Switching to ADSL, Need help...Saol/Nukecap

Borgir

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Hi there guys,

Avid World of Warcraft Fan here, switching from ISDN 128 to 384/512(not decided yet)

I have been looking at saol.com and nukecap, just have a few questions.

What is overall the best option to go for , for best latency?

I was thinking unshaped 4gig Cap (saol.com) However, reading on Nukecap is it rather better to go for 30 gig shaped and use a VPN?

I am still hazy on how VPN works, or what is best way to go for best latency and of course avoiding cap/shaping. As i have been reading some horror stories about latency with shaping hehe.

Any info will be great!

Cheers
Rob
 
If you're playing at games.saix.net, like most people in this country, then you'll get good pings. MUCH better than ISDN killa-noob. The 30Gig shaped account is just fine for this, or even _some_ international gaming. WOW appears to work OK with the shaped accounts, but it depends on the time of the day, etc. Not all international servers will be good. If international gaming is what you want, then according to sybawoods (and he's a pro), the 4G unshaped is king.

VPN will just add more latency to your connection for local stuff, and for international the latency won't be much better than the 4G unshaped, via NukeCAP VPNs
 
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i got ISDN 128 and dont see much extra other than a few ping rates difference in local servers... lag aint an issue with all the newer online games too... i suppose its just a matter of taste, although ISDN is an old tech nowadays...
 
I am on SAOL unshapped and it's pretty solid. Get 500ms latency in WoW any time of the day. Compared it to Nuke's service in the beginning and it was marginally quicker, not much in it really. So I suppose it depends on whether you have the extra cash and want the bigger cap :D
 
OK, here's an example DSL ping, to one of Saix's game servers.
Code:
PING armageddon.telkomsa.net (196.25.69.222): 56 data bytes
64 bytes from 196.25.69.222: icmp_seq=0 ttl=124 time=21.4 ms
64 bytes from 196.25.69.222: icmp_seq=1 ttl=124 time=18.1 ms
64 bytes from 196.25.69.222: icmp_seq=2 ttl=124 time=16.7 ms
64 bytes from 196.25.69.222: icmp_seq=3 ttl=124 time=18.4 ms
64 bytes from 196.25.69.222: icmp_seq=4 ttl=124 time=18.7 ms
64 bytes from 196.25.69.222: icmp_seq=5 ttl=124 time=16.5 ms
64 bytes from 196.25.69.222: icmp_seq=6 ttl=124 time=21.2 ms
64 bytes from 196.25.69.222: icmp_seq=7 ttl=124 time=16.3 ms

--- armageddon.telkomsa.net ping statistics ---
8 packets transmitted, 8 packets received, 0% packet loss
round-trip min/avg/max = 16.3/18.4/21.4 ms

I used to have ISDN, and I know for a fact that the MINIMUM latency to even the FIRST hop on ISDN is around 50-60ms, translating to in in-game ping for 80-100ms.

On ADSL my ingame pings are typically 50-80ms. This is naturally, to games.saix.net servers, not internationally.

Here is a ping to one of the WoW west-coast servers' hosting facilities.
Code:
 ping mdf1-bi8k-2-eth-1-2.lax1.attens.net
PING mdf1-bi8k-2-eth-1-2.lax1.attens.net (12.129.192.46): 56 data bytes
64 bytes from 12.129.192.46: icmp_seq=0 ttl=51 time=415.3 ms
64 bytes from 12.129.192.46: icmp_seq=1 ttl=51 time=414.7 ms
64 bytes from 12.129.192.46: icmp_seq=2 ttl=51 time=410.3 ms
64 bytes from 12.129.192.46: icmp_seq=3 ttl=51 time=418.0 ms
64 bytes from 12.129.192.46: icmp_seq=4 ttl=51 time=417.5 ms
64 bytes from 12.129.192.46: icmp_seq=5 ttl=51 time=416.5 ms
64 bytes from 12.129.192.46: icmp_seq=6 ttl=51 time=411.9 ms
64 bytes from 12.129.192.46: icmp_seq=7 ttl=51 time=428.9 ms
64 bytes from 12.129.192.46: icmp_seq=8 ttl=51 time=428.4 ms

--- mdf1-bi8k-2-eth-1-2.lax1.attens.net ping statistics ---
9 packets transmitted, 9 packets received, 0% packet loss
round-trip min/avg/max = 410.3/417.9/428.9 ms
This is on an unshaped account. Keep in mind, this was during that day too, when things are typically more congested.
 
TheRoDent said:
OK, here's an example DSL ping, to one of Saix's game servers.
Code:
PING armageddon.telkomsa.net (196.25.69.222): 56 data bytes
64 bytes from 196.25.69.222: icmp_seq=0 ttl=124 time=21.4 ms
64 bytes from 196.25.69.222: icmp_seq=1 ttl=124 time=18.1 ms
64 bytes from 196.25.69.222: icmp_seq=2 ttl=124 time=16.7 ms
64 bytes from 196.25.69.222: icmp_seq=3 ttl=124 time=18.4 ms
64 bytes from 196.25.69.222: icmp_seq=4 ttl=124 time=18.7 ms
64 bytes from 196.25.69.222: icmp_seq=5 ttl=124 time=16.5 ms
64 bytes from 196.25.69.222: icmp_seq=6 ttl=124 time=21.2 ms
64 bytes from 196.25.69.222: icmp_seq=7 ttl=124 time=16.3 ms

--- armageddon.telkomsa.net ping statistics ---
8 packets transmitted, 8 packets received, 0% packet loss
round-trip min/avg/max = 16.3/18.4/21.4 ms

I used to have ISDN, and I know for a fact that the MINIMUM latency to even the FIRST hop on ISDN is around 50-60ms, translating to in in-game ping for 80-100ms.

On ADSL my ingame pings are typically 50-80ms. This is naturally, to games.saix.net servers, not internationally.

Here is a ping to one of the WoW west-coast servers' hosting facilities.
Code:
 ping mdf1-bi8k-2-eth-1-2.lax1.attens.net
PING mdf1-bi8k-2-eth-1-2.lax1.attens.net (12.129.192.46): 56 data bytes
64 bytes from 12.129.192.46: icmp_seq=0 ttl=51 time=415.3 ms
64 bytes from 12.129.192.46: icmp_seq=1 ttl=51 time=414.7 ms
64 bytes from 12.129.192.46: icmp_seq=2 ttl=51 time=410.3 ms
64 bytes from 12.129.192.46: icmp_seq=3 ttl=51 time=418.0 ms
64 bytes from 12.129.192.46: icmp_seq=4 ttl=51 time=417.5 ms
64 bytes from 12.129.192.46: icmp_seq=5 ttl=51 time=416.5 ms
64 bytes from 12.129.192.46: icmp_seq=6 ttl=51 time=411.9 ms
64 bytes from 12.129.192.46: icmp_seq=7 ttl=51 time=428.9 ms
64 bytes from 12.129.192.46: icmp_seq=8 ttl=51 time=428.4 ms

--- mdf1-bi8k-2-eth-1-2.lax1.attens.net ping statistics ---
9 packets transmitted, 9 packets received, 0% packet loss
round-trip min/avg/max = 410.3/417.9/428.9 ms
This is on an unshaped account. Keep in mind, this was during that day too, when things are typically more congested.

You are of couse pinging with an http request to the WOW servers, it will normally be a bit slower even on the unshaped accounts, but using a shaped account the ping times dont equate into ingame latency as only the game ports them selves are shaped, not the http tarffic.
 
Thanks for the Info!

Yes i only play on International Servers at moment(USA), Being Whisperwind and the New Dark Iron PvP Server, I think both East coast?

I would keep ISDN 128, but as bizarre as it sounds, the rate i use it ADSL would be cheaper for me, So SAOL Unshaped Account then?

Is there that much difference between using NukeCap as VPN over SAOL Unshaped?

At moment with ISDN, i get Avg 650-800Ms Latency tops. (800 being MC/Onyxia) Etc etc.

I orginally was gonna get ADSL before ISDN, however i was 2 houses out from Exchange that supported it... moving now, to an area that does :D

Cheers!
Rob
 
sburrell said:
You are of couse pinging with an http request

Pinging. With an HTTP request??? :confused: :confused: You must be joking. :D It is, however an ICMP request, and in general a good indication of latency. In fact, it is the normally used diagnostic tool for latency.

Secondly, most games use the UDP protocol, which is effectively very difficult for ISP's to shape, or delay, so you can pretty much bet that the UDP packet will get there in the same timeframe as the ICMP ping.

Game engines are tied down to the system timer of the server they are running on, plus some network packet processing overhead, resulting in some extra-ingame ping, ranging from 20-40ms, depending on how crappy the game engine has been written.

sburrel said:
...but using a shaped account the ping times dont equate into ingame latency as only the game ports them selves are shaped, not the http tarffic.

Uhm. sburrel. You have absolutely NO idea what you are talking about. That gobbledygook didn't even make sense.
 
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