The Starfield thread

My argument is basically we play games to "escape" reality or imagine something we never can experience for real. Drawing a fictitious boundary line on reality vs imaginary has to be made.

Getting upset cause someone moved the line one way or another is all on you, not the developer cause they had to draw it somewhere and making a slider to fit everyone is next to impossible.
Hence my Mass Effect comment. People moan about stupid schit, include critics. If you go back and play the ME games, many of the complaints for Starfield are present (and worse there). Yet they're rated among the best games ever. Nobody minded waiting 30+ seconds while you took an elevator to the next level in your ship...
 
BTW Todd Howard admitted that he wanted the game to be 5 different games at the same time.... which explains the odd disjointedness that some people have reported.

Toddy is a really odd person..... I remember how strangely exited he got about ship building. I think they wanted this game to make up for the settlements fiasco so they doubled down on what many still regard as the most annoying part of FO4 and FO76.

So the main question for me is, once people have done complete playthroughs of the game.... did they actually fix settlements this time or just make it worse?

The major problem I know of thus far is the AI seems to have somehow gotten more stupid since the last games... and it already was retarded.
Quite interested to know which gaming platforms you play on?
How much FO4, 76 or Starfield you've played.
 
My argument is basically we play games to "escape" reality or imagine something we never can experience for real. Drawing a fictitious boundary line on reality vs imaginary has to be made.

Getting upset cause someone moved the line one way or another is all on you, not the developer cause they had to draw it somewhere and making a slider to fit everyone is next to impossible.

Bethesda chose object persistence with world boundaries.
Star Citizen and NMS for that matter have immovable objects and/or items that reset the moment you leave the room.
Can't have both, our consoles/computers are not good enough.
Star Citizen also has object persistence now
 
My fav is travel loading complaint. "It's not realistic and breaks emersion"

Wonder if they wanted it to take 18 hours to travel from a planet's surface to its moon or days to get to the next one?

Imagine the 'How Long to Beat' stats.

The average would be about 5 light years
 
80d0fb7ed3f7b55dc16a56fc2a298d4a.jpg
 
Lol at how IGN's branches give this thing a good score. Thought that because it had pronouns in, that they and PCgamer would be happy.

I just find it amusing how these scorecards ignore the bad reviews. Marketing 101 hey.
 
If marketers used all reviews

10/10 amazing!
9/10 woohooo!
4/10 no boobs performance kak
8/10 space is back baby!
2/10 no PlayStation! screw Microsoft! hate this kak! where port? sadboi
Don't forget 5/7 perfect score
 
If marketers used all reviews

10/10 amazing!
9/10 woohooo!
4/10 no boobs performance kak
8/10 space is back baby!
2/10 no PlayStation! screw Microsoft! hate this kak! where port? sadboi
0/10 does not run on 1050ti
 
Top
Sign up to the MyBroadband newsletter
X