Exclusive to the NDS. Release in March 2010.
Summary from Metacritic:
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Quotes:
From IGN "Five reason's we're excited for Infinite Space":
From Famitsu via Wikipedia (released in Japan already):
From Hifumi Kouno, the game designer (interview on Gamespot):
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Link Roundup:
IGN Page
GameSpot Page
Eurogamer Page
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Yeah... I'm pretty excited about this release
Summary from Metacritic:
Infinite Space is a role-playing game in which players assemble a spaceship armada and embark on a cosmic adventure that allows them to delve deep into the vast outer reaches of space, exploring a universe filled with planets and interstellar organizations each with their own culture. Infinite Space follows the story of Yuri, a young crewman that journeys the galactic frontier and slowly moves up the ranks to become captain of his own spaceship fleet. Using over 150 blueprints, players build and customize a huge array of space ships and have over 200 crewmen to recruit. Players battle their way through space to become the strongest fleet in the galaxy while exploring new planets and solar systems. Infinite Space delivers replay value with an epic storyline containing multiple branching story arcs that weave together seamlessly to create one epic tale set amongst the stars. The game also features multiplayer combat through local wireless connection for up to two players.
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Quotes:
From IGN "Five reason's we're excited for Infinite Space":
The Nintendo DS has been around for five years now. Has any game taken it to its technical limits? Well, no developer has claimed to do so, that we know of. But at this year's Tokyo Game Show, SEGA explained it is hoping to do just that with Infinite Space.
From Famitsu via Wikipedia (released in Japan already):
Japan's Famitsu magazine rated it 9/9/8/8 for a total of 34 points, earning it a Gold award. "From the ship customization that reflects the player's tastes down to the tiniest detail to the battle difficulty (you are killed instantly if you let your guard down) to the vast and complex SF story; every aspect of this game is deeper than I imagined," wrote one reviewer. "The sheer volume is also overwhelming, and I applaud their efforts. There are some unkind parts of the game, but they are easily overpowered by the game itself."
From Hifumi Kouno, the game designer (interview on Gamespot):
The specs of the ship are very different between the initial setting and the well-customized setting, even if it’s the same ship. However, it is not difficult to customize once you have learned what to do. Players will be able to cope without the need to pay careful attention. However, my advice is that players should strengthen the living conditions of their ship (i.e. mess halls, crew cabins) rather than its physical strength, at least in the beginning.
Apart from the obvious elements such as the fire power and speed of the spaceship, the customization ties in to the gameplay in deeper and more subtle ways. For example, how quickly your crew can respond to orders depends on how well their suitable ability is developed. It can take days or weeks for the ships to travel from one place to another, and during this time your crew can become lethargic or dejected. By implementing relaxation or entertainment rooms in your ship, you can affect crew morale, which will then change the way they respond in battle.
The reason I designed the game like this and weighed heavily on customization is because I wanted each and every player to be able to complete the game with their favorite and ideal fleet. If the player is a big fan of Galactica, he/she may want to complete the game with a carrier-based fleet. If the player is a big fan of Star Wars, he/she may want to complete the game with big battleships. The player is able to complete the game any way they want and with any ship they choose as long as they customize it well.
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Link Roundup:
IGN Page
GameSpot Page
Eurogamer Page
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Yeah... I'm pretty excited about this release