Herr der Verboten
Honorary Master
Looking at Wuchang; there seems to be a trend:
"The above specifications were tested with DLSS/FSR enabled."
If your minimum and recommended specs are tested with DLSS or FSR on by default, you are not actually showing engine performance anymore. You are showing a scaled version where resolution is dropped or frames are hallucinated to boost perceived smoothness.
It is like testing a car’s acceleration while rolling downhill with a tailwind?
DLSS and FSR are just tools. But once they become required just to meet baseline performance, you are no longer building for real-world capability. You are hiding problems with artificial performance. That is not future proofing. That is technical debt.
And even with all that, we still get stutters. You can tune the engine, tweak user settings, rewrite all the inis. You still get hitches and microstutters as per UEx standards.
You cannot mask that with fake and or upscaled frames; of course if you point out any of this then you get drowned by groupthink.
"The above specifications were tested with DLSS/FSR enabled."
- MINIMUM:
- OS: Windows10 64bit
- Processor: Intel Core i5-8400/AMD Ryzen 5 1600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB/AMD Radeon RX 580 8GB
- DirectX: Version 12
- Storage: 60 GB available space
- Additional Notes: HDD Supported, SSD Recommended. The above specifications were tested with DLSS/FSR enabled.
- RECOMMENDED:
- OS: Windows10/11 64bit
- Processor: Intel Core i7-9700/AMD Ryzen 5 5500
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2070/AMD Radeon RX 5700 XT/INTEL Arc A750
- DirectX: Version 12
- Storage: 60 GB available space
- Additional Notes: SSD Required. The above specifications were tested with DLSS/FSR enabled.
If your minimum and recommended specs are tested with DLSS or FSR on by default, you are not actually showing engine performance anymore. You are showing a scaled version where resolution is dropped or frames are hallucinated to boost perceived smoothness.
It is like testing a car’s acceleration while rolling downhill with a tailwind?
DLSS and FSR are just tools. But once they become required just to meet baseline performance, you are no longer building for real-world capability. You are hiding problems with artificial performance. That is not future proofing. That is technical debt.
And even with all that, we still get stutters. You can tune the engine, tweak user settings, rewrite all the inis. You still get hitches and microstutters as per UEx standards.
You cannot mask that with fake and or upscaled frames; of course if you point out any of this then you get drowned by groupthink.