[)roi(]
Executive Member
- Joined
- Apr 15, 2005
- Messages
- 6,282
If you thought shaders were limited to special effects, photo filters, animation transitions etc. you'd be wrong:
Inigo Quilez has demonstrated on shader toy that with a bit of finesse you could write a working game in GLSL (Open GL Shader Language)...
https://www.shadertoy.com/view/Ms3XWN
If you never heard of shader toy, then let me be the first to introduce you to a great way to waste time; the mind boggles with what can be done in a shader.
PS. all the shader code is typically written in GLSL (code that is run on the GPU), which means it's completely transportable to any of the major platforms with almost no or very minimal changes. This is a great place to look for a nice effect or transition for your app.
Inigo Quilez has demonstrated on shader toy that with a bit of finesse you could write a working game in GLSL (Open GL Shader Language)...
https://www.shadertoy.com/view/Ms3XWN
If you never heard of shader toy, then let me be the first to introduce you to a great way to waste time; the mind boggles with what can be done in a shader.
PS. all the shader code is typically written in GLSL (code that is run on the GPU), which means it's completely transportable to any of the major platforms with almost no or very minimal changes. This is a great place to look for a nice effect or transition for your app.
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