Star Citizen

Now im between getting ED en X Rebirth. Both seems to have there pros and cons. Funny when I read comments etc. from around 2013 about these games and they mention star citizen and say will be released 2016.

Just remember that the X series are complete games. ED is released in phases (or seasons as per the developers). Strictly speaking ED is also incomplete.

I expect Star Citizen to be ready by 2019/2020.
 
Just remember that the X series are complete games. ED is released in phases (or seasons as per the developers). Strictly speaking ED is also incomplete.

I expect Star Citizen to be ready by 2019/2020.

What ticks me off about the ED approach is that they charge you extra for every new bit of content tacked onto the original base game. It adds up pretty quickly.
 
What ticks me off about the ED approach is that they charge you extra for every new bit of content tacked onto the original base game. It adds up pretty quickly.

I agree 100%, not only do they charge you, they empty your pockets. $60 per season is not cheap going by DLC terms.
 
If this game ends up being a No Man's Sky level of disappointment, I will just cry and sell off my PC, quit gaming and take up something more practical. Maybe start an ant farm or something.
 
If this game ends up being a No Man's Sky level of disappointment, I will just cry and sell off my PC, quit gaming and take up something more practical. Maybe start an ant farm or something.

Speak for yourself, I am enjoying nms a lot. If SC ends up being a space version of battlefield, now that would be bad.
 
Speak for yourself, I am enjoying nms a lot. If SC ends up being a space version of battlefield, now that would be bad.

I've never played Battlefield but see a lot of dislike for it. What aspect of it would you rather not see in Star Citizen?
 
I've never played Battlefield but see a lot of dislike for it. What aspect of it would you rather not see in Star Citizen?

Well, for one I hope players just leaves me alone lol, I am not good in defending myself in that game, npc's or what ever you call the other ships is cool, they are easy. But at the current stage when I am exploring and just checking out things, even at yela, the people ambush me and shoot me down. :( I am hoping they implement a new systems that punish players a bit more UEC wise when going rogue. But there is one system they have in Gta 5 that I hope they bring into SC, in GTA 5 this system allows a player to roam the city and other people cant shoot at you. I know this might not happen, but I am a explorer and miner in space sims first and with SC that is what I am aiming for. :)
 
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Guys, this is something to behold.

[video=youtube_share;GucYhhLwIxg]https://youtu.be/GucYhhLwIxg[/video]

If you're still sceptical about where this game is headed, take a good long look at this vid.

Amazing. When you see this vid and compare it with NMS, it's like night and day.
 
Please dont compare this to NMS.. its a silly comparison and one which shouldnt be made. The two games couldnt be further apart.

On a planetary scope perhaps, but tell me which of the gameplay pillars (bar "naming your discovery") is missing between these two?

Trading? Fighting? Discovery? Transition between space and planet....?

I'm not advocating either of these games btw. I've sadly got the same jaded outlook towards SC as I did with NMS.
However trying to make out as though these are 2 "completely different" types of games is an overstep IMO.
 
Please dont compare this to NMS.. its a silly comparison and one which shouldnt be made. The two games couldnt be further apart.

Two hyped up space piloting games. Why not compare? All the NMS hype was BS, so end of the day they may be more similar than not.
 
Well, for one I hope players just leaves me alone lol, I am not good in defending myself in that game, npc's or what ever you call the other ships is cool, they are easy. But at the current stage when I am exploring and just checking out things, even at yela, the people ambush me and shoot me down. :( I am hoping they implement a new systems that punish players a bit more UEC wise when going rogue. But there is one system they have in Gta 5 that I hope they bring into SC, in GTA 5 this system allows a player to roam the city and other people cant shoot at you. I know this might not happen, but I am a explorer and miner in space sims first and with SC that is what I am aiming for. :)

There will not be a simulated invincibility setting, you can forget that. Remember that at this point you don't really suffer any consequences for attacking other players. That will change as more game mechanisms come online.
 
On a planetary scope perhaps, but tell me which of the gameplay pillars (bar "naming your discovery") is missing between these two?

Trading? Fighting? Discovery? Transition between space and planet....?

I'm not advocating either of these games btw. I've sadly got the same jaded outlook towards SC as I did with NMS.
However trying to make out as though these are 2 "completely different" types of games is an overstep IMO.

Totally different games by design. NMS tries to create a near unlimited number of systems with a fairly superficial approach to story, and no multiplayer at all. Star Citizen features a a handful of locations by comparison, but with much more depth and detail and full MMO capability. The only similarity they have is that both are set in space.
 
Two hyped up space piloting games. Why not compare? All the NMS hype was BS, so end of the day they may be more similar than not.

You may as well compare ANY two unreleased hyped up games. Star Citizen is at least playable now, so the game is a known quantity.
 
You may as well compare ANY two unreleased hyped up games. Star Citizen is at least playable now, so the game is a known quantity.

And despite the delays Star Citizen hasn't yet been pushed out the door as a complete, working game.
 
Totally different games by design. NMS tries to create a near unlimited number of systems with a fairly superficial approach to story, and no multiplayer at all. Star Citizen features a a handful of locations by comparison, but with much more depth and detail and full MMO capability. The only similarity they have is that both are set in space.

All I'd say is re-read the first line of mine. The Scope is the only actual difference here. Mechanics, or in NMS' case would-be mechanics, are set to be the same between both games. How many things can you NOT do in SC that you CAN is NMS?

The defense of this game is that it's not the same cause there's a near infinite universe awaiting you. That does not make the game "completely different". It changes its scope. By design these are almost the exact same game, with differing scopes.
 
All I'd say is re-read the first line of mine. The Scope is the only actual difference here. Mechanics, or in NMS' case would-be mechanics, are set to be the same between both games. How many things can you NOT do in SC that you CAN is NMS?

The defense of this game is that it's not the same cause there's a near infinite universe awaiting you. That does not make the game "completely different". It changes its scope. By design these are almost the exact same game, with differing scopes.

Fine, it still doesn't mean SC will be a failure just like NMS. There were plenty of indications that NMS would be a wreck - the fact that he never actually indicated what the gameplay elements would be, the fact that he endlessly hyped features without actually demonstrating any of them, the total lack of track record making similar games and tiny development team at Hello Games. SC has demoed its features working in real gameplay, and been very transparent about every feature they would bring, and actually delivered on their goals in budget. Sure it's stretched out way beyond people's expectations, but that's because the game's backers were willing to fund a more ambitious game.
 
All I'd say is re-read the first line of mine. The Scope is the only actual difference here. Mechanics, or in NMS' case would-be mechanics, are set to be the same between both games. How many things can you NOT do in SC that you CAN is NMS?

The defense of this game is that it's not the same cause there's a near infinite universe awaiting you. That does not make the game "completely different". It changes its scope. By design these are almost the exact same game, with differing scopes.

The better question is, how many things will you be able to do in SC that you can not do in NMS. :D Play with friends, have FPS gun battles, interact with fully functional NPC's, fly ships or drive vehicles where every subsystem and component is fully modeled, apply actual skill to activities such as mining rather than just do button-mashing...

In very broad terms, they are similar in that they both fall in the space sim category. The similarity ends there though, at least for me.
 
Fine, it still doesn't mean SC will be a failure just like NMS. There were plenty of indications that NMS would be a wreck - the fact that he never actually indicated what the gameplay elements would be, the fact that he endlessly hyped features without actually demonstrating any of them, the total lack of track record making similar games and tiny development team at Hello Games. SC has demoed its features working in real gameplay, and been very transparent about every feature they would bring, and actually delivered on their goals in budget. Sure it's stretched out way beyond people's expectations, but that's because the game's backers were willing to fund a more ambitious game.

NMS is a failure to some, and to some not. A definition of a failure is something that can be proven as a 100% failure, since myself and thousands of other people enjoys NMS it is a failure to the select few that thinks so, not everybody. With the added mods and HG that are going to add more features it will only get better.
 
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