Started playing Pandaria last night

Pitbull

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Damn the effort needed to kill mobs give me the feeling that I will enjoy this expansion. Feedback on MoP from a skill needed level? TBC was a nice expansion where when you hit Outland it was hard. I have a similar feeling to MoP. Hope so cause then I'll like it lots :p
 
From my time in Pandaria I can only say that the curve is a lot better than the previous two expansions, and not that many free gear. That being said, you can at least buy level appropriate gear in most of the questing areas, so that you are not too undergeared. The quests have a nice flow in story line and I have taken 4 chars through Pandaria with all slightly different paths (so it does not get too boring).
End game with all the rep grinding and caps on points still feels like a huge time sink for me, and this is where the game have lost my interest. May be back though, as I still enjoy the social aspects way more than Diablo.
 
I've been playing MoP since its release.

I enjoyed the leveling and the new experience because I was getting quite bored of Cataclysm. The pet battles are fun for a while but do get quite bland and I also was not found of the Monk class.

Playing a Pandaren is fun as again, it's a new experience and doesn't make things seem boring.

However, getting to endgame content, I was rather displeased. Blizzard offers a LFR feature (Looking For Raid) where you can queue with randoms from across the realms to run through dumbed down 25 man raids. This has been around since Cataclysm but I just feel it takes away from the difficulty.

In terms of PVP, it broken. All characters come with a base resilience of 65% and if you gem full resilience, you're lucky to hit 70% resilience. Players now PVP in endgame PVE gear and killing a healer is close to impossible.

After playing for 7 years, I'm still in favour of WOTLK.
 
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