slvRR
Banned
Ok I fully see your point.
OP, give us a budget, then let us cut eacheother's throats.
OP, give us a budget, then let us cut eacheother's throats.
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To a point, but Im trying to show how quadro cards make the most of the card, did you see the CPU/GPU usage in that vid?
The 780 stresses the CPU whilst only using 1/4 of the GPU, while the Quadro is the opposite.
Same goes for Quadro vs. GeForce in gaming. Sure Quadro can play games but not even as good as Geforce.
Do you think nvidia is so stupid that they will just make cheap WS <R10K cards when people will just buy Geforce Cards?
Do any of you actually operate Cad software or actually use any kind of Cad Workstation?
I used CAD software, but I had a GTX580 because I was told buy the best card on the market at the time.
Little did I know that gaming cards are crippled.
If they take that GTX580 and give it the drivers that they Quadro cards use.... Motherfckr that would be something to witness
I asked because I am a Mechanical designer by trade.
I work on a Cad workstation for 14 hours a day.
Lots of guys in here giving advise with 0 knowledge.
Yep. Every day. Most software (ProE, Rhino) still runs quite well on older pc's...but if I start using complex meshes in C4d or start rendering with Vray - that's when the older pc starts to struggle. But just for modelling and basic renders - the requirements are quite average.Do any of you actually operate Cad software or actually use any kind of Cad Workstation?
I'm using 4GB RAM without much issue. It's not something that seems to have a huge impact on most of my modelling.But you need tons of ram (32gigs is around your target)
Do any of you actually operate Cad software or actually use any kind of Cad Workstation?
Ram 32gb R 3 682.00
MB R 2 800.00
Cooling R 718.00
730w PSU R 766.00
240gb SSD R 1 433.00
Case R 652.00
Quadro K2200 R 7 993.00
i7 Devil`s Canyon R 4 956.00
4k screen R 10 323.00
Total: R 33 323.00
Something like a GTX 970 is more than enough horse power.
There is a difference between 3D rendering software and CAD software.
If the software runs on DirectX then a GeForce card is best. If it runs on OpenGL then a Quadro is best. A lot of the 3D software runs on DX, while the CAD software that the OP asked about is OpenGL based.
/waits on someone technical to smite crysis
Professional vs consumer cards
So what is the difference between a consumer-grade graphics accelerator and its professional counterpart? From a hardware standpoint, the answer is “not much” – certainly not as much as in the late 1990s and early 2000s when companies such as 3Dlabs, Intergraph and ELSA were building hardware specifically aimed at professional users.
These days, most pro cards share hardware with their consumer counterparts, although the chips are usually hand-picked from the highest-quality parts of a production run. Also, they carry a lot more RAM than their consumer counterparts – which is actually very important, as I will discuss later on in this article.
However, the biggest differences between professional and consumer cards are their driver set and software support. While consumer hardware is tuned more towards fill rate and shader calculations, pro cards are tuned for 3D operations such as geometry transformations and vertex matrices, as well as better performance under GPGPU APIs such as CUDA, OpenCL, and DirectCompute.
Pro cards are also extensively optimized, tested and certified for use with CAD and DCC applications – which, in the case of the cards on test, include 3ds Max, Maya, Softimage, AutoCAD and SolidWorks. This not only increases performance, but offers excellent stability and predictability when compared to their desktop counterparts, particularly when running CAD packages. When I polled other users, the general consensus was that while these applications will work on consumer graphics accelerators, performance with non-professional cards is sub-par, and viewport glitches and anomalies are quite common. These issues are much less frequent with pro cards, and when they are identified, are usually addressed rather quickly, since manufacturers offer much more extensive customer support for their professional products.
In simple terms, Gaming GPU's are optimized better for drawing textures (Pre-Baked) really fast.
Workstation cards are optimized more for displaying complex geometry. lots and lots of it.
It also has a lot more RAM and a much better optimized driver & instruction set specific to 3D Modeling & Rendering applications.
crysis is simply talking rubbish. He thinks simply comparing the specs between a gaming GPU and a workstation GPU is all there is too it.
Sorry, no - it doesn't work like that. They're optimized for different things. One renders textures and baked textures very well, the other does geometry very very very well.
Here's an article that explains it well.
http://www.cgchannel.com/2011/10/review-professional-gpus-nvidia-vs-amd-2011/