bb_matt
Executive Member
This just popped up on Slashdot, it'll most likely be slashdotted any moment now :-
http://students.guildhall.smu.edu/eclipse/
The screenshots etc. look impressive - can't seem to get a download going however, so I'm putting this here to remind me to try later.
BTW, Guildhall is one the premier schools for game design in the US, so this is bound to be a quality TC.
EDIT: Looks like it's been hammered by slashdot already :- obligatory google cache link :-
http://64.233.183.104/search?q=cache:nbEeDXhjeqYJ:students.guildhall.smu.edu/eclipse/+&hl=en&start=1
Download links :-
http://eclipse.gmwalek.com/viewtopic.php?t=21
http://students.guildhall.smu.edu/eclipse/
Around November, 2004, several students got together to brainstorm a concept for a total conversion of Valve's Half-Life 2 . After several days of brainstorming, the concept for Eclipse was born.
In January of 2005, a group of Guildhall students composed of programmers, artists, and level designers were put together and formed what is now CelTech Studios. It was then that CelTech Studios made the commitment to produce the highest quality game possible in the short amount of time they had - five months. What emerged in late May was a game that is both stunningly beautiful and addictive to play.
The screenshots etc. look impressive - can't seem to get a download going however, so I'm putting this here to remind me to try later.
BTW, Guildhall is one the premier schools for game design in the US, so this is bound to be a quality TC.
EDIT: Looks like it's been hammered by slashdot already :- obligatory google cache link :-
http://64.233.183.104/search?q=cache:nbEeDXhjeqYJ:students.guildhall.smu.edu/eclipse/+&hl=en&start=1
Download links :-
http://eclipse.gmwalek.com/viewtopic.php?t=21