System Requirements: Tested with DLSS/FSR enabled?

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Looking at Wuchang; there seems to be a trend:
"The above specifications were tested with DLSS/FSR enabled."
  • MINIMUM:
    • OS: Windows10 64bit
    • Processor: Intel Core i5-8400/AMD Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB/AMD Radeon RX 580 8GB
    • DirectX: Version 12
    • Storage: 60 GB available space
    • Additional Notes: HDD Supported, SSD Recommended. The above specifications were tested with DLSS/FSR enabled.
  • RECOMMENDED:
    • OS: Windows10/11 64bit
    • Processor: Intel Core i7-9700/AMD Ryzen 5 5500
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2070/AMD Radeon RX 5700 XT/INTEL Arc A750
    • DirectX: Version 12
    • Storage: 60 GB available space
    • Additional Notes: SSD Required. The above specifications were tested with DLSS/FSR enabled.
We're normalizing something that's kind of backwards?

If your minimum and recommended specs are tested with DLSS or FSR on by default, you are not actually showing engine performance anymore. You are showing a scaled version where resolution is dropped or frames are hallucinated to boost perceived smoothness.

It is like testing a car’s acceleration while rolling downhill with a tailwind?

DLSS and FSR are just tools. But once they become required just to meet baseline performance, you are no longer building for real-world capability. You are hiding problems with artificial performance. That is not future proofing. That is technical debt.

And even with all that, we still get stutters. You can tune the engine, tweak user settings, rewrite all the inis. You still get hitches and microstutters as per UEx standards.

You cannot mask that with fake and or upscaled frames; of course if you point out any of this then you get drowned by groupthink.
 
Looking at Wuchang; there seems to be a trend:
"The above specifications were tested with DLSS/FSR enabled."
  • MINIMUM:
    • OS: Windows10 64bit
    • Processor: Intel Core i5-8400/AMD Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB/AMD Radeon RX 580 8GB
    • DirectX: Version 12
    • Storage: 60 GB available space
    • Additional Notes: HDD Supported, SSD Recommended. The above specifications were tested with DLSS/FSR enabled.
  • RECOMMENDED:
    • OS: Windows10/11 64bit
    • Processor: Intel Core i7-9700/AMD Ryzen 5 5500
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2070/AMD Radeon RX 5700 XT/INTEL Arc A750
    • DirectX: Version 12
    • Storage: 60 GB available space
    • Additional Notes: SSD Required. The above specifications were tested with DLSS/FSR enabled.
We're normalizing something that's kind of backwards?

If your minimum and recommended specs are tested with DLSS or FSR on by default, you are not actually showing engine performance anymore. You are showing a scaled version where resolution is dropped or frames are hallucinated to boost perceived smoothness.

It is like testing a car’s acceleration while rolling downhill with a tailwind?

DLSS and FSR are just tools. But once they become required just to meet baseline performance, you are no longer building for real-world capability. You are hiding problems with artificial performance. That is not future proofing. That is technical debt.

And even with all that, we still get stutters. You can tune the engine, tweak user settings, rewrite all the inis. You still get hitches and microstutters as per UEx standards.

You cannot mask that with fake and or upscaled frames; of course if you point out any of this then you get drowned by groupthink.

I agree, but both DLSS and FSR are now a tech stack. Now there are arguments that these AI upscalers are better than native upscalers. Nvidia, and now AMD, are pushing this as mindshare. A year ago, no AMD user, allegedly, cared about FSR and ray tracing; now they are beating the drums. Except that nobody is talking about ray tracing/path tracing crashing on AMD in some game titles.

The big mistake is not saying which DLSS and FSR versions are used. Poor XeSS, not even mentioned at all.

It is a PR push; it is being propagated by shills as an extension. Welcome to gaming 2025.
 
Looking at Wuchang; there seems to be a trend:
"The above specifications were tested with DLSS/FSR enabled."
  • MINIMUM:
    • OS: Windows10 64bit
    • Processor: Intel Core i5-8400/AMD Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB/AMD Radeon RX 580 8GB
    • DirectX: Version 12
    • Storage: 60 GB available space
    • Additional Notes: HDD Supported, SSD Recommended. The above specifications were tested with DLSS/FSR enabled.
  • RECOMMENDED:
    • OS: Windows10/11 64bit
    • Processor: Intel Core i7-9700/AMD Ryzen 5 5500
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2070/AMD Radeon RX 5700 XT/INTEL Arc A750
    • DirectX: Version 12
    • Storage: 60 GB available space
    • Additional Notes: SSD Required. The above specifications were tested with DLSS/FSR enabled.
We're normalizing something that's kind of backwards?

If your minimum and recommended specs are tested with DLSS or FSR on by default, you are not actually showing engine performance anymore. You are showing a scaled version where resolution is dropped or frames are hallucinated to boost perceived smoothness.

It is like testing a car’s acceleration while rolling downhill with a tailwind?

DLSS and FSR are just tools. But once they become required just to meet baseline performance, you are no longer building for real-world capability. You are hiding problems with artificial performance. That is not future proofing. That is technical debt.

And even with all that, we still get stutters. You can tune the engine, tweak user settings, rewrite all the inis. You still get hitches and microstutters as per UEx standards.

You cannot mask that with fake and or upscaled frames; of course if you point out any of this then you get drowned by groupthink.

Running on a 1060 6Gb and 8 year old i5 even with DLSS on is either pretty impressive or lying bulls***

I always look at benchmarking channels on Youtube to see how a game does especially if it's UE5. Wuchang was a** before today's new 1.3 patch apparently.
 
Yes it is bullshit and yes it has been happening for a year or so now and now its becoming a trend.

Wuchang is the tip of the iceberg its actually not bad at all for a first game go look take a look what Monster Hunter Wilds looks like (PS3 graphics) and then go look at its system requirements.

Its a joke except its not funny.

Just last night I was reading about AMD and Nvidia's next gen leaks I was like **** right off you are a retard if you believe it.
 
Yeah it's not giving the true requirements. 60fps with DLSS on feels quite bad because your base frames are low. DLSS is useful for bumping up framerate further when you already have a decent base framerate. Like going from 80fps to 140fps.

It's probably why the game has so many negative reviews because of performance. People thinking a 1060 is enough for an Unreal5 2025 game.
 
It's probably why the game has so many negative reviews because of performance. People thinking a 1060 is enough for an Unreal5 2025 game.
Just to clear this up - that's not the reason at all. EN accounts for only 5% of its Steam reviews.

China is upset with this game and review-bombed it because it goes against their historic nationalism. They see the developers as traitors.

This game is perfectly fine and its in fact a very, very good Souls Like.
 
Just to clear this up - that's not the reason at all. EN accounts for only 5% of its Steam reviews.

China is upset with this game and review-bombed it because it goes against their historic nationalism. They see the developers as traitors.

This game is perfectly fine and its in fact a very, very good Souls Like.
That's a different discussion for a whole new thread.

Contextually we are talking about system requirements and having upscalers and frame generation part of the minimum and maximum requirements.

Perhaps it's time for steam to rather add more context to minimum and maximum: 1080p, 2k and 4k with each at 60 fps measurements with and without upscaling and frame generation.

Simply because my minimum can be 4k at 120 fps whereas your minimum is 1080p at 30fps.
 
That's a different discussion for a whole new thread.

Contextually we are talking about system requirements and having upscalers and frame generation part of the minimum and maximum requirements.

Perhaps it's time for steam to rather add more context to minimum and maximum: 1080p, 2k and 4k with each at 60 fps measurements with and without upscaling and frame generation.

Simply because my minimum can be 4k at 120 fps whereas your minimum is 1080p at 30fps.
Even though I agree, that's like pissing into the wind at this point in time.

Game devs got lazy because hardware devs got lazy plain in simple.

Nvidia's has been at the top too long (97% market share or something along those lines) and AMD isn't correcting them at all, in fact they too are simply doing the exact same.

Nvidia: 5070 = 4090

...

Next gen will be 10-15% faster than this gen. Just like the gen before that. And the one before that.

Don't need to try if you already have it all even when you aren't.
 
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