have iPhones (hugely premium by comparison to all but the top end Androids)?

Business sacrifices. You should research them.
 
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