The
Metro review in progress calls the game "straightforward, predictable, and from what we can tell at the moment sensibly balanced".
"Ubisoft has clearly looked at the problems suffered by its rivals and successfully identified where they’re going wrong and how to counter it," the post continues.
"Unlike Anthem, we don’t think anyone’s going to be complaining about a lack of things to do or a disappointing endgame in The Division 2. Instead the main question now is how entertaining the grind is to get there."
Kinda blown away by The Division 2’s first hour. The amount of detail that is EVERYWHERE is nuts. An overload of things to look at. Pop-and-shoot gunplay feels great, powerful. Menus are loaded with content and upgrade paths. Wow. Just wow.
— Andrew Reiner (@Andrew_Reiner)
March 11, 2019
Division 2 is mega fun. Had a blast today. End game is a big ?? but 13 hours in and 50% done with main story missions. No idea how much of a dent I put in extra ****, but theres a lot to do.
— Gothalion (@Gothalion)
March 12, 2019
The Division 2 has some neat, natural moments. Taking over a control point when a massive thunderstorm rolls in. Can’t see five feet in front of me, but enemies can’t either so we’re stumbling around popping off point blanks shots at each other when someone emerges from the mist
— Paul Tassi (@PaulTassi)
March 11, 2019
IGN editorial producer
James Duggan praises the game's recreation of Washington DC.
"From what I’ve seen, The Division 2’s near one-to-one recreation of Washington DC is as intricately assembled as the original’s evocation of New York City, which was one of its strongest features," the
review in progress states.
"But I’m more interested to see what the sequel fills this impressively filthy post-pandemic world with in terms of unique gameplay opportunities. So far the activities that stick out are open-world events like control points that offer up a challenging onslaught of enemies, capped off by a fun boss fight and access to a generous loot-filled room upon completion."