The 'Punishing IBurst' Game

LoneGunman

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In The Shadow of Bush-lite: Obama
Okay so theres a 3 gig cap coming. Fine.
(Actually its not fine - but wah wah wah let's
not waste energy on that particular subject.)

Instead of instituting the software to control
and maintain precise info on each users b/w usage
- Iburst have slowly but surely removed the ability
of most users, to access first one - then another
of the various file-sharing appz which are common
internet tools.

There has been NO clarity on - once the cap and
software is in place - whether IBurst will then
remove the 'throttling' which is currently blocking
a number of basic popular appz.

IBurst seem to think that only allowing 'http' in
a full relatively uncapped way, will in some way
reduce their current bandwidth usage, which is no
doubt eating into their profits.

Previously using certain P2P appz, I would get a daily
download of between 600 to 1300 megs of data.

I notice with a certain evil glint, that I can get
a daily pull of 2000 megs and higher, by raping local
download sites, and using a bandwidth manager to increase
threads.

What would happen, if other IBurst users who are also
currently blocked from using their favourite applications,
also tried to duplicate this?

Would IBurst begin to actually pay attention to its customers
and revise its http=good P2P=bad policy, if everyone began to
see how many gigs they can grab systematically each day, off
http?

The object of the game, would be to force IBurst to rapidly
either

1) institute their cap and control methods (and at the same
time, removing their current stupid limitations on P2P.)

or

2) to suffer the consequences to their profits, by having
it demonstrated to them that 'http' access can soak up vast
expensive quantities of gigabytes, and more bandwidth than
they thought possible.

I'm paying IBurst for internet access.
Not 'just those parts of the internet that IBurst thinks
won't dent their profits by allowing customers to access'

I'm aware its 'pre-launch' phase - but there's about 3 weeks
left, til we find out if IBurst are going to let us use our
caps however we want - or whether they're going to behave
like control freaks and illogically continue to block some
of the most popular and standard application in use on the
Internet.

There's also no clarity on the exact nature of the Service
we can expect, once the 'Cap' has been reached..

I'm not particularly concerned if the Game is damaging to
IBurst. There's no reason that I as a customer even SHOULD
care about this company's profits.

The only sane attitude for a Customer to have is:

"Is this Company providing me with the service and/or
ability to do what I want online?"

Currently the answer, as regards IBurst is: 'sort of'

And with no clarity at all, on whether this answer will change
upon Launch to 'Yes' - it seems the only way to get the clarity,
and perhaps make IBurst realise that we as customers don't care
at all about their profits, merely the quality of Service we're getting
from them - is to apply some pressure, with a little Game..
 
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LG where do u get the energy ...er bandwidth to write such precise and on-point essays?
Nice Post as always!
Oh well , lassen Sie die Spiele anfangen
 
Count me in for the game.
I went overseas for a while and when I came back, my connection seems to have been stolen. It looks like the glory days of pulling a file down at 120 kB/s are gone.

Last night, while trying to download through a P2P app, I seemed to be capped at 1KB. 1KB! When you see a 4 MB file dribbling in at 800bytes / s... it's enough to make you cry.

Even http seems rather screwed to me now. Time to enquire about ADSL methinks.
 
Find a local download site that pleases you, cut n paste the (usually) ftp link off http, and dump it in a download manager, and get into the Game.
(see how many times YOU can download the 1 gig HL 2 setup files, for instance, if you want a nice BIG file to keep your connection busy.)

I think if everyone starts to play the Game, we should hear a distant piglike squealing from IBurst's corporate offices long before the official Launch date - and who knows, maybe some answers to our questions as well :P
 
LoneGunman said:
...

What would happen, if other IBurst users who are also
currently blocked from using their favourite applications,
also tried to duplicate this?

...

iBurst willl come to your house and bust your knee-caps. The joke is on them though. You don't need knee-caps to download.
 
blah blah blah, OK its pretty simple in my eyes, if you dont like iBursts policies on capping, shaping or whatever.. you just use something else. I really dont see the effects of p2p shaping and I can still max my connection on that stuff (if I choose to)
 
I have experienced the shaping issue with torrents - legal ones from knoppix - as reported in my bittorrent disaster post. I'd much rather have fast http and slow p2p than a slow combination of both.

as a result of the shaping, my http download speeds, which really matters to me, have been increasing daily - from 2kbs when I first got iburst 1+ mo ago, to -+40k today.
 
ok let me explain something, they cannot shape torrents, even packet shaping where they check the packet to see if it looks like its a p2p packet. This is because torrents do not use a single port or port range, you can use a socks proxy to download torrents and even SSL. I downloaded knoppix and whoppix fine, if a torrent is slow it isn't because of shaping it is because the seed to peer ratio is bad or you are connecting to peers more than seeds. The bittorrent protocol has a random algorythym when giving you lists of peers and seeds to connect to, the more you upload or the longer you are in a swarm the better the quality of peer lists you will be given. Also what client do you use, the default client will only connect you to about 60 peers and seeds, so lets say you connect to 60 and about half give you 1KB/s and the other half dont give you anything then that means you will only have a 30KB/s download speed. If you use a client like Azureus and tweak it to connect to an infinite amount of peers and seeds and keep nailing the update tracker button you will eventually get a situation where you are connected to so many seeds that even if each gave 1KB/s you could max your connection. Torrents are not shaped, I can guarantee that.
 
Quite frankly I am sick to death of the childish behaviour from some on this board. It is interesting to note that the majority of those complaining about the iBurst service are those "bandwidth hogs" that primarily make use of P2P apps and online gaming. They are advocating that we teach WBS a lesson by playing a "game" to see just how much bandwidth we can use.

Guys, iBurst is a shared service - the more bandwidth you use the less we get. If you want a dedicated connection then head over to Telkom and be prepared to mortgage your home.

Sure we have been starved of our share of bandwidth in this country but is it fair to expect WBS to solve that problem for us? Of course they want to make a profit otherwise why else would they be in business? If they don't make a profit then you could wake up one morning and find iBurst closed for business.

Much of what has been written about caps and port shaping is mere speculation at this stage. Why not wait and see what 1 April brings?

I for one have been connected to iBurst for around two weeks and in that time my service has been interrupted only twice for 5min at a time. From a performance point of view my connection is comparable and at times better than DSL 512.

It is interesting to note that certain resellers of the iBurst product in Australia have implemented a number of different plans - OzeMail for example offers a 256, 512 and 1 Mbps service - each of these includes a 12GB cap.
http://homesite.service.ozemail.com.au/products/broadband/metrowireless/mobile/#1

So i think come 1 April we could find WBS offering many more options.
 
i couldn't agree more. However I say hit it while you can, the cap is coming so get all your linux iso's while you still can. As for more options, I dont know. This isn't Australia obviously, iBurst in Australia is competing with cable and ADSL and they offer between 10 and 20 GB by default, so it makes sense that the cap would be set to 12GB, but here the default number is 3GB and reliable sources have reported people high up at WBS saying that 3GB is plenty, so I think they will keep the 3GB figure and offer the option to buy more bandwith if needed, at the beginning anyway. Uncapped ADSL should change things around here though.
 
jpd said:
Quite frankly I am sick to death of the childish behaviour from some on this board. It is interesting to note that the majority of those complaining about the iBurst service are those "bandwidth hogs" that primarily make use of P2P apps and online gaming. They are advocating that we teach WBS a lesson by playing a "game" to see just how much bandwidth we can use.
ic, are u a bandwidth hog? Cos u seem to have suffered far more than most of us.
jpd said:
Guys, iBurst is a shared service - the more bandwidth you use the less we get. If you want a dedicated connection then head over to Telkom and be prepared to mortgage your home.
I'll guess you are speaking from experience
jpd said:
Sure we have been starved of our share of bandwidth in this country but is it fair to expect WBS to solve that problem for us?
please read here , its what they promised if I understand the second paragraph
jpd said:
Of course they want to make a profit otherwise why else would they be in business? If they don't make a profit then you could wake up one morning and find iBurst closed for business.
good service+paying customer=profits
jpd said:
Much of what has been written about caps and port shaping is mere speculation at this stage. Why not wait and see what 1 April brings?
I dont wanna pay R700.00 for simple browsing and email only
jpd said:
I for one have been connected to iBurst for around two weeks and in that time my service has been interrupted only twice for 5min at a time. From a performance point of view my connection is comparable and at times better than DSL 512.
Aren't u the lucky one?
jpd said:
It is interesting to note that certain resellers of the iBurst product in Australia have implemented a number of different plans - OzeMail for example offers a 256, 512 and 1 Mbps service - each of these includes a 12GB cap.
http://homesite.service.ozemail.com.au/products/broadband/metrowireless/mobile/#1
erm... whats your point?
jpd said:
So i think come 1 April we could find WBS offering many more options.
Like what, they should have started in this so called 'testing phase' its been 3 months I had iBurst no pop3 server as yet
 
jpd said:
Quite frankly I am sick to death of the childish behaviour from some on this board. It is interesting to note that the majority of those complaining about the iBurst service are those "bandwidth hogs" that primarily make use of P2P apps and online gaming.

Ok lets get to the point here, If a cap is imposed and most likely will, I pay lets say for example 3 Gigs a month and should be allowed to use it as I see fit. I pay for 3 Gigs I want to use 3 Gigs.

In regards to online gamming, I have monitored our ADSL connection for 4 months now we run 3 PC’s playing everquest (oops bandwidth hog now) a mail server for the company as well as driver downloads for clients PC’s and Microsoft updates to create slipstreamed install discs for our clients. Guess what ? we have not once exceeded the cap.
I waste more bandwidth at home trying to keep my connection live while running a constant ping and using a free email client with adds popping up all the time than anything else. I am going to stress my point again I pay for bandwidth and if a cap is in place I will use what I pay for as I see fit!!!!!!! It is like buying a BMW but they whip out the motor and put in a uno motor as otherwise it will be to fast. Come on wake please!
 
karel, you waste a couple hundred KB assuming you run it for 24 hours non stop, and thats also assuming you use the default ping size of 32 bytes, really what is that? Find your sweet spot and you wont have to ping, and pinging isn't to keep the connection alive its to keep data streaming in and out of one tower so that the system doesn't try waste a few seconds seeing if another tower is available.

And you know what lots of people want thier 1mbit, so for them to get it, shaping needs to be in place, its not liek you didn't know about this before, so you can use your 3gigs on whatever port you want, just not at 1mbit. And if you dont like that you really shouldn't have got iBurst because they were pretty upfront about it the whole time.
 
slimothy said:
karel, you waste a couple hundred KB assuming you run it for 24 hours non stop, and thats also assuming you use the default ping size of 32 bytes, really what is that? Find your sweet spot and you wont have to ping, and pinging isn't to keep the connection alive its to keep data streaming in and out of one tower so that the system doesn't try waste a few seconds seeing if another tower is available.

And you know what lots of people want thier 1mbit, so for them to get it, shaping needs to be in place, its not liek you didn't know about this before, so you can use your 3gigs on whatever port you want, just not at 1mbit. And if you dont like that you really shouldn't have got iBurst because they were pretty upfront about it the whole time.

Ok to quote the salesman "online gamming will not be affected"
how do I find the "sweet spot" if one day it is fine and the next day a frame error rate of 25% - 27.27% ??
the joke of it all is that I ran EQ fine on a 56k modem at a delay under 500ms
and I was tired of the poor service and response in getting my line transferred,
and I am glad you mentioned wasting try adding in packet loss and page refresh on trying to get data on the above frame error rate which was not there when I was in the trial period!

If you would like a screen shot of the terminal drop me your address I will be happy to send it to you and then maybe you can advise me as I am sitting on 100% signal and am not sure to what else needs to be done to get it any better!

Oh on the ping bit, if I stop the ping nothing comes down! I mean nothing.... no downloads no web pages and get kicked from the game server.
 
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online gaming doesn't need 1mbit as it doesn't use that much data, so the salesman was sort of right, even though I don't see how he could sell you iBurst as a gaming friendly service. Packet loss is enough to be noticable sometimes sure but in the big scheme of things the amounts of data you lose are tiny, maybe 1%, if that (OK really I can't speak for you on that i'm just going on the fact that some TCP connections can't suffer even 5% packet loss sometimes or the service disconnects, which I assume isn't the case for you).

The ping thing is wierd, I mean if nothing comes down without it you need to phone shaun green direct and shout in his ear for a bit. But it is a choice wether you ping or not. The 3Gb cap wont just count what data you send and recieve on top of the data you need to be connected, its everything.
 
My personal bandwidth hogginess in the spotlight shone in my Burst-iz by jpd...

stepper said:
ic, are u a bandwidth hog? Cos u seem to have suffered far more than most of us...
Thanks Stepper ;) glad you pointed that out :).

I am sure that I must be trying to hog all of the bandwidth available to me with the generous sub-56Kbits/s speed that WBS decided to bless me with since January 2005 (previously ranged 500Kbits/s..1024Kbits/s in November..December 2004).

Moreover, THE ONLY P2P application that I have installed is Skype, and that was only installed in January or February 2005. Sadly I have not been able to get Skype to work for VoIP on WBS' iBurst - it just breaks up too much & is incomprehensible. One of the primary reasons that I got this Burst-i connection was for VoIP (i.e. I did not want to [directly] pay Telkomonopoly to use VoIP, so I opted for a competitor to Telkomonopoly). Skype worked perfectly when I tried it out on one of WBS' competitor's broadband services.

If that was not clear enough, I have never ever used any P2P application for downloading any files, I do not have & never have had any P2P application installed for the purpose of downloading.

Furthermore I am not, nor have I ever been an online gamer - hence my ignorance when it comes to all things gaming related.

To further clarify, I do use an Open Source download manager, which I downloaded from SourceForge.net, however it is not a P2P application, but it does allow me to resume downloads & add urlz for downloading later. It also allows several threads/segments to be downloaded simultaneously.

I hope that helps Pontius Pilate decide whether I am guilty of being a bandwidth hog...
 
slimothy said:
karel, you waste a couple hundred KB assuming you run it for 24 hours non stop, and thats also assuming you use the default ping size of 32 bytes, really what is that?...
And how much is it in reality when you add on the headers for the packets...?
 
slimothy said:
...Packet loss is enough to be noticable sometimes sure but in the big scheme of things the amounts of data you lose are tiny, maybe 1%, if that (OK really I can't speak for you on that i'm just going on the fact that some TCP connections can't suffer even 5% packet loss sometimes or the service disconnects, which I assume isn't the case for you)...
You are 100% correct in that you have no insight here since you have no personal experience. The test results from 2 different test applications run almost consecutively (but not concurrently) tell the same story that I have been telling since January 2005. Packet loss frequently 95%+.

Anyways, I really don't see the point of all this arguing, Slimothy you don't use the Bryanston-BS or the Northcliff-BS, which are acknowledged by WBS themselves as being the worst in the country, why shoot everyone down...?
 
I agree with Slimothy.

"see how many times YOU can download the 1 gig HL 2 setup files, for instance, if you want a nice BIG file to keep your connection busy."

WTF? You must be the one rapping all the bandwidth and hogging the network.
Do you think they care how much you download? Why does everyone think they are so important. "MY p2p is slow" blug blah blah. Give it a break already.
 
Oh, the do care boy. They're on a dynamic bandwidth allocation system. Meaning :

MORE DOWNLOAD = MORE MONEY THEY HAVE TO PAY UUNET

So stop being a dumbass, all of you....
 
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