The Starfield thread

BTW Todd Howard admitted that he wanted the game to be 5 different games at the same time.... which explains the odd disjointedness that some people have reported.

Toddy is a really odd person..... I remember how strangely exited he got about ship building. I think they wanted this game to make up for the settlements fiasco so they doubled down on what many still regard as the most annoying part of FO4 and FO76.

So the main question for me is, once people have done complete playthroughs of the game.... did they actually fix settlements this time or just make it worse?

The major problem I know of thus far is the AI seems to have somehow gotten more stupid since the last games... and it already was retarded.
 
Look, that's the opinion of others who started out feeling the same as you - just Tweets I came across. I have enjoyed it from the beginning, so it's hard to say really, but I think it's worth sticking out.

On the SSD-front, it's a worthy upgrade in general, so even if you don't enjoy Starfield, it will be of benefit to everything going forward.
I recently picked up a 2TB SSD for quite a bit under R2k - and it does help a **** ton.
 
My fav is travel loading complaint. "It's not realistic and breaks emersion"

Wonder if they wanted it to take 18 hours to travel from a planet's surface to its moon or days to get to the next one?
Probably both. Fast travel BUT have the option to fly manually for 18 hours
 
Probably both. Fast travel BUT have the option to fly manually for 18 hours

Even at light speed (Fast travel), it will take 30-50 minutes to travel from Earth to Jupiter.
We haven't even come to the solarsystem trips that would take years.

Going faster than that also has a time dilema that needs to be addressed: can you go back in time?
Or what happens with relative time? Will the people who stay on a planet age super fast?

Realism is just a subject I don't want in a game :D
 
That's how long it took the Mass Effect games to load so they were more realistic...

My argument is basically we play games to "escape" reality or imagine something we never can experience for real. Drawing a fictitious boundary line on reality vs imaginary has to be made.

Getting upset cause someone moved the line one way or another is all on you, not the developer cause they had to draw it somewhere and making a slider to fit everyone is next to impossible.

Bethesda chose object persistence with world boundaries.
Star Citizen and NMS for that matter have immovable objects and/or items that reset the moment you leave the room.
Can't have both, our consoles/computers are not good enough.
 
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