Splinter Cell: Double Agent

Um, I had amongst the fastest rigs in the country and SC had major issues still. UE2 is not next gen its an engine from 2002 with fragment and vertex programs appended too it.

I had 8800GTS and 8800GTX SLI in two rigs and it was specifically with GF8 that it didn't work. Messed up geometry (couldn't even see sam), flashing textures etc...

With 7950GX2 frame rate was bad, with X1950XTX it was a little better, but all in all the performance was/is not up to scratch. The entire game is a bad port. The actions that you want sam to perform obscure his view. Yes its a console port alright, a bad one. Riddick was a port but worked well, so is Marvel Alliance etc... to name but a few.

Too easy to blame the hardware, its Ubisoft that messed up, especially considering it doesn't really look better than Chaos Theory, just different locations. Yet that game played well even on a 6600GT.
 
im currently playing CT... havta dissagree.. DA is quite alot better, gfx wise. and CT is waaaay to easy.. PS. It uses U2 engine, BUT also elements of U3 engine btw, hence next gen.. and the U2 engine is not like it was... its extremely tweaked.
 
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When the game installed it tested my hardware for compliance. I have more than 1 GB of RAM, a GeForce 7600GS DDR3 video card, AMD 64 3700+ CPU and 160 Gig of empty HD space. My rig passed all the recommended requirements. Surely if these specs were not good enough the testing procedure after installation should have said so - and adjusted my settings accordingly for acceptable gameplay.

The bootom line for me is that both GRAW and R6 Vegas played perfectly on my rig as it is without one glitch. R6 looked awesome, played smooth - and loaded very fast. Surely these two games are not less advanced than SCDA?
 
You're right. R6 is UE3 by far more advanced than anything SCDA using UE2 engine can throw at it.
Nothing was done to SCDA that wasn't possible in CT. There are no elements of UE3 in there anywhere, hence it being a UE2 game (even on the packaging it sez UE2 powered) SCDA plays bad cause it's a bad port, really is that simple. Your rig is fine, it's the game that's lost its focus.

How can a UE3 game play better than a UE2 game?
 
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