Fulcrum29
Honorary Master
Everyone agrees that the game looks amazing and that the sound design is stunning.
Where some don't agree is the cinematics, saying that the game takes too long to start. From the opinions I have read, most didn't seem to have made it through to the actual gameplay. I am unsure what they played because it seems to have been an introduction, the tutorial stages. Others seem to have gotten more mileage than others.
Some points above seem to have been talking points provided in a script slipped into the NDA, the good old addendum to promotional campaigning.
I think the game will be good. I don't think that was ever the problem; the problem is how complete the game will be at launch.
There were two groups, maybe three groups. Group one made the game seem like a walking simulator; the second group is in awe. Maybe it is the Mark Hamill touch, who knows?
Initial thoughts on Squadron 42 after playing it for 5 hours today:
1) A 4K display with RGB Stripe is highly recommended as the game is beautiful visually and has a lot of text.
2) Audio is very full and on point so if you have a family consider using open back headphones. Using active noise cancellation headphones would be amazing and immersive.
3) Some parts of the game were slow, but I think it's partly feeling that way because I'm an active star citizen player. It may be very appropriate for new people to Star Citizen and Squadron 42, especially the immersive how to segments of the game. 4) I loved the firing range experience in the Idris
5) I got genuine goosebumps, 3 different times, and had to take a break after the 3rd time. The feels...
6) After being in the chaos, sweating bullets, and anxiety passing, the game actually starts... Pure magic how they did that, and made me feel like... Frack, I'm in for it ...
7) Hair and character models were mostly amazing with some suggestions that I gave to make thing less jaring at times here and there.
8) AI was mostly better than I had hoped, but with some traditional Star Citizen AI jank happening here and there but was definitely a minority occurrence. Nearly feels like they could do taxi (Genesis Starliner) missions now with NPCs.
9) Flight model, enjoyable. More on that later.
10) Story, yeah, I got invested in the world and my character.
?/10 rating as I need sleep and time to digest. I haven't played anything for 5 hours straight in years. BUT, I had fun.
Where some don't agree is the cinematics, saying that the game takes too long to start. From the opinions I have read, most didn't seem to have made it through to the actual gameplay. I am unsure what they played because it seems to have been an introduction, the tutorial stages. Others seem to have gotten more mileage than others.
Some points above seem to have been talking points provided in a script slipped into the NDA, the good old addendum to promotional campaigning.
I think the game will be good. I don't think that was ever the problem; the problem is how complete the game will be at launch.
There were two groups, maybe three groups. Group one made the game seem like a walking simulator; the second group is in awe. Maybe it is the Mark Hamill touch, who knows?