Tremulous is a free and open source team-based first-person shooter with real-time strategy elements.
The game features two teams, humans and aliens, each having to build and protect a base. The game has been downloaded over 1,000,000 times and was voted Player's Choice Standalone Game of the Year in Mod Database's Mod of the Year 2006 competition
Tremulous is a first-person shooter with elements of real time strategy, featuring two teams - humans and aliens. [2] Players must build and protect a base which is essential for their survival, consisting of working buildable structures which provide various functions, the most important of which being the ability to respawn. Victory is achieved by destroying all enemy spawn points and eliminating all members of the enemy team.
During a match, most players engage in fighting the enemy, while others are responsible for base maintenance and construction of new structures. In order to defeat the enemy, humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each possessing unique abilities.
The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must accrue a number of kills in order to advance to the next developmental stage. The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each new stage brings more upgrades for the humans and more classes for the aliens.
In addition to requiring a certain stage, each human item or alien class must be purchased using currency earned in game. Alien currency are officially called frags[3], although players frequently refer to them as evolution points or evos. The Humans gain credits. Players earn currency by killing enemy players or by destroying key enemy structures. Amount of received currency depends on how upgraded the opponent was (or which structure was destroyed) and how much of the target's total damage was dealt by the killing player. As a mechanism to encourage builders, who naturally don't engage in combat, players are also rewarded by currency by simply staying alive for certain amount of time.
Builders are responsible for construction of new buildings and base maintenance. Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter a sudden death mode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders
Aliens
Alien base is centered around a building called the "Overmind", without which many of their other buildings do not function, and they spawn from Eggs. Aliens evolve into a new form in order to upgrade their abilities, most of which have only melee attacks.
Humans
Humans base attacked by dragoons early in gameHumans utilize various weapons, armors and other high-tech equipment as a means to augment their combat abilities. They are primarily suited for ranged fighting and need a strong, defensible base in order to survive. They can save up to 2000 "credits" for purchasing upgrades at the armory, which range from 70 to 600 credits in price on defult, but weapons may be priced differently in other servers.
Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the “Armoury.” The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available
The Quake 3 engine has good support for modding and this feature is inherently available in Tremulous. In addition, code for Tremulous is available to the public. For these reasons, a modding community has developed around the game
Isn't Tremulous just a copy of Natural Selection?
No. Development on Tremulous began long before NS was in the public domain. If Tremulous is inspired by anything, it is inspired by Gloom for Quake 2. NS has a similar ancestry (please see Game Developer Magazine February 2001 issue); this is probably where the confusion arises.
So wait, Tremulous is free?
Tremulous is based upon the GPL source release of the Quake 3 game engine. As a result the Tremulous code is also licensed under the GPL. This means that not only is Tremulous free in terms of monetary value, it is also free in the sense that you are free to use and examine it.
Game Size : 100mb
License : Freeware
CPU : Pentium II 233 (MHz) Processor
RAM : 64 Megabytes (MB) of RAM
Video Card : 4 Megabyte (MB) Video Card
OS : Windows 95/98/ME/2000/XP
Sound Card : 128 bit DirectSound Compatible Card
Summary :
*Easy to get
*Easy to run
*Fun to play
*Free to play
*Needs Local Server
The game features two teams, humans and aliens, each having to build and protect a base. The game has been downloaded over 1,000,000 times and was voted Player's Choice Standalone Game of the Year in Mod Database's Mod of the Year 2006 competition
Tremulous is a first-person shooter with elements of real time strategy, featuring two teams - humans and aliens. [2] Players must build and protect a base which is essential for their survival, consisting of working buildable structures which provide various functions, the most important of which being the ability to respawn. Victory is achieved by destroying all enemy spawn points and eliminating all members of the enemy team.
During a match, most players engage in fighting the enemy, while others are responsible for base maintenance and construction of new structures. In order to defeat the enemy, humans utilize various weapons, armor and other upgrades, while aliens may evolve into more powerful classes, each possessing unique abilities.
The teams do not have access to all possible upgrades and buildings at the beginning of the game. Each team must accrue a number of kills in order to advance to the next developmental stage. The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each new stage brings more upgrades for the humans and more classes for the aliens.
In addition to requiring a certain stage, each human item or alien class must be purchased using currency earned in game. Alien currency are officially called frags[3], although players frequently refer to them as evolution points or evos. The Humans gain credits. Players earn currency by killing enemy players or by destroying key enemy structures. Amount of received currency depends on how upgraded the opponent was (or which structure was destroyed) and how much of the target's total damage was dealt by the killing player. As a mechanism to encourage builders, who naturally don't engage in combat, players are also rewarded by currency by simply staying alive for certain amount of time.
Builders are responsible for construction of new buildings and base maintenance. Each building takes up a certain number of build points available to each team. The number of build points can vary from map to map and server to server, limiting how large bases can become. To reduce the likelihood of the match ending in a tie, most games enter a sudden death mode ten to fifteen minutes before the draw/tie time limit. This is a period during which the building of most or all structures is prohibited, allowing attackers to more easily overwhelm the defenders
Aliens
Alien base is centered around a building called the "Overmind", without which many of their other buildings do not function, and they spawn from Eggs. Aliens evolve into a new form in order to upgrade their abilities, most of which have only melee attacks.
Humans
Humans base attacked by dragoons early in gameHumans utilize various weapons, armors and other high-tech equipment as a means to augment their combat abilities. They are primarily suited for ranged fighting and need a strong, defensible base in order to survive. They can save up to 2000 "credits" for purchasing upgrades at the armory, which range from 70 to 600 credits in price on defult, but weapons may be priced differently in other servers.
Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the “Armoury.” The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available
The Quake 3 engine has good support for modding and this feature is inherently available in Tremulous. In addition, code for Tremulous is available to the public. For these reasons, a modding community has developed around the game
Isn't Tremulous just a copy of Natural Selection?
No. Development on Tremulous began long before NS was in the public domain. If Tremulous is inspired by anything, it is inspired by Gloom for Quake 2. NS has a similar ancestry (please see Game Developer Magazine February 2001 issue); this is probably where the confusion arises.
So wait, Tremulous is free?
Tremulous is based upon the GPL source release of the Quake 3 game engine. As a result the Tremulous code is also licensed under the GPL. This means that not only is Tremulous free in terms of monetary value, it is also free in the sense that you are free to use and examine it.
Game Size : 100mb
License : Freeware
CPU : Pentium II 233 (MHz) Processor
RAM : 64 Megabytes (MB) of RAM
Video Card : 4 Megabyte (MB) Video Card
OS : Windows 95/98/ME/2000/XP
Sound Card : 128 bit DirectSound Compatible Card
Summary :
*Easy to get
*Easy to run
*Fun to play
*Free to play
*Needs Local Server